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題名:虛擬與迷--論喬叟、笛福、艾柯與網際網路中的文本交織
作者:張鴻彬 引用關係
作者(外文):Chang Hong Bin
校院名稱:淡江大學
系所名稱:西洋語文研究所
指導教授:宋 美( 王華)
學位類別:博士
出版日期:1999
主題關鍵詞:文本交織虛擬迷宮網際網路超文本IntertextualitysimulationlabyrinthInternethypertextWorld Wide Web
原始連結:連回原系統網址new window
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本論文旨在討論「虛擬」與「迷宮」兩個觀念。研究其在文學及網際網路上互為表裡的展現。迷宮式的結構與風格僅是表象,虛擬世界的形成才是文學作品及網路最重要的功能。第一章說明此二觀念與文學及網路之關:相對於寫實,虛擬是一種不需或已失去模擬對象的虛構事物或故事情節,其實任何文學作品都或多或少有虛構之現象,讀者必須暫時進入作者所虛構的人物世界之中,否則故事不可能繼續下去。本論文即運用此一觀念,於第二章至第四章,閱讀喬叟、笛福、艾柯之詩文,以證明文學不僅模仿自然,而且試圖創造一獨立於真實世界之虛擬時空。此外迷宮的觀念,雖與虛擬似乎相異,但由於文學其實是語言複雜迷宮之一環。文本之中經常交雜其他文本,造成一複雜之文字迷宮,其目的即在於營造一虛擬之時空。此二觀念與晚近流行之網際網路深為契合,由於多媒體電腦已具擬真能力,且已深入資訊社會每一環節,更挾其網路無遠弗屆之力量,必將影響人類生活至巨。而網際網路之所以如此風行,更有賴其虛擬能力。如果人文科學把語言作為研究的一切,那麼研究電腦在網路中的多媒體運用,乃是今日人文科學極其重要的課題。因為網路將成為人類溝通與生活的重
要工具。故於第五章及第六章討論網路之興起,並簡要說明網路出版之種種,及網路未來之發展,著重其與人文之關連。最後並於結論中,強調文本交織(互為文本)的特性乃電腦網路發展與人文研究之共通課題。
The purpose of this dissertation is to study how simulation and
labyrinth, two correlative concepts, are related to literature
and the World Wide Web. The labyrinthine structures and styles
of literary works and Web pages help to create simulacrum, that
is not only an imitation of reality, but also a representation
that is devoid of outside references. It is where the reader
has to momentarily merge into the fictional world of the story.
In Chapter Two, Chaucer''s Troilus and Criseyde is analyzed for
its simulation of courtly love. In Chapter Three, Defoe''s Moll
Flanders provides us interesting examples of gender simulation
and how the very idea of a prison, Newgate, can be absorbed into
a literary work and become a simulacrum that exist for its own
sake. Without this mental Newgate, there will be no Moll Flanders as a women on her own account at all, because it is a fabricated world which Moll''s existence depends upon. And in Chapter Four, Eco''s Foucault''s Pendulum will be analyzed to how why the computer is regarded as an art of the Postmodern era and how computerized writing becomes possible. In these three chapters, intertextuality is regarded as the most important aspect of simulation and labyrinth.
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