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題名:創新行銷策略對軟體虛擬實境效果之影響
書刊名:正修學報
作者:廖世義 引用關係
作者(外文):Liaw, Shu-yi
出版日期:2000
卷期:13
頁次:頁145-156
主題關鍵詞:虛擬實境創新行銷策略Virtual realityInnovationMarketing strategy
原始連結:連回原系統網址new window
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     本研究主要在探討廠商應用創新行銷策略於所開發的軟體產品中,對產品虛擬實境效果之影響。以國內軟體開發廠商為例,經由文獻整理定義出六項虛擬實境的效果,透過實證調查進行變異數分析與Scheffe多重檢定,以了解廠商組織屬性的不同對軟體虛擬實境效果之認知是否有差異存在。並透過因素分析,萃取出廠商所重視的軟體虛擬實境效果主要因素構面,從獨特性係數的討論,探討廠商在軟體設計開發時可優先著手改善的方向。結果顯示,已從事開發虛擬實境軟體三年以上的廠商,較重視虛擬實境效果中其軟體所產生的使用者參與感,三個主要因素構面分別為互動行銷因素、浸淫行銷因素、及創新邏輯因素。建議廠商在軟體開發時可先從使用者參與感及模擬真實感這個兩方面優先改善。最後整合出國內軟體業者未來在開發軟體與軟體行銷時,內、外部整體環境之優劣勢,並提出可行性之建議。
     The study aims to find out the impact of virtual reality (VR) effects of software on the firms' innovative marketing strategy based on the survey of software developing companies. According to literature review, we first define six important indices of VR effects and use ANOVA and Scheffe multiple comparison to tell the cognitive differences among diverse firms' organizational attributes. Factor analysis and uniqueness coefficients are used to extract critical feature factors and prior improvement factors for software development are also discussed. The results reveal that the firms with VR software development experience more than three years pay more attention on the VR effect, user's participation, than the other factors. The firm respect first three critical marketing factors are namely interactive marketing, immersed marketing and creative logic. While developing new VR software, the firm should strengthen two design factors, user's participation and simulated reality. Finally, firm level's internal and external competitive strategies to approach innovative marketing are also proposed.
期刊論文
1.梁朝雲、李恩東(1998)。從人機介面的演進淺談虛擬實境的定義。視聽教育雙月刊,40(1),21-27。  延伸查詢new window
2.許書務(19970600)。虛擬實境之學習效益與技術實務。亞東工業專科學校學報,17,(8)1-(8)11。  延伸查詢new window
3.陳蘊彥、黃書政、王清賢、劉淑如、謝君偉、江政欽、程治、沈立勝(19980400)。多模式型態的網際網路虛擬實境人機介面環境。影像與識別,4(5),5-13。  延伸查詢new window
4.陳惠美(1995)。多媒體導覽系統在博物館之應用。視聽教育雙月刊,36(5)=215,22-33。  延伸查詢new window
5.程治、沈立勝(19980400)。虛擬實境的產業趨勢與技術探討。光訊,71,17-21。  延伸查詢new window
6.Duflfy, V. G.、Salvendy, G.(2000)。Concurrent Engineering and Virtual Reality for Human Resource Planning。Computers in Industry,42(2),109-125。  new window
7.Ellis, S. R.(1991)。Nature and Origins of Virtual Environment: A Bibliographical Essay。Computer System in Engineering,2(4),321-347。  new window
8.Messmer, E.(2000)。E-comm yet to Embrace Virtual Reality。Network World,17(19),87-96。  new window
9.Pantelidis, Veronica S.(1993)。Virtual Reality in the Classroom。Educational Technology,33(4),23-27。  new window
10.Sheridan, T. B.(1993)。Virtual Reality Check。Technology Review,96(7),20-28。  new window
11.Surry, M.(2000)。The Future's Virtual Reality。Asian Business,36(5),55。  new window
12.王子博(19980200)。1997年我國軟體產業回顧與展望。軟體產業通訊,15,12-19。  延伸查詢new window
會議論文
1.趙金婷(1997)。虛擬實境應用於學習之研究。第三屆國際資訊管理研究暨實務研討會,國立中正大學資訊管理研究所主辦 (會議日期: 民國86年11月)。嘉義。530-536。  延伸查詢new window
2.Salzman, M. C.、Dede, C.、Loftin, R. B.(1995)。Usability and Learning in Educational Virtual Realities。San Diego, California。486-490。  new window
研究報告
1.Osberg, P.(1993)。Virtual Reality and Education: A Look at both Sides of the Sword。Seattle:Human Interface Technology Laboratory。  new window
圖書
1.陳順宇(1998)。多變量分析。臺南市:陳順宇發行 臺北市 : 華泰書局總經銷。  延伸查詢new window
2.謝馥圭(1996)。PC虛擬實境。臺北:儒林。  延伸查詢new window
3.Wenelblat, A.(1993)。Virtual Reality applications and explorations。N.Y.:Academic press Inc.。  new window
4.Rheingold, H.(1990)。Virtual Reality。Addison-Wesley Pub. Co.。  new window
5.Summitt, P. M.、Summitt, M. J.(1996)。Creating Cool 3D Web Worlds with VRML, IDG。Foster City。  new window
6.Armstrong, Gary、Kotler, Philip、方世榮(1997)。行銷學原理。臺北:東華書局。  延伸查詢new window
7.Burdea, G. C.、Coiffet, P.(1994)。Virtual Reality Technology。John Wiley and Sons。  new window
8.Hellriegel, Don、Slocum, John W. Jr.、Woodman, Richard W.、林靈宏(1992)。組織行為學。臺北市:五南圖書出版公司。  延伸查詢new window
9.Nunnally, Jum C.、Bernstein, Ira H.(1978)。Psychometric Theory。McGraw-Hill。  new window
其他
1.資策會(1999)。臺灣軟體之窗,http://itmoeaidb.gov.tw/soft5。  延伸查詢new window
圖書論文
1.Gigante, M. A.(1993)。Virtual Reality: Definitions, history and applications。Virtual Reality Systems。London:Academic Press。  new window
 
 
 
 
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