The study aims to find out the impact of virtual reality (VR) effects of software on the firms' innovative marketing strategy based on the survey of software developing companies. According to literature review, we first define six important indices of VR effects and use ANOVA and Scheffe multiple comparison to tell the cognitive differences among diverse firms' organizational attributes. Factor analysis and uniqueness coefficients are used to extract critical feature factors and prior improvement factors for software development are also discussed. The results reveal that the firms with VR software development experience more than three years pay more attention on the VR effect, user's participation, than the other factors. The firm respect first three critical marketing factors are namely interactive marketing, immersed marketing and creative logic. While developing new VR software, the firm should strengthen two design factors, user's participation and simulated reality. Finally, firm level's internal and external competitive strategies to approach innovative marketing are also proposed.