Due to the flourishing development of the internet network, people have changed their lifestyle on interacting with each other more frequently through the online activities. The on-line game is different from other interactive activities such as E-mail or MSN. The study adopts the qualitative research methods on two aspect, as the following: We analyzed the virtual interactive environment constructed in the on-line game through content analysis, and then analyzed the social needs among the on-line game players through focus group interviews. The study has the following conclusions: The on-line game has offered the interactive function in pluralism way, and the virtual society constructed in the on-line game truly satisfied some aspects of social needs of the players. On the other hand, there are more and more people participating in on-line games, the problems that caused by the virtual interactive relation emerges in an endless stream. The paper has proposed some suggestion about how to improve this kind of messy, and hopes for evoking the society to pay attention and take care of this phenomenon by different concepts and thoughts.