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題名:應用於國中小學之悅趣化數位學習教材評鑑指標建構之研究
書刊名:教學科技與媒體
作者:蔣昱雯王學武 引用關係
作者(外文):Chiang, Yu-wenWang, Hsueh-wu
出版日期:2009
卷期:88
頁次:頁4-33
主題關鍵詞:人機介面悅趣化數位學習教學評鑑評鑑指標Human-computer interfaceDigital game-based learningEducational evaluationEvaluation indicators
原始連結:連回原系統網址new window
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  • 被引用次數被引用次數:期刊(0) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:0
  • 共同引用共同引用:143
  • 點閱點閱:61
期刊論文
1.Ryan, S.(2001)。Is online learning right for you?。American Agent & Broker,73(6),54-58。  new window
2.賴阿福(19960400)。電腦益智遊戲軟體之設計研究。臺北市立師範學院學報,27,183-226。  延伸查詢new window
3.Fong, J.、Kwan, I.(2003)。Effective e-leaming by using HCI and interactivity on data modeling。International Journal of Computer Processing of Oriental Languages,16(4),293-310。  new window
4.Krause, K.(1984)。Choosing computer software that works。Journal of Reading,28(1),24-27。  new window
5.Oblinger, D.(2004)。The next generation of educational engagement。Journal of Interactive Media in Education,2004(8),1-18。  new window
6.陳怡靜、計惠卿(19970800)。育樂式課程軟體之遊戲式學習情境。視聽教育雙月刊,39(1)=229,24-33。  延伸查詢new window
7.高豫(19960100)。新新人類 新新文化--電腦遊戲在兒童教育的新角色。新幼教,9,4-8。  延伸查詢new window
8.楊欣哲、王超弘(19990300)。WWW網頁設計之準則與應用。工業工程學刊,16(2),265-276。new window  延伸查詢new window
9.Kinzie, M. E.、Berdel, R. L.(1990)。Design and use of hypermedia systems。Educational Technology Research and Development,38(3),61-68。  new window
10.Murry, John W. Jr.、Hammons, James O.(1995)。Delphi: A Versatile Methodology for Conducting Qualitative Research。The Review of Higher Education,18(4),423-436。  new window
11.Piccoli, G.、Ahmad, R.、Ives, B.(2001)。Web-based virtual learning environments: A research framework and a preliminary assessment of effectiveness in basic IT skills training。MIS Quarterly,25(4),401-426。  new window
12.Park, K. S.、Lim, C. H.(1999)。A structured methodology for comparative evaluation of user interface design using usability criteria and measures。International Journal of Industrial Ergonomics,23(5),379-389。  new window
會議論文
1.Klawe, M. M.(1998)。When does the use of computer games and other interactive multimedia software help students learn mathematics?。The Technology and NCTM Standards 2000 Conference。Arlington, Virginia。  new window
2.林俊閎、劉旨峰(2005)。數位教育遊戲評鑑指標之研究。第九屆全球華人計算機教育應用大會。夏威夷:楊百翰大學。  延伸查詢new window
3.鄭時雨、梁朝雲(2005)。遊戲性因素與學習動機的整合研究。玩具與遊戲產業人才培育國際研討會。臺北:國立臺北師範學院。  延伸查詢new window
4.Houser, R.、DeLoach, S.(199609)。Instructional design lessons technical communicators can learn from games。IPCC96 Conference。Saratoga Springs, NY。  new window
5.Merrill, R.(199010)。Conservation in institutions today: How it differs from the past。Seminar for Curators and Conservators。Ottawa, Canada。  new window
6.Winship, J.(1988)。Software review or evaluation: Are they both roses or is one a lemon?。Australian Computer Education Conference。Perth, Australia。  new window
7.Bevan, N.、Kirakowski, J.、Maissel, J.(1991)。What is usability?。4th International Conference on HCI。Stuttgart。  new window
研究報告
1.McGrenere, J. L.(1996)。Design: Educational electronic multi-player games - A literature review。  new window
2.Dempsey, J. V.、Rasmussen, K.、Lucassen, B.(1996)。The instructional gaming literature: Implications and 99 sources。College of Education, University of South Alabama。  new window
學位論文
1.黃秀菊(2005)。結合遊戲與科學概念之數位學習系統評估工具建立及研究(碩士論文)。國立台北師範學院。  延伸查詢new window
2.劉元媛(2006)。網站使用者介面之探討與應用(碩士論文)。銘傳大學。  延伸查詢new window
3.曹汝民(2001)。非同步網路教學網站評鑑指標發展之研究(碩士論文)。國立台北科技大學。  延伸查詢new window
圖書
1.朱則剛(2001)。教育傳播與科技。臺北:師大書苑。  延伸查詢new window
2.Blease, D.(1986)。Evaluating educational software。London, United Kingdom:Croom Helm。  new window
3.Chute, A. G.、Thompson, M. M.、Hancock, B. W.(1999)。The McGraw-Hill handbook of distance learning。New York, NY:McGraw-Hill。  new window
4.Clark, D.(2007)。Games, motivation & learning。Sunderland, United Kingdom:Caspian Learning。  new window
5.Organization for Economic Cooperation and Development(1989)。Information technologies in education with computers。Brighton, United Kingdom:The Harvester Press。  new window
6.Squires, D.、McDougall, A.(1994)。Choosing and using educational software: A teachers’ guide。London:Washington, D.C.:The Falmer Press。  new window
7.李世忠(1999)。教學科技:評鑑與應用。臺北市:五南。  延伸查詢new window
8.Salen, K.、Zimmerman, E.(2004)。Rule of play: Game design fundamentals。MIT。  new window
9.Shneiderman, Ben、Plaisant, Catherine、曾志軒(2005)。人機介面設計--有效的人機互動策略。臺北:東華書局:台灣培生出版社。  延伸查詢new window
10.Tenbrink, Terry D.(1974)。Evaluation: a practical guide for teachers。McGraw-Hill。  new window
11.Nielsen, Jakob(1993)。Usability Engineering。San Francisco, CA。  new window
12.經濟部數位內容產業推動辦公室(2005)。2005台灣數位內容產業白皮書。台北:經濟部數位內容推動辦公室。  延伸查詢new window
13.Prensky, Marc(2007)。Digital Game-based Learning。New York, NY:McGraw-Hill。  new window
14.Norman, D. A.(1993)。Things that Make Us Smart: Defending Human Attributes in the Age of the Machine。New York:Cambridge, MA:Addison-Wesley:Perseus Books。  new window
15.蘇錦麗(19970000)。高等教育評鑑:理論與實際。臺北市:五南圖書出版股份有限公司。new window  延伸查詢new window
16.李青蓉、魏丕信、施郁芬、邱昭彰(1998)。人機介面設計。國立空中大學。  延伸查詢new window
17.Adelman, C.、Alexander, R. J.(1982)。The Self-evaluating Institution: Practice of Educational Change。London, UK:Methuen。  new window
其他
1.梁朝雲,陳德懷,楊叔卿,楊接期(2008)。「悦趣化數位學習」研究宣言,http://e-learning.nutn.edu.tw/(S(5elubh55mvemuw3fbvyfcj55))/sigView.aspx?Subject=「悦趣化數位學習」研究宣言 (Manifesto % 20of% 20Research % 20on % 20Digital % 20Game-based % 20Learning)&Class=DIGI- TEL%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20, 2008/04/10。  new window
2.Crawford, C.(1997)。The art of computer game design,http://www.vancouver.wsu.edu/fac/peabody/gamebook/Coverpage.html, 。  new window
圖書論文
1.Stufflebeam, D. L.(1983)。The CIPP model for program evaluation。Evaluation models: Viewpoints on educational and human services evaluation。Boston, MA:Kluwer Academic Publishers。  new window
 
 
 
 
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