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題名:The Comparison Study on Measurements of Flow Characteristics for Intellective Computer Game
書刊名:戶外遊憩研究
作者:邱文志 引用關係楊明青王秀鑾
作者(外文):Chiou, Wen-chihYang, Ming-chingWang, Shiow-luan
出版日期:2009
卷期:22:1
頁次:頁47-75
主題關鍵詞:心流特徵心理生理行為指標Flow characteristicsPsychologyPhysiology indicatorsBehavioral indicators
原始連結:連回原系統網址new window
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  • 點閱點閱:25
期刊論文
1.Jasper, H. H.(1958)。The ten-twenty electrode system of the International Federation。Electroencephalography and Clinical Neurophysiology,10,371-375。  new window
2.Khalfa, S.、Isabelle, P.、Jean-Pierre, B.、Manon, R.(2002)。Event-related skin conductance responses to musical emotions in humans。Neuroscience Letters,328(2),145-149。  new window
3.Mathwick, Charla、Rigdon, Edward(200409)。Play, Flow, and the Online Search Experience。Journal of Consumer Research,31(2),324-332。  new window
4.Johnson, D.、Wiles, J.(2003)。Effective affective user interface design in games。Ergonomics,46(13),1332-1345。  new window
5.Moon, J. W.、Kim, Y. G.(2001)。Extending the TAM for a World-Wide-Web Context。Information and Management,38(4),217-230。  new window
6.Ellis, Gary D.、Voelkl, Judith E.、Morris, Catherine(1994)。Measurement and analysis issues with explanation of variance in daily experience using the flow model。Journal of Leisure Research,26(4),337-356。  new window
7.Smith, D. N.、Sivakumar, K.(2004)。Flow and Internet Shopping Behavior: A Conceptual Model and Research Propositions。Journal of Business Research,57(10),1199-1208。  new window
8.Webster, Jane、Martocchio, Joseph J.(1992)。Microcomputer Playfulness: Development of a Measure with Workplace Implications。MIS Quarterly,16(2),201-226。  new window
9.Waldstein, Shari R.、Kop, Willem J.、Schmidt, Louis A.、Haufler, Amy J.、Krantz, David S.、Fox, Nathan A.(2000)。Frontal Electrocortical and Cardiovascular Reactivity During Happiness and Anger。Biological Psychology,55(1),3-23。  new window
10.Koufaris, Marios(2002)。Applying the technology acceptance model and flow theory to online consumer behavior。Information Systems Research,13(2),205-223。  new window
11.Hoffman, Donna L.、Novak, Thomas P.(1997)。A New Marketing Paradigm for Electronic Commerce。The Information Society,13(1),43-54。  new window
12.Trevino, Linda Klebe、Webster, Jane(1992)。Flow in Computer-Mediated Communication: Electronic Mail and Voice Mail Evaluation and Impacts。Communication Research,19(5),539-573。  new window
13.Webster, Jane、Trevino, Linda Klebe、Ryan, Lisa(1993)。The dimensionality and correlates of flow in human-computer interactions。Computers in Human Behavior,9(4),411-426。  new window
14.Chen, Hsiang、Wigand, Rolf T.、Nilan, Michael S.(1999)。Optimal experience of Web activities。Computers in Human Behavior,15(5),585-608。  new window
15.Ghani, Jawaid A.、Deshpande, Satish P.(1994)。Task Characteristics and the Experience of Optimal Flow in Human-computer Interaction。The Journal of Psychology,128(4),381-391。  new window
16.Agarwal, R.、Karahanna, E.(2000)。Time Flies When You're Having Fun: Cognitive Absorption and Beliefs about Information Technology Usage。MIS Quarterly,24(4),665-694。  new window
17.Hoffman, Donna L.、Novak, Thomas P.(1996)。Marketing in Hypermedia Computer-Mediated Environments: Conceptual Foundations。Journal of Marketing,60(3),50-68。  new window
18.Hsu, Chin-Lung、Lu, Hsi-Peng(2004)。Why do people play on-line games? An extended TAM with social influences and flow experience。Information & Management,41(7),853-868。  new window
19.Novak, Thomas P.、Hoffman, Donna L.、Yung, Yiu-Fai(2000)。Measuring the Customer Experience in Online Environments: A Structural Modeling Approach。Marketing Science,19(1),22-42。  new window
20.Abdou, A. M.、Higashiguchi, S.、Horie, K.、Kim, M.、Hatta, H.、Yokogoshi, H.。Relaxation and Immunity Enhancement Effects of γ-amino Butyric Acid (GABA) Administration in Humans。BioFactors,26(3),201-208。  new window
21.Branch, J. L.。Junior High Students and Think Aloud Generating Information-seeking Process Data Using Concurrent Verbal Protocols。Library and Information Science Research,23(2),107-122。  new window
22.Cacioppo, J. T.。Feelings and Emotions: Roles for Electrophysiological Markers。Biological Psychology,67(1/ 2),235-243。  new window
23.Clarke, S. G.、Haworth, J. T.。Flow Experience in the Daily Lives of Sixth-form College Students。British Journal of Psychology,85,511-523。  new window
24.Codispoti, M.、Ferrari, V.、Bradley, M. M.。Repetitive Picture Processing: Autonomic and Cortical Correlates。Brain Research,1068(1),213-220。  new window
25.Crawford, H. J.、Clarke, S. W.、Triolo-Kitner, M.。Self-generated Happy and Sad Emotions in Low and Highly Hypnotizable Persons during Waking and Hypnosis: Laterality and Regional EEG Activity differences。International Journal of Psychophysiology,24(3),239-266。  new window
26.Ekman, P.、Levenson, R. W.、Friesen, W. V.。Autonomic Nervous System Activity Distinguishes among Emotions。Science,221(4616),1208-1210。  new window
27.Huang, M. H.。Pausal Behavior of End-users in Online Searching。Information Processing and Management,39(3),425-444。  new window
28.Jaspers, M. W.、Steen, T.、Van Den Bos, C.、Geenen, M.。The Think Aloud Method: A Guide to User Interface Design。International Journal of Medical Informatics,73(11),781-795。  new window
29.Jurcak, V.、Tsuzuki, D.、Dan, I.。10/20, 10/10, and 10/5 Systems Revisited: Their Validity as Relative Head-surface-based Positioning Systems。NeuroImage,34(4),1600-1611。  new window
30.Kiili, K.。Content Creation Challenges and Flow Experience in Educational Games: The It-emperor Case。Journal of Internet and Higher Education,8(3),183-198。  new window
31.Koufaris, M.。The Speed of Mouse-click as a Measure of Anxiety During Human-computer Interaction。Behaviour and Information Technology,23(6),427-433。  new window
32.Passini, F. T.、Watkins, B.。Alpha Wave Biofeedback Training Therapy in Alcoholics。Journal of Clinical Psychology,33(1),292-299。  new window
33.Reekum, C. M.、Johnstone, T.、Banse, R.、Etter, A.、Wehrle, T.、Scherer, K. R.(2004)。Psychophysiological Responses to Appraisal Dimensions in a Computer Game。Journal of Cognition and Emotion,18(5),663-688。  new window
34.Vicente, K. J.、Thornton, D. C.、Moray, N.(1987)。Spectral Analysis of Sinus Arrhythmia: A Measure of Mental Effort。Human Factors,29(2),171-182。  new window
35.Yamada, F.(1998)。Frontal Midline Theta Rhythm and Eye Blinking Activity During a VDT Task and a Video Game: Useful Tools for Psychophysiology in Ergonomics。Journal of Ergonomics,41(5),678-688。  new window
會議論文
1.Ghani, J. A.、Supnick, R.、Rooney, P.(1991)。The Experience of Flow in Computer-Mediated and in Face to Face Groups。The 12th International Conference on Information Systems。New York:ICIS。229-237。  new window
2.Johnstone, T.。Emotional Speech Elicited Using Computer Games。Piscataway, NJ。1985-1988。  new window
3.Kaiser, S.、Wehrle, T.、Edwards, P.。Multi-modal Emotion Measurement in an Interactive Computer-game: A Pilot-study。Storrs, CT。275-279。  new window
4.Wen, J. R.、Yang, S. M.(2005)。The Effects of Learning Style and Flow Experience on the Effectiveness of E-learning。NJ。802-805。  new window
5.Wilson, G. M.(2001)。Psychophysiological Indicators of the Impact of Media Quality on Users。Seattle, WA。95-96。  new window
學位論文
1.Chen, Y. C.。Analyzing Participation Behavior of on-line Ggame in the View of Gender Role Identity。  new window
2.Chow, L. L.。A Study on the Relationships Among Big-five Personality Traits, Gender-role Orientation, and Transformational Leadership。  new window
3.Kao, C. F.。Examining the Relationship Among Flow, Dart Throw, and EEG Activity。  new window
圖書
1.Andreassi, John L.(1995)。Psychophysiology: human behavior and physiological response。Hillsdale, New Jersey:Lawrence Erlbaum Associates Publishers。  new window
2.Csikszentmihályi, Mihály(1977)。Beyond Boredom and Anxiety。San Francisco, California:Jossey-Bass。  new window
3.Csíkszentmihályi, Mihály(2000)。Beyond boredom and anxiety。Jossey-Bass。  new window
4.Nunnally, Jum C.(1978)。Psychometric Theory。McGraw-Hill。  new window
5.Costa, P. T.、McCrae, R. R.。The NEO Personality Inventory Manual。The NEO Personality Inventory Manual。FL。  new window
6.DeVellis, R. F.。Scale Development。Scale Development。Thousand Oaks, CA。  new window
其他
1.Computer Industry Almanac Inc。Report of Internet Usage of 2006。  new window
2.Institute for Information Industry。Mobil Game Application。  new window
3.Novak, T. P.,Hoffman, D. L.。Measuring the Flow Experience Among Web Users。  new window
4.Pew Internet and America Life Project。Internet and America lLife Feature Report。  new window
 
 
 
 
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