:::

詳目顯示

回上一頁
題名:線上遊戲玩家與非玩家人格與心理需求滿足之差異
書刊名:電子商務研究
作者:鄧景宜梁信源呂季芳
作者(外文):Teng, Ching-iLiang, Hsin-yuanLu, Gee-fang
出版日期:2007
卷期:5:4
頁次:頁439-462
主題關鍵詞:人格特質心理需求線上遊戲五大人格PersonalityPsychological needsOnline gameBig five personality traits
原始連結:連回原系統網址new window
相關次數:
  • 被引用次數被引用次數:期刊(3) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:3
  • 共同引用共同引用:15
  • 點閱點閱:37
期刊論文
1.Digman, J. M.(1997)。Higher-order factors of the Big Five。Journal of Personality and Social Psychology,73(6),1246-1256。  new window
2.駱少康、汪志堅、方文昌(20050900)。以訪談法探索線上遊戲消費者購買決策程序與轉換因素。電子商務研究,3(3),289-305。new window  延伸查詢new window
3.Wan, C. S.、Chiou, W. B.(2006)。Why Are Adolescents Addicted to Online Gaming? An Interview Study in Taiwan。CyberPsychology & Behavior,9(6),762-766。  new window
4.Lo, S. K.、Wang, C. C.、Fang, W. C.(2005)。Physical Interpersonal Relationships and Social Anxiety among Online Game Players。CyberPsychology & Behavior,8(1),15-20。  new window
5.Wan, C. S.、Chiou, W. B.(2006)。Psychological Motives and Online Games Addiction: A Test of Flow Theory and Humanistic Needs Theory for Taiwanese Adolescents。Cyberpsychology, Behavior, and Social Networking,9(3),317-324。  new window
6.Jansz, J.、Martens, L.(2005)。Gaming at a LAN event: the social context of playing video games。New Media & Society,7(3),333-355。  new window
7.Bonebrake, K.(2002)。College students' internet use, relationship formation, and personality correlates。CyberPsychology & Behavior,5(6),551-557。  new window
8.Douse, N. A.、McManus, I. C.(1993)。The personality of fantasy game players。British Journal of Psychology,84(4),505-509。  new window
9.Griffiths, M. D.(1991)。Amusement machine playing in childhood and adolescence: a comparative analysis of video games and fruit machines。Journal of Adolescence,14,53-73。  new window
10.Jansz, J.、Tanis, M.(2007)。Appeal of playing online first person shooter games。CyberPsychology & Behavior,10(1),133-136。  new window
11.Landers, R. N.、Lounsbury, J. W.(2004)。An investigation of big five and narrow personality traits in relation to internet usage。Computers in Human Behavior,22,283-293。  new window
12.McShane, G.、Walter, G.、Rey, J. M.(2001)。Characteristics of adolescents with school refusal。Australian and New Zealand Journal of Psychiatry,35(6),822-826。  new window
13.Spain, J.、Vega, G.(2005)。Sony Online Entertainment: EverQuest® or EverCrack?。Journal of Business Ethics,58(1-3),3-6。  new window
14.Teng, C. I.、Lo, S. K.、Wang, P. C.(2007)。How to know and choose online games--Differences between current potential players。CyberPsychology & Behavior,10(6),837-840。  new window
15.Cellar, D. F.、Miller, Mark L.、Doverspike, D. D.、Klawsky, J. D.(1996)。Comparison of Factor Structures and Criterion-related Validity Coefficients for Two Measures of Personality Based on the Five Factor Model。Journal of Applied Psychology,81(6),694-704。  new window
16.Chaney, I. M.、Lin, Ku-Ho、Chaney, J.(2004)。The effect of Billboards within the gaming environment。Journal of Interactive Advertising,5(1),54-69。  new window
17.Cortina, J. M.、Doherty, M. L.、Schmitt, N.、Kaufman, G.、Smith, R. G.(1992)。The "Big Five" Personality Factors in the IPI And MMPI: Predictors of Police Performance。Personnel Psychology,45(1),119-140。  new window
18.Chappell, D.、Davies, M. N. O.、Griffiths, M. D.(200302)。Breaking the Stereotype: The Case of Online Gaming。CyberPsychology & Behavior,6(1),81-91。  new window
19.Griffiths, M.、Davies, M.、Chappell, D.(2004)。Demographic factors and playing variables in online computer gaming。Cyberpsychology & Behavior,7(4),479-487。  new window
20.Griffiths, M. D.、Hunt, N.(1995)。Computer game playing in adolescence: Prevalence and demographic indicators。Journal of Community and Applied Social Psychology,5,189-193。  new window
21.Griffiths, M. D.、Hunt, N.(1998)。Computer game "addiction" in adolescence? A brief report。Psychological Reports,82,475-480。  new window
22.Leung, Louis(2004)。Net-Generation Attributes and Seductive Properties of the Internet as Predictors of Online Activities and Internet Addiction。CyberPsychology and Behavior,7(3),333-348。  new window
23.Norman, W. T.(1963)。Toward an Adequate Taxonomy of Personality Attribute: Replicated Factor Structure in Peer Nomination Personality Rating。Journal of Abnormal and Social Psychology,66,574-583。  new window
24.Phillips, C. A.、Rolls, S. R. A.、Griffiths, M. D.(1995)。Home video game playing in schoolchildren: a study of incidence and patterns of play。Journal of Adolescence,18,687-691。  new window
25.Steers, R. M.、Braunstein, D. N.(1976)。A behaviorally-based measure of manifest needs in work settings。Journal of Vocational Behavior,9(2),251-266。  new window
26.Whang, L. S. M.、Chang, G. Y.(2004)。Lifestyles of virtual world residents: Living in the on-line game "Lineage"。CyberPsychology & Behavior,7(5),592-600。  new window
27.Salgado, J. F.(1997)。The Five Factor Model of Personality and Job Performance in the European Community。Journal of Applied Psychology,82(1),30-43。  new window
28.Hampson, S. E.、Goldberg, L. R.(2006)。A First Large Cohort Study of Personality Trait Stability Over the 40 Years between Elementary School and Midlife。Journal of Personality and Social Psychology,91(4),763-779。  new window
29.Griffiths, Mark D.(1997)。Computer Game Playing in Early Adolescence。Youth and Society,29(2),223-237。  new window
30.Griffiths, Mark D.、Dancaster, Imogen(1995)。The Effect of Type a Personality on Physiological Arousal While Playing Computer Games。Addictive Behaviors,20(4),543-548。  new window
31.Bond, M. J.、Feather, N. T.(1988)。Some correlates of structure and purpose in the use of time。Journal of Personality and Social Psychology,55(2),321-329。  new window
32.Digman, John M.(1990)。Personality structure: emergence of the five-factor model。Annual Review of Psychology,41(1),417-440。  new window
33.Chak, K.、Leung, L.(2004)。Shyness and locus of control as predictors of Internet addiction and Internet use。CyberPsychology & Behavior,7(5),559-570。  new window
34.Major, D. A.、Turner, J. E.、Fletcher, T. D.(2006)。Linking proactive personality and the big five to motivation to learn and development activity。Journal of Applied Psychology,91(4),927-935。  new window
35.Anderson, James C.、Gerbing, David W.(1988)。Structural Equation Modeling in Practice: A Review and Recommended Two-Step Approach。Psychological Bulletin,103(3),411-423。  new window
36.Saucier, G.(1994)。Mini-Markers: A brief version of Goldberg's Unipolar Big-Five Markers。Journal of Personality Assessment,63(3),506-516。  new window
37.Barrick, Murray R.、Mount, Michael K.(1991)。The big five personality dimensions and job performance: A meta-analysis。Personnel Psychology,44(1),1-26。  new window
38.Fornell, Claes、Larcker, David F.(1981)。Evaluating Structural Equation Models with Unobservable Variables and Measurement Error。Journal of Marketing Research,18(1),39-50。  new window
39.Hsu, Chin-Lung、Lu, Hsi-Peng(2004)。Why do people play on-line games? An extended TAM with social influences and flow experience。Information & Management,41(7),853-868。  new window
40.Yee, Nick(2006)。Motivations for play in online games。Cyberpsychology & behavior: the impact of the Internet, multimedia and virtual reality on behavior and society,9(6),772-775。  new window
41.Hamburger, Y. A.、Ben-Artzi, E.(2000)。The relationship between extraversion and neuroticism and the different uses of the Internet。Computers in Human Behavior,16(4),441-449。  new window
42.McCrae, Robert R.、John, Oliver P.(1992)。An Introduction to the Five-Factor Model and Its Applications。Journal of Personality,60(2),175-215。  new window
會議論文
1.Langens, T.、McClelland, D.(1997)。Implicit Motives, Explicit Motives, and Emotional Well-being。The 105th convention of the American Psychological Association。Chicago。  new window
圖書
1.Eysenck, S. B. G.、Eysenck, H. J.(1975)。Manual of Eysenck Personality Inventory。San Diego, California:EDITS。  new window
2.Gerrig, J.、Zimbardo, G.(2002)。Psychology and Life。Boston:Allyn and Bacon。  new window
3.Jackson, D. N.(1989)。Personality Research Form Manual。Port Huron, MI:Research Psychologists Press。  new window
4.Shaffer, D. R.(2000)。Social and Personality Development。Belmont, C.A.:Wadsworth。  new window
5.Curtis, P.、Nichols, D. A.(1993)。MUDs Grow Up: Social Virtual Reality in the Real World。New York:Xerox PARC。  new window
6.John, Oliver P.、Pervin, Lawrence A.(1997)。Personality: Theory and Research。New York, NY:John Wiley & Sons。  new window
7.Zimbardo, P. G.、Weber, A. L.(1994)。Psychology。New York:HarperCollins College Publishers。  new window
8.Costa, Paul T. Jr.、McCrae, Robert R.(1985)。The NEO Personality Inventory: Manual Form S and Form R。Psychological Assessment Resources。  new window
9.McClelland, D. C.(1961)。The achieving society。New York:Free Press。  new window
10.Murray, H. A.(1938)。Explorations in personality。New York:Oxford University Press。  new window
11.Edwards, Allen Louis(1957)。The Social Desirability Variable in Personality Assessment and Research。New York, NY:Dryden Press。  new window
12.Freud, Sigmund、Strachey, James(1961)。Beyond the Pleasure Principle。W. W. Norton & Company。  new window
13.Pervin, L. A.(1993)。Personality: Theory and research。New York, NY:John Wiley & Sons, Inc.。  new window
14.Cattell, R. B.(1946)。Description and Measurement of Personality。World Book。  new window
15.McClelland, D. C.、Atkinson, J. W.、Clark, R. A.、Lowell, E. L.(1953)。The Achievement motive。Appleton-Century-Crofts。  new window
16.張春興(2007)。教育心理學:三化取向的理論與實踐。東華。  延伸查詢new window
17.Maslow, Abraham H.、Frager, Robert、Fadiman, James、McReynolds, C.(1970)。Motivation and Personality。Harper。  new window
18.Allport, Gordon Willard(1961)。Pattern and Growth in Personality。Holt, Rinehart & Winston。  new window
其他
1.劉家妙(2006)。遊戲軟體服務業景氣動態報告,tie.tier.org.tw/。  延伸查詢new window
2.(2002)。NetValue,http://www.find.org.tw/0105/news/0105_ news_disp.asp?news_id¼2336。  new window
圖書論文
1.Griffiths, M. D.(1996)。Computer game playing in children and adolescents: A reviews of the literature。Electronic Children: How Children are Responding to the Information Revolution。London:National Children's Bureau。  new window
2.Klimmt, C.、Hartmann, T.(2006)。Effectance, self-efficacy, and the motivation to play video games。Playing Video Games: Motives, Responses, and Consequences。Lawrence Erlbaum Associates。  new window
3.Wiggins, J. S.、Trapnell, P. D.(1997)。Personality structure: The return of the Big Five。Handbook of Personality Psychology。  new window
 
 
 
 
第一頁 上一頁 下一頁 最後一頁 top
:::
無相關博士論文
 
無相關書籍
 
無相關著作
 
QR Code
QRCODE