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題名:3D動畫學習環境--以電腦程式語言學習對比學習時間與學習成效之研究
書刊名:全球商業經營管理學報
作者:林輝鐸莊桓綺陳怡琴羅珮妤鄭郁蝶
作者(外文):Lin, Hui-duoZhuang, Huan-qiChen, Yi-qinLuo, Pei-yuJheng, Yu-die
出版日期:2010
卷期:2
頁次:頁45-54
主題關鍵詞:卡內基-梅隆大學虛擬實境軟體Alice學習時間學習成效全球商業經營管理學研討會Digital contentE-learningMastery learning model
原始連結:連回原系統網址new window
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  • 共同引用共同引用:88
  • 點閱點閱:55
視覺化的學習是人類獲得知識的途徑之一。圖像組織結合圖像與文字,透過視覺化的呈現,清楚看到資訊間的關係與重點,表現非文字類型的概念知識。圖像可傳達許多文字的概念,甚至可取代或包含非文字的敘述,同時也是視覺思考的技巧。 若將程式語言強化知識結構學習予以摘要性及視覺化的呈現方式,運用所列出之概念知識,學習者可看到概念知識間的連續性與關係,除了可幫助學習者組織知識及提高理解,及看到部分概念與全面概念的關係。因此本研究選擇使用Alice作為學習系統,以建立對於程式語言的認知架構並連結新學習與舊概念。 為了落實學習者確實學習課程,研究中根據分割理論製作學習影片將影片分割小段,讓學習者以最有效率的方式整合或吸收訊息,再加上重點受訪者之深度訪談,探討其學習成效,作為未來程式語言學習及相關研究之改進參考。
In this century, the internet is used by many people and specialty domain, it become more and more popular, many people are involved in the digital content study、learning and etc., in the past few years, if learner want to catch a new knowledge or technology, he/she will spend a lot of time and fortune, but after internet and web skill become popular, the situation become much easier, because e-learning don’t limit by the time and space, learner can study in everywhere and anytime, e-learning have became a main trend of future study. In tradition, most of people they think the high effect of learning is depend on learner’s intelligence or ability, but learner’s study ability and intelligence are all different to other one, so they spend the time in study are different, if we can give sufficient time to every learner then the certain study effect will reach for everyone. Recently, the government is developing and trying to improve all the citizen’s English level and skill, especially for students in university. So in this research, we will use e-learning platform, base on Mastery Learning model so we have created a e-learning platform that learner can depend on his/her ability or time to practice、exam themselves and try to improve their English level, in the same time, I have collected their learning process step and calculate the time that they have spent, finally to prove the Mastery Learning model is true and correct.
期刊論文
1.陳彙芳、范懿文(20000700)。認知負荷對多媒體電腦輔助學習成效之影響研究。資訊管理研究,2(2),45-60。new window  延伸查詢new window
2.吳瑞源、吳慧敏(20080300)。動畫教材之學習者控制播放模式與多媒體組合形式對學習成效與學習時間影響之研究。師大學報. 科學教育類,53(1),1-26。  延伸查詢new window
學位論文
1.翁嘉鴻(2001)。以認知負荷觀點探討聽覺媒體物件之媒體呈現方式對學習成效之影響(碩士論文)。國立中央大學。  延伸查詢new window
2.楊玉麟(2006)。數位學習教學策略在學習成效上之研究(碩士論文)。國立中央大學。  延伸查詢new window
3.吳瑞源(2005)。從-認知負荷觀點探討在學習者控制環境下多媒體組合形式對學習成效影響之研究。佛光人文社會學院。  延伸查詢new window
圖書
1.林恵玲、陳正倉(2006)。應用統計學。臺北:雙葉。new window  延伸查詢new window
2.方世榮(2008)。基礎統計學。  延伸查詢new window
3.Lewis, John、DePasquale, Peter.(2008)。Programming with Alice and Java。  new window
4.Dann, Wanda、Cooper, Stephen、Pausch, Pandy(2006)。Learning to Program with Alice。  new window
其他
1.Alice,http://www.alice.org/。  new window
 
 
 
 
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