:::

詳目顯示

回上一頁
題名:一個互動式演化計算運行框架: 以最佳化產品設計為例
書刊名:電子商務學報
作者:王柳鋐廖峻德
作者(外文):Wang, Leuo-hongLiao, Jun-de
出版日期:2011
卷期:13:1
頁次:頁77-97
主題關鍵詞:疲勞問題互動式演化計算演算式機率適應值預測Human fatigue problemInteractive evolutionary computationAlgorithmic probabilityFitness prediction
原始連結:連回原系統網址new window
相關次數:
  • 被引用次數被引用次數:期刊(0) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:0
  • 共同引用共同引用:0
  • 點閱點閱:48
期刊論文
1.Kohli, R.、Krishnamurti, R.(1987)。A heuristic approach to product design。Management Science,33(12),1523-1533。  new window
2.Hsu, F. C.、Huang, P.(2005)。Providing an appropriate search space to solve the fatigue problem in interactive evolutionary computation。New Generation Computing,23(2),114-126。  new window
3.Parmee, I.C.、Cvetkovic, D.(2002)。Preferences and their application in evolutionary multiobjective optimization。IEEE Transactions on Evolutionary Computation,6(1),42-57。  new window
4.Phelps, S.P.、Koksalan, M.(2003)。An interactive evolutionary metaheuristic for multiobjective combinatorial optimization。Management Science,49(12),1726-1738。  new window
5.Chiclana, F.、Herrera, F.、Herrera-Viedman, E.(2001)。Integrating multiplicative preference relations in a multipurpose decision-making based on fuzzy preference relations。Fuzzy Set and Systems,122,277-291。  new window
6.Saez, Y.、Isasi, P.、Segovia, J.、Hernandez, J.C.(2005)。Reference chromosome to overcome user fatigue in IEC。New Generation Computing,23(2),129-142。  new window
7.Solomonoff, R.(1964)。A formal theory inductive inference。Information and Control. Part I,7(1),1-22。  new window
8.Wang, L-H.(2007)。A comparison of three fitness prediction strategies for interactive genetic algorithms。Journal of Information Science and Engineering,23(2),605-616。  new window
會議論文
1.Biles, J. A.、Anderson, P. G.、Loggi, L. W.(1996)。Neural network fitness functions for a musical IGA。  new window
2.Takagi H.(2001)。Interactive evolutionary computation: fusion of the capacities of EC optimization and human evaluation89(9),1275-1296。  new window
3.Caldwell, C.、Johnston, V. S.(1991)。Tracking a criminal suspect through facespace with a genetic algorithm。San Diego, CA。  new window
4.Coello, C.A.C.(2000)。Handling preferences in evolutionary multiobjective optimization: a survey30-37。  new window
5.Dozier, G. V.(2001)。Evolving robot behavior via interactive eolutionary computation: from real-world to simulation。Las Vegas。340-344。  new window
6.Hsu, F. C.、Chen, J.S.(1999)。A study on multi criteria decision making model: interactive genetic algorithms approach634-639。  new window
7.Johanson, B.、Poli, R.(1998)。GP-music: an interactive genetic programming system for music generation with automated fitness raters181-186。  new window
8.Kamalian, R. R.、Yeh, R.、Zhang, Y.、Agogino, A. M.、Takagi, H.(2006)。Reducing human fatigue in interactive evolutionary computation through fuzzy systems and machine learning systems3295-3301。  new window
9.Llora, X.、Sastry, K.、Goldberg, D.E.、Gupta, A.、Lakshmi, L.(2005)。Combating user fatigue in iGAs: partial ordering, support vector machines, and synthetic fitness。New York。1363-1370。  new window
研究報告
1.Solomonoff, R.(2003)。Progress in incremental machine learning。  new window
圖書
1.Mitchell, T. M.(1997)。Machine Learning。Boston, Massachusetts:New York:Singapore:The McGraw-Hill Companies, Inc。  new window
2.Goldberg, D. E.(1989)。Genetic Algorithms: Search, optimization and machine learning。Massachusetts:Addison Wesley。  new window
3.Keeney, Ralph L.、Raiffa, Howard(1993)。Decisions with Multiple Objectives: Preferences and Value Tradeoffs。Cambridge University Press。  new window
4.Machwe, A. T.、Parmee, I. C.(2007)。Towards an interactive, generative design system: integrating a 'build and evolve' approach with machine learning for complex freeform design。EvoWorkshops 2007。  new window
5.Solomonoff, R.(1986)。The application of algorithmic probability to problems in artificial intelligence。Uncertainty in Artificial Intelligence。  new window
 
 
 
 
第一頁 上一頁 下一頁 最後一頁 top
QR Code
QRCODE