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題名:數位遊戲使用量與閱讀測驗中眼動凝視點數相關性的初步探討
書刊名:數位學習科技期刊
作者:張立杰 引用關係賴孟龍 引用關係蔡育晟
作者(外文):Chang, BenLai, Meng-lungTsai, Yu-cheng
出版日期:2010
卷期:2:1
頁次:頁1-10
主題關鍵詞:眼動追蹤數位遊戲總體凝視點數目Eye-trackingOnline gameOverall fixation number
原始連結:連回原系統網址new window
相關次數:
  • 被引用次數被引用次數:期刊(1) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:1
  • 共同引用共同引用:0
  • 點閱點閱:134
期刊論文
1.Gagnon, D.(1985)。Videogames and spatial skills: An exploratory study。Educational Communication and Technology,33(4),263-275。  new window
2.Kim, E. J.、Namkoong, K.、Ku, T.、Kim, S. J.(2008)。The relationship between online game addiction and aggression, self-control and narcissistic personality traits。European Psychiatry,23(3),212-218。  new window
3.Rayner, K.(1998)。Eye movement in reading and information processing: 20 years of research。Psychological Bulletin,124(3),372-422。  new window
圖書
1.Crawford, Chris(1982)。The Art of Computer Game Design。McGraw-Hill。  new window
2.Gee, James Paul(2003)。What video games have to teach us about learning and literacy?。Palgrave Macmillan。  new window
其他
1.Csikszentmihalyi, Mihaly(1992)。Flow: The Psychology of Optimal Experience. New York, NY:。  new window
圖書論文
1.Suppes, P.(1990)。Eye-movement models for arithmetic and reading performance。Reviews of Oculomotor Research, Vol. IV. Eye Movements and Their Role in Visual and Cognitive Processes。New York:Elsevier。  new window
2.Jacob, R. J. K.、Kam, K. S.(2003)。Eye tracking in human-computer interaction and usability research: Ready to deliver the promises。The Mind's Eye: Cognitive and Applied Aspects of Eye Movement Research。Oxford:Amsterdam:Elsevier Science。  new window
3.Poole, A.、Ball, L. J.(2005)。Eye tracking in human-computer interaction and usability research: Current status and future prospects。Encyclopedia of Human Computer Interaction。Hershey:Idea Group。  new window
 
 
 
 
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