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題名:影像式虛擬實境之發展及其在觀光產業應用之研究
書刊名:觀光研究學報
作者:吳世光 引用關係陳建和
作者(外文):Kungm Wu-shungChen, Chien-ho
出版日期:2002
卷期:8:1
頁次:頁109-125
主題關鍵詞:虛擬實境物件式虛擬實境影像式虛擬實境混合式虛擬實境虛擬旅遊Virtual realityVRGeometry-based VRImage-based VRHybrid VRVirtual tour
原始連結:連回原系統網址new window
相關次數:
  • 被引用次數被引用次數:期刊(2) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:2
  • 共同引用共同引用:0
  • 點閱點閱:112
本研究致力於探討虛擬實境 (Virtual Reality) 技術之發展及其在旅遊導覽系統上之可能應用。民法債篇旅遊章節已於2000年五月五日實施,為了減少旅遊糾紛的發生,使得旅遊產品資訊能夠透明化;如能將虛擬實境的技術運用在虛擬旅遊 (Virtual Tour) 中,不僅可以作為消費者行前資訊的參考,在未來加入WTO及政府對大陸聞放大三通後,亦勢必能將休閒旅遊帶入另一個新的世界。 本研究首先探討虛擬實境的歷史背景、意義與種類,其次說明虛擬實境在一般研究領域與觀光產業上的應用,如何將虛擬實境的技術運用於旅遊導覽,發展虛擬旅遊導覽系統,作為消費者行前資訊 (Pre-trip) 的參考;本研究並探討影像式虛擬實境 (Image-based VR)、物件式虛擬實境 (Geometry-based VR) 與混合式虛擬實境 (Hybrid VR) 之優缺點,最後討論虛擬實境是否可以取代真正的旅行,未來是否可以與電子休閒媒體互相結合等課題,圖將休閒旅遊帶入另一個新的境界。
Virtual Reality (VR) has become one of the most popular commercial and research topics. Recently, the Image-based VR became more cost effectively with less time consuming for constructing the VR environment. Without having very expensive equipment, in the travel industry, hotels, theme parks, museums and some historical sites have brought this VR technology through the Internet to establish B to B type or B to C type E-commerce. Compared with the Geometry-based VR, the Image-based VR has the advantages, including the low cost and the quality. The Image-based VR is quite real because the virtual world is built from the real and the reappeared natural objects in the image-based VR are better than the ones in the Geometry-based VR. In additions, the rendering speed of the Image-based VR and the scene are independent. No matter how the complexity of the scenery, it would not have any effect for virtual world. An Image-based VR system is proposed in the thesis. In this study, the history, definitions and classifications of Virtual Reality will be illustrated. Secondly, the applications of VR used in the both general research area and travel industry will be explained. Thirdly, a comparison will be made among Image-based VR, Geometry-based VR and Hybrid VR. The panoramic images are generated by arranging some photographs taken at School of Tourism, Ming Chuan University, Taiwan around a rotational axis. This study then will analyze the current applications used in the travel industry in terms of the software usage, platform, advantages and disadvantages of the VR software for creating Virtual Reality in the travel industry. Finally, an interesting question will be discussed: in a more futuristic sense, can VR as a substitute for travel?
期刊論文
1.Azuma, Ronald T.(1997)。A Survey of Augmented Reality。Presence: Teleoperators & Virtual Environments,6(4),355-385。  new window
2.Bajura, M.、Fuchs, H.、Ohbuchi, R.(1992)。Merging virtual objects with the real world: Seeing ultrasound imagery within the patient。ACM SIGGRAPH Computer Graphics,26(2),203-210。  new window
3.Steuer, Jonathan S.(1992)。Defining Virtual Reality: Dimensions Determining Telepresence。Journal of Communication,42(4),73-93。  new window
學位論文
1.廖川仁(1997)。虛擬實境在國小高年級教學課程開發之研究 : 以自然科天文教學為例(碩士論文)。國立政治大學,台北。  延伸查詢new window
2.姚裕勝(1996)。虛擬實境學習環境之研究:以結構力學之學習為例(碩士論文)。國立交通大學。  延伸查詢new window
3.吳銘輝(1999)。虛擬實境在建築設計之初探(碩士論文)。國立交通大學。  延伸查詢new window
圖書
1.林政宏(1997)。深入虛擬實境VR。台北:碁峰資訊。  延伸查詢new window
2.Burdea, G. C.、Coiffet, P.(1994)。Virtual Reality Technology。John Wiley and Sons。  new window
其他
1.Applewhite, H. L.(1997)。Position Tracking in Virtual Reality。  new window
2.Beier. P. K.(1996)。Virtual Reality: A Short Introduction。  new window
3.Burdea, G.(1993)。Virtual Reality System and Application。  new window
4.Cochrane, P.(1997)。The Internet in 3D Information。  new window
5.Gigante. M. A.(1993)。Virtual Reality: Definitions, History and Applications。  new window
6.Glenn, S.(1991)。Real Fun, Virtually: Virtual Experience Amusement & Products in Public Space Entertainment。  new window
7.Hartman, J. & Wernecke, J.(1996)。The VRML 2.0 Handbook。  new window
8.Hauser, J.(1991)。From Computer to Virtual Reality: A World of Change for Persons with Disabilities。  new window
9.Latta, J. N.(1991)。When Will Reality Meet the Marketplace?。  new window
10.Locffler. C. E. and Andcrson, T.(1994)。The Virtual Reality Cascbook。  new window
11.McLellan, H.(1993)。Situated Learning in Focus: Instruction to Special Issues。  new window
12.Nordmark, S.(1992)。The New Trygg Hansa Trunk Driving Simulator: An Advanced。  new window
13.Sheridan, T. B.(1991)。Musing on Telepresence and Virtual Presence。  new window
14.Summitt, P. M. and Summitt, M. J.(1996)。Creating Cool 3D Web Worlds With VRML。  new window
15.王昭仁(1999)。虛擬實境中的建築設計推論。  延伸查詢new window
16.王崇飛(1998)。虛擬實境漫步平台與通訊界面之研究。  延伸查詢new window
17.吳信典(1999)。虛擬實境對自行車人體動作實驗影響之研究。  延伸查詢new window
18.吳政達(1996)。虛擬實境與VRML:在Internet上建立白己的工國。  延伸查詢new window
19.吳政達(1996)。虛擬實境與VRML。  延伸查詢new window
20.沈亞梵(1999)。虛擬實境製作大師探討。  延伸查詢new window
21.林政仁(1996)。虛擬實境在遠程控制之應用。  延伸查詢new window
22.邱明祺(1998)。虛擬實境於電腦輔助教學之研究--以材料力學之學習為例。  延伸查詢new window
23.邱泰龍(1998)。虛擬實境在營建用機器人上之應用。  延伸查詢new window
24.紀政宏(1998)。虛擬實境瀏覽技術之研究與改進。  延伸查詢new window
25.陳采穗(1998)。虛擬實境在加強空問能力學習之研究。  延伸查詢new window
26.陳榮吉(1998)。虛擬實境應用於海岸景觀評估之研究。  延伸查詢new window
27.陽光曦(1998)。虛擬實境技術應用於國軍戰車模擬器之研究。  延伸查詢new window
28.葉儒智(1999)。虛擬實境學習環境之教學設計研究。  延伸查詢new window
29.劉華煒(1998)。虛擬實境與動感平台整合之基礎研究。  延伸查詢new window
30.蔡秀菲(1998)。虛擬實境在網路學習環境之研究:以健康教育為例。  延伸查詢new window
31.鄭光成(2000)。虛擬實境中依使用者需求之預取架構。  延伸查詢new window
32.盧文貴(1997)。虛擬實境遠距學習系統實作與研究:以機構運動學為例。  延伸查詢new window
33.蘇俊仁(1997)。虛擬實境在技術訓練暨科學視覺實例應用之研究。  延伸查詢new window
 
 
 
 
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