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題名:線上遊戲之閱聽人愉悅經驗探索
書刊名:中華傳播學刊
作者:張玉佩 引用關係
作者(外文):Chang, Yu-pei
出版日期:2011
卷期:19
頁次:頁61-95
主題關鍵詞:線上遊戲媒體文化閱聽人研究愉悅Online gamesMedia cultureAudience researchPleasure
原始連結:連回原系統網址new window
相關次數:
  • 被引用次數被引用次數:期刊(14) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:10
  • 共同引用共同引用:1278
  • 點閱點閱:118
線上遊戲作為媒體消費場域的重要性日益增加,本文以閱聽人愉悅經驗為核心,探討線上遊戲之閱聽人消費愉悅經驗產生的可能機制。研究架構上,本文採取質化研究之螺旋研究取徑,以深度訪談與行為觀察作為實證資料蒐集方法,透過理論與實證資料的相互佐證,提出線上遊戲之閱聽人愉悅模式。 線上遊戲之閱聽人愉悅模式,包含下列四種類型:(1)控制性愉悅,受到文本複雜度與玩家互動影響;(2)社交性愉悅,包含隸屬感、親密感與控制感;(3)敘事性愉悅,受到故事美感與故事合理性影響;(4)展演性愉悅,則經常是延伸與增強現實世界的想像。
Entertainment media is becoming a crucial element in multiple communication domains and in daily life. This study aims to explore and integrate a model of media consumption pleasure by focusing on online games. Research methods adopted were in-depth interviews and behavioral observation, and 30 online gamers were chosen for the study. Four models of media consumption pleasure were identified in this paper: "the pleasure of control," "the pleasure of social interaction," "the pleasure of narrative," and "the pleasure of performance." The pleasures of control and social interaction were found to be the basic pleasures of media consumption. The pleasures of narrative and performance were considered subordinate. Implications for further research on media consumption are discussed.
期刊論文
1.Jansz, Jeroen(2005)。The Emotional Appeal of Violent Video Games for Adolescent Males。Communication Theory,15(3),215-241。  new window
2.Carr, D.、Schott, G.、Burn, A.、Buckingham, D.(2004)。Doing game studies: A multi-method approach to the study of textuality, interactivity and narrative space。Media International Australia, Incorporating Culture & Policy,110,19-30。  new window
3.Coleman, S.、Dyer-Witheford, N.(2007)。Playing on the digital commons: Collectivities, capital and contestation in videogame culture。Media, Culture & Society,29,934-953。  new window
4.Lucas, Kristen、Sherry, John L.(2004)。Sex Differences in Video Game Play: A Communication-based Explanation。Communication Research,31(5),499-523。  new window
5.Murray, J. H.(2006)。Toward a cultural theory of gaming: Digital games and the co-evolution of media, mind, and culture。Popular Communication,4(3),185-202。  new window
6.Jansz, J.、Martens, L.(2005)。Gaming at a LAN event: the social context of playing video games。New Media & Society,7(3),333-355。  new window
7.Chappell, D.、Davies, M. N. O.、Griffiths, M. D.(200302)。Breaking the Stereotype: The Case of Online Gaming。CyberPsychology & Behavior,6(1),81-91。  new window
8.張玉佩(20050100)。從媒體影像觀照自己:觀展/表演典範之初探。新聞學研究,82,41-85。new window  延伸查詢new window
9.Durkin, Kevin、Barber, Bonnie(2002)。Not so doomed: Computer game play and positive adolescent development。Journal of Applied Developmental Psychology,23(4),373-392。  new window
10.張玉佩(20090100)。遊戲、人生:從線上遊戲玩家探討網路世界與日常生活的結合。新聞學研究,98,1-45。new window  延伸查詢new window
11.林宇玲(2008)。線上遊戲的批判媒體識讀--台北縣國小寒假電腦營爲例。教育資料與硏究,80,53-82。new window  延伸查詢new window
12.Kirkland, E.(2005)。Restless dreams in“Silent Hill”: Approaches to video game analysis。Journal of Media Practice,6,167-178。  new window
13.Klimmt, C.、Schmid, H.、Nosper, A.、Hartmann, T.、Vorderer, P.(2006)。How players manage moral concerns to make video game violence enjoyable。The European Journal of Communication Research,31(3),309-328。  new window
14.Kerr, A.、Kucklich, J.、Brereton, P.(2006)。New media -- New pleasures。International Journal of Cultural Studies,9,63-82。  new window
15.Pena, J.、Hancock, J. T.(2006)。An analysis of socioemotional and task communication in online multiplayer video games。Communication Research,33,92-109。  new window
16.Schneider, E. F.、Lang, A.、Shin, M.、Bradley, S. D.(2004)。Death with a story: How story impacts emotional,motivational, and physiological responses to first-person shooter video games。Human Communication Research,30(3),361-375。  new window
17.Ang, C. S.(2006)。Rules, gameplay,and narratives in video games。Simulation & Gaming,37(3),306-325。  new window
18.Consalvo, M.(2006)。Console video games and global corporations: Creating a hybrid culture。New Media & Society,8(1),117-137。  new window
19.Sherry, J. L.(2004)。Flow and media enjoyment。Communication Theory,14,328-347。  new window
20.Soukup, C.(2007)。Mastering the game: Gender and the entelechial motivational system of video games。Women’s Studies in Communication,30,157-178。  new window
會議論文
1.林鶴玲、鄭芳芳(2004)。線上遊戲合作行爲與社會組織——以青少年玩家之血盟參與爲例。台灣,新竹。  延伸查詢new window
圖書
1.Rojek, C.(2005)。Leisure theory: Principles and practice。New York:Palgrave Macmillan。  new window
2.Kerr, A.(2006)。The business and culture of digital games: Gamework and gameplay。London:Sage。  new window
3.Juul, Jesper(2005)。Half-real: Video games between real rules and fictional worlds。MIT Press。  new window
4.Abercrombie, Nicholas、Longhurst, Brian J.(1998)。Audiences: A Sociological Theory of Performance and Imagination。Sage Publication。  new window
5.Salen, K.、Zimmerman, E.(2004)。Rule of play: Game design fundamentals。MIT。  new window
6.胡宜沁佳(1949)。Homo Ludens: A study of the play element in culture。London, Routledge:Kegan Paul.。  new window
7.Meyer Barash、Caillois, Roger(2001)。Man, Play and Games。Champaign, IL:University of Illinois Press。  new window
8.Castronova, E.(2005)。Synthetic world: The business and culture of online games。Chicago, IL:The university of Chicago Press。  new window
9.陳向明(2008)。社會科學質的研究。臺北市:五南圖書。new window  延伸查詢new window
10.Fiske, John(1987)。Television Culture。Methuen & Co. Ltd.。  new window
11.Berg, Bruce L.(2009)。Qualitative research methods for the social sciences。Allyn and Bacon。  new window
12.行政院(2007)。第2期「加強數位內容產業發展推動方案」 (編號:0960030887)。台北市。  延伸查詢new window
13.Burn, A.、Carr, D.(2006)。Defining game genres。Computer games: Text, narrative and play。Cambridge, UK。  new window
14.Carr, D.(2006)。Games and narrative。Computer games: Text, narrative and play。Cambridge, UK。  new window
15.Daniels, B. C.(1995)。Puritans at play: Leisure and recreation in colonial New England。New York。  new window
16.Dovey, J.、Kennedy, H. W.(2006)。Game cultures: Computer games as new media。Berkshire, UK。  new window
17.Eskelinen, M.(2004)。Towards computer game studies。First person: New media as story, performance, and game。Cambridge, MA。  new window
18.Garnham, N.(2000)。Emancipation, the media and modernity: Arguments about the media and social theory。New York。  new window
19.Poole, S.(2000)。Trigger happy: The inner life of videogames。London。  new window
圖書論文
1.Hall, Stuart(1980)。Encoding/ Decoding。Culture, Media, Language: Working Papers in Cultural Studies, 1972-1979。The Center for Contemporary Cultural Studies, University of Birmingham。  new window
2.Rosengren, K. E.(1974)。Uses and gratifications: A paradigm outlined。The uses of mass communications: Current perspectives on gratifications research。Sage。  new window
 
 
 
 
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