:::

詳目顯示

回上一頁
題名:魔術方塊之悅趣化空間感知設計研究
書刊名:設計學報
作者:劉奕帆廖冠智 引用關係
作者(外文):Liu, Yi-fanLiao, Guan-ze
出版日期:2011
卷期:16:3
頁次:頁45-67
主題關鍵詞:魔術方塊悅趣化空間感知介面設計遊戲設計Rubik's cubeGame-basedSpatial perceptionInterface designGame design
原始連結:連回原系統網址new window
相關次數:
  • 被引用次數被引用次數:期刊(6) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:6
  • 共同引用共同引用:7
  • 點閱點閱:65
期刊論文
1.Lohman, D. F.(1988)。Spatial abilities as traits, processes, and knowledge。Advances in the Psychology of Human Intelligence,4,181-248。  new window
2.于富雲、陳玉欣(20080200)。概念構圖對不同空間能力之國小學童自然科學習成效的影響。教育心理學報,39(專刊),83-104。new window  延伸查詢new window
3.Kiili, K.(2005)。Digital game-based learning: Towards an experiential gaming model. The Internet and Higher。Education,8(1),13-24。  new window
4.游光昭、蔡福興、蕭顯勝、徐毅穎(20041200)。線上遊戲式的網路學習成效研究。高雄師大學報.自然科學與科技類,17,289-309。  延伸查詢new window
5.McGee, Mark G.(1979)。Human spatial abilities: Psychometric studies and environmental, genetic, hormonal, and neurological influences。Psychological Bulletin,86(5),889-918。  new window
6.Garris, R.、Ahlers, R.、Driskell, J. E.(2002)。Games, Motivation, and Learning: A Research and Practice Model。Simulation & Gaming: An Interdisciplinary Journal of Theory, Practice and Research,33(4),441-467。  new window
7.Linn, Marcia C.、Petersen, Anne C.(1985)。Emergence and characterization of sex differences in spatial ability: A meta-analysis。Child Development,56(6),1479-1498。  new window
8.Keller, John M.(1987)。Development and use of the ARCS model of instructional design。Journal of Instructional Development,10(3),2-10。  new window
9.Malone, Thomas W.(1981)。Toward a theory of intrinsically motivating instruction。Cognitive Science,5(4),333-369。  new window
10.Wun, S.(2007)。破解魔術方塊的數學迷魂陣。科學月刊,38(3),236-238。  延伸查詢new window
11.Guo, D.(2008)。寓數學於魔術方塊。科學人,78,90-93。  延伸查詢new window
12.Chien, M.、Ho, R.、Jeng, H.、Ou, Y.、Cho, P.、Hsiao, M.、Chen, S.(2008)。學業性向測驗之圖形分量表編製研究。考試學刊,4,1-26。  延伸查詢new window
13.Joyner, D.、Betsch, G.(2005)。Reviews-adventures in group theory: Rubik's Cube, Merlin's Machine & other mathematical toys。Mathematical Intelligencer,27(2),92。  new window
會議論文
1.Liu, S.、Shyu, H.(2003)。動機策略在國小多媒體課程發展之設計準則。台北市。C9-3。  延伸查詢new window
2.Korf, R.(1997)。Finding optimal solutions to Rubik's Cube using pattern databases。Providence, USA。700-705。  new window
研究報告
1.Chen, K.(2006)。資訊科技融入空間教學對國小學童空間能力影響之探討。台北。  延伸查詢new window
2.Guilford, J. P.、Lacey, J. I.(1947)。Printed classification tests. AAF aviation psychology research program reports (No. 5)。Washington, DC。  new window
學位論文
1.張志全(2002)。動機策略與電腦焦慮對國小六年級學生社會科網路學習動機的影響(碩士論文)。屏東師範學院。  延伸查詢new window
2.吳天貴。建置一個數位遊戲式學習系統以促進能源教育之學習動機及自我覺知(碩士論文)。國立中央大學,中壢市。  延伸查詢new window
3.Chuang, H.(2008)。魔術方塊游藝學習系統之開發。國立台北教育大學,台北市。  延伸查詢new window
圖書
1.Kelley, T. L.(1928)。Crossroads in the Mind of Man: A Study of Differentiable Mental Abilities。Stanford, CA:Stanford University Press。  new window
2.Alessi, Stephen M.、Trollip, Stanley R.(2001)。Multimedia for learning: methods and development。Boston, Massachusetts:Allyn and Bacon。  new window
3.洪榮昭、劉明洲(1997)。電腦輔助教學之設計原理與應用。臺北市:師大書苑。  延伸查詢new window
4.Gardner, H.(1983)。Frames of mind: The theory of multiple intelligences。NY:Random House。  new window
5.Guilford, J. P.(1967)。The nature of human intelligence。McGraw-Hill。  new window
6.Prensky, Marc(2001)。Digital game-based learning。McGraw-Hill。  new window
7.Csikszentmihalyi, Mihaly(1975)。Beyond Boredom and Anxiety: The Experience of Play in Work and Games。Jossey-Bass。  new window
其他
1.Liang, C.,Chan. T.,Young, S.-C.,Yang, J. C.(2008)。「悅趣化數位學習」研究宣言,http://e-learning.nutn.edu.tw/, 20090518。  new window
2.Kiili, K.(2005)。Educational game design: Experiential gaming model revised,http://amc.pori.tut.fi/publications/EducationalGameDesign.pdf, 20090518。  new window
圖書論文
1.Keller, J. M.(1984)。The use of the ARCS model of motivation in teacher training。Staff Development and Career Updating。Kogan Page。  new window
2.Lepper, M. R.、Malone, T. W.(1987)。Intrinsic motivation and instructional effectiveness in computer-based education。Aptitude, Learning, and Instruction Volume 3: Conative and Affective Process Analyses。Lawrence Erlbaum Associates。  new window
3.Malone, T. W.、Lepper, M. R.(1987)。Making learning fun: A taxonomy of intrinsic motivations for learning。Aptitude, Learning, and Instruction (Vol. 3): Cognitive and Affective Process Analyses。Lawrence Erlbaum Associates, Inc.。  new window
4.Keller, John M.(1983)。Motivational design of instruction。Instructional Design Theories and Models: An Overview of Their Current Status。Hillsdale, NJ:Lawrence Erlbaum Associates。  new window
 
 
 
 
第一頁 上一頁 下一頁 最後一頁 top