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題名:線上遊戲在大學圖書館利用指導之應用
書刊名:大學圖書館
作者:童敏惠
作者(外文):Tung, Miin-huei
出版日期:2012
卷期:16:2
頁次:頁125-148
主題關鍵詞:圖書館遊戲遊戲式學習大學圖書館圖書館利用資訊素養Library gameGame-based learningAcademic librariesLibrary instructionInformation literacy
原始連結:連回原系統網址new window
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  • 被引用次數被引用次數:期刊(1) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:1
  • 共同引用共同引用:14
  • 點閱點閱:250
大學圖書館的任務在於支援教學、學習與研究,為使學生能善用資源促進學習,圖書館利用教育乃為大學圖書館重要工作之一。為吸引學生的學習興趣,早於 1980年代即有圖書館應用電腦遊戲以實施圖書館利用指導教育的例子,而現今在網路與數位科技已成為生活一部分的時代裏,遊戲更是年輕學子的最愛。有鑑於此,國立臺灣大學圖書館遂於 2011年推出「探索遊樂園」線上遊戲,期以寓教於樂的方式教導大一新生認識與利用圖書館的服務和資源。本文主要從圖書館實務工作的觀點出發,首先簡介美國各大學圖書館應用電腦遊戲或線上遊戲以實施圖書館利用教育的情況和實務案例,繼而以國立臺灣大學圖書館推出的「探索遊樂園」為例,敘述其建置過程、遊戲內容的教學設計及粗淺的讀者使用調查結果,試圖經由工作上的實務運作,探討以線上遊戲方式來實施圖書館利用教育是否能達成吸引學生興趣之目的,並將此實務經驗提供給圖書館界同道參考。
Teaching undergraduate students how to use the library is one of the important tasks of academic libraries. To attract freshmen to participate in a library instruction program or information literacy program, there are many university libraries that have designed computer games, web-based games, digital games, or online games in the United States of America. In September 2011, National Taiwan University Library released a new e-learning course called “NTUL Wonderland” for incoming students’ library instruction program. This article introduces several cases of using online games for teaching information literacy and library skills in American universities, and then, describes the development, implementation, and users’ satisfaction survey of “NTUL Wonderland” at National Taiwan University.
期刊論文
1.游光昭、蕭顯勝、韓豐年(20041200)。網路遊戲式學習環境之設計與建置。藝術學報,75,205-217。new window  延伸查詢new window
2.游光昭、蕭顯勝、洪國勳、蔡福興(20040600)。線上遊戲式學習系統之設計與評估。教學科技與媒體,68,59-75。new window  延伸查詢new window
3.林翠雲(20081000)。播客、部落格、行動學習與遊戲式學習--〈華語e起來學習網〉的四種數位學習模式。中原華語文學報,2,135-154。new window  延伸查詢new window
4.黃桂芝、曾憲雄、翁瑞鋒、何筱婷(2008)。採遊戲式學習教育平台之科學教育活動設計。數位學習科技,1,56-71。new window  延伸查詢new window
5.蔡慧捷(1999)。大學圖書館利用指導評鑑之研究。大學圖書館,3(4),71-86。  延伸查詢new window
6.Doshi, A.(2006)。How gaming could improve information literacy。Computers in Libraries,26(5),14-17。  new window
7.Enterainment Software Assoication(2011)。Essential facts about the computer and video game industry: 2011 sales, demographic and usage data。  new window
8.Koelewyn. A. C.(1982)。Citation: A library instruction computer game。RQ,22(2),171-174。  new window
9.Marlin, J.、Ewing, R.(2008)。Power up! Using digital gaming techniques to enhance library instruction。Internet Reference Services Quarterly,13(2-3),209-225。  new window
10.Rice, S.、Gregor, M.(2010)。The Library Adventure Game: Using a web-based simulation to teach reference skills。School Library Journal,56(8),22-23。  new window
11.Robertson, M. J.、Jones, J. G.(2009)。Exploring academic library users' preferences of delivery methods for library instruction: Webpage, digital game, and other modalities。Reference & User Services Quarterly,48(3),259-269。  new window
12.Snyder Broussard, M. J.(2010)。Secret agents in the library: Integrating virtual and physical games in a small academic library。College & Undergraduate Libraries,17(1),20-30。  new window
圖書
1.Association of College and Research Libraries(2000)。Information Literacy Competency Standards for Higher Education。Chicago:Association of College and Research Libraries。  new window
2.Jones, S.(2003)。Let the games begin: Gaining technology and college students。Washington, D.C.:Pew Internet & American Life Projecit。  new window
3.Lenhart, A.、Jones, S.、Macgill, A. R.(2008)。Aduts and video games。Washington, D.C.:Pew Internet & American Life Project。  new window
4.Lenhart, A.、Kahne, J.、Middaugh, E.、Macgill, A. R.、Evans, C.、Vitak, J.(2008)。Teens video games, and civics。Washington, D.C.:Pew Internet & American Life Project。  new window
5.Rice, J.(1981)。Teaching library use: a guide for library instruction。Westport, Connecticut:Greenwood Press。  new window
其他
1.蔡雨軒(2011a)。臺灣網友網路娛樂行為分析,資策會情報研究院。  延伸查詢new window
2.蔡雨軒(2011b)。臺灣網友線上娛樂行為調查:以年齡別分群,資策會情報研究院。  延伸查詢new window
3.(20111008)。Apps on tap: The beauty of bite-sized software,http://www.economist.com/node/21530920/print, 2011/10/08。  new window
4.Beck, D.,Callison, R.,Fudrow J.,Hood, D.(2007)。Libraiy Arcade from Carnegie Mellon University Libraries,http://cmlibrarygaming.wordpress.com/acrl-presentation/, 2011/03/15。  new window
5.Carnegie Mellon Library(2007)。Library Arcade,http://libwehspace,library.cmu.edu:4430/libraries-and-collections/Libraries/etc/index.html, 2011/05/03。  new window
6.Hogle, J. G.(1996)。Considering games as cognitive tools: In search of effective "Edutainment",http://twinpinefarm.com/pdfs/games.pdf, 2011/11/15。  new window
7.Long, M. P.,Schonfeld, R. C.(2010)。Ithaka S+R Library Survey 2010: insights from US. Academic Library Directors,http://www.sr.ithaka.org/research-publications/library-survcy-2010/, 2011/08/20。  new window
8.Markey. K.,Swanson. F.,Jenkins. A.,Jennings. B. J.,St. Jean. B.,Rosenberg. V., et al.(2008)。The Effectiveness of a Web-based Board Game for Teaching Undergraduate Students Information Literacy Concepts and Skills,http://www.dlih.org/dlib/september08/markey/09markey. html, 2011/11/15。  new window
9.Markey, K.,Swanson. F.,Leeder. C.,Jennings. B.,St Jean, B.,Rosenberg. V., et al.(2010)。The Bencfits of Integrating an information Literacy Skills Game into Academic Coursework: A Preliminary Evaluation,http://www.dlib.orgk/dlib/ju1y10/rnarkey/07markey.html, 2011/11/15。  new window
10.Rice, S.,Harris, A.(2007)。The Information Literacy Game, The University cf North Carolina Greensboro,http://library.uncg.edu/game/, 2011/09/21。  new window
 
 
 
 
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