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題名:擴增實境於「故事屋」產業之數位學習研究
書刊名:科技學刊. 人文社會類
作者:陳啟雄 引用關係詹政達陳兵誠
作者(外文):Chen, Chi-hsiungJan, Cheng-darChen, Being-chenem
出版日期:2012
卷期:21:1
頁次:頁51-62
主題關鍵詞:擴增實境故事屋數位學習Augmented realityKid's story houseDigital learning
原始連結:連回原系統網址new window
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  • 被引用次數被引用次數:期刊(2) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:2
  • 共同引用共同引用:1
  • 點閱點閱:43
本研究係探討經 DART系統所建構之擴增實境互動技術應用於故事屋的效能,及了解擴增實境對於兒童數位學習之成效與未來發展的潛力方向。從擴增實境互動系統建構,並藉由個案測試、觀察和調查,以了解兒童的學習成效、家長的評價及業者的看法。經研究結果發現: 1. 需選用相容之軟、硬體設備及正確操作模式方可提供迅速且便利的數位學習效能;2. 應設法降低兒童因好奇而影響專注力,並需加強互動學習效果; 3. 此科技頗獲高學歷的中年女性家長們的認同; 4. 擴增實境可提供迅捷、低成本、高趣味性和互動性之教學。建議後續研究者與業者: (1) DART系統頗值得相關從業者採用; (2) 操作前使用者應先詳知兒童學習心理、周全準備及隨時注意學習狀態; (3)使用者亦需增進硬體設備,掌握現場照明安排,調整觀眾席佈置及縮短準備程序; (4) 增加聲光效果,改變符碼圖像之安排或造形,並提供直覺化之操作介面,將是未來擴增實境應用技術的發展方向。
This study is dedicated to the understanding on the performance of the application of interactive augmented reality system development based on DART in the kid’s story house. The study started with the development of the interactive augmented reality system, trying to understand children’s learning performance, parent’s evaluation and comments of business owners through case studies, observation and survey. The following conclusions were reached after series of analyses: 1. it is necessary to have compatible software and hardware, as well as correct operation modes to provide fast and convenient digital learning performance; 2. it is necessary to find a way to eliminate distractions to children due to their curiosity, and the effect of interactive learning requires improvement; 3. this technical development was highly appreciated by well educated mothers of middle age; and 4. augmented reality facilitated learning in a fast, low-cost, highly interesting and interactive way. Therefore, the following suggestions are proposed for subsequent researchers and business owners: 1. DART is worth the attention; 2. prior to use, the users should have certain knowledge of children’s learning psychology, careful preparation and constant attention on how they are learning; 3. users need to have capable hardware equipments, control of lighting at the site of use, proper arrangement of seating and shorter preparation procedure; and 4. there should be intensified audio/video effects and the changes in the arrangement or appearance of symbols and graphics. Instinctive operation interface should be provided as well. All of the above are some of the directions for the future development of augmented reality applications.
期刊論文
1.李宗薇(19980700)。教學媒體在班級的應用。班級經營,3(3),11-17。  延伸查詢new window
2.顏龍源(2000)。主題化電腦融入課程概念。資訊與教育,80,32-39。  延伸查詢new window
3.Burgess, J. R. P.、Russell, J. E. A.(2003)。The effectiveness of distance learning initiatives in origination。Journal of Vocational Behavior,63(2),289-303。  new window
4.Kaufmann, Hannes、Schmalstieg, Dieter(2003)。Mathematics and geometry education with collaborative augmented reality。Computers and Graphics,27(3),339-345。  new window
5.Loidl, S.(2006)。Towards pervasive learning: we learn mobile. A CPS package viewer for handhelds。Network and Computer Applications,29(4),277-293。  new window
6.Lu, S. C. Y.、Shpitalni, M.、Gadh, R.(1999)。Virtual and augmented reality technologies for product realization。Annals of CIRP,48(2),471-495。  new window
7.Shen, Y.、Ong, S. K.、Nee, A. Y. C.(2008)。AR-assisted product information visualization in collaborative design。Computer-Aided Design,40(9),963-974。  new window
8.Shen, Y.、Ong, S. K.、Nee, A. Y. C.(2010)。Augmented reality for collaborative product design and development。Design Studies,31(2),118-145。  new window
9.張維安(20040200)。網路時代中孩童的電子邊疆。教育研究,118,43-54。new window  延伸查詢new window
10.Milgram, P. H.、Takemura, H.、Utsumi, A.、Kishino, F.(1994)。Augmented reality: a class of displays on the reality- virtuality continuum。Telemanipulator and Telepresence Technologies,2351(34),282-292。  new window
11.張火燦(19910100)。人力資源發展方案評鑑的概念與模式。人力資源學報,1,17-25。  延伸查詢new window
12.方顥璇(2003)。幼兒用電腦好不好?。幼教資訊,154,2-10。  延伸查詢new window
13.Azuma, Ronald T.(1997)。A Survey of Augmented Reality。Presence: Teleoperators & Virtual Environments,6(4),355-385。  new window
學位論文
1.簡志群(2003)。資訊工具對知識管理推行成效之影響(碩士論文)。國立清華大學。  延伸查詢new window
圖書
1.王燕超(2008)。從擴增實境觀點論數位學習之創新。空中教育學會。  延伸查詢new window
2.張大光(2006)。故事屋的故事。台北市:格林文化事業股份有限公司。  延伸查詢new window
其他
1.王宏舜(2006)。比手劃腳說故事也能賺錢,http://news.sina.com/udn/305-106-106-108/2006-05-31/1245968200.html, 2009/12/20。  new window
 
 
 
 
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