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題名:遊戲式廣告對品牌個性之影響:以海尼根為例
書刊名:資訊傳播研究
作者:鄒依潔許明潔張世明
作者(外文):Tzou, Yi-chiehHsu, Ming-chiehChang, Shih-ming
出版日期:2012
卷期:2:2
頁次:頁39-57
主題關鍵詞:遊戲式廣告品牌個性海尼根AdvergameBrand personalityHeineken
原始連結:連回原系統網址new window
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  • 被引用次數被引用次數:期刊(0) 博士論文(1) 專書(0) 專書論文(0)
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  • 共同引用共同引用:18
  • 點閱點閱:29
品牌需要鮮明的品牌個性幫助消費者增加聯想,進而產生購買產品的慾望,而品牌個性則需要一個好的廣告效果來塑造其形象,並為品牌加分。本研究之目的在於探討海尼根所設計的遊戲式廣告,如何影響消費者對於海尼根的品牌個性。本研究依照文獻所定義的品牌個性五大構面來擬訂出施測問卷,先測量消費者對於海尼根品牌的品牌個性,再將遊戲式廣告加入其中,測量看過遊戲式廣告後消費者對於海尼根品牌的品牌個性是否有顯著的改變。本研究結果顯示,消費者再體驗過海尼根互動式廣告後,對於海尼根品牌個性,有顯著的差異,原本對於海尼根品牌個性的分數,有明顯的提升,也就是說遊戲式廣告對於品牌的品牌個性,有明顯的加分作用,並且能夠加深消費者對於此品牌的品牌個性。
A distinctive brand personality can help build consumers' brand association, and heighten consumers' desire to purchase the products. A good brand personality can shape brand image, especially in terms of advertising effectiveness, and also has a positive impact on the brand. In recent years, many well-known brands have gradually adopted advergames to promote their products, express the brand personality and entertain consumers. Compared to traditional advertising, it not only attracts more consumer attention, but also increases consumer’s awareness of the brand. This present study took the advergame of Heineken Beer as an example to investigate whether an advergame will affect consumers' perception of brand personality. Five factors (sincerity, excitement, competence, sophistication, and ruggedness) of a brand personality test were used to develop a questionnaire. The investigation started from measuring consumers' perception of Heineken's brand personality, then showed the advergame to them, and investigated if there is a subsequent significant difference in perception of brand personality among those consumers. Results reveal that there was a significant difference in the brand perception after participants interacted with Heineken's advergame. The score of Heineken's brand personality was raised significantly as well, which means that the advergame has a positive, enhancing impact on brand personality.
期刊論文
1.耿慶瑞、黃思明、洪順慶(20010100)。WWW互動廣告與傳統廣告效果之比較。資訊管理研究,3(1),25-53。new window  延伸查詢new window
2.錢玉芬、王可欣(20060700)。廣告代言人的性格形象對品牌性格的影響--以Nokia新款手機平面廣告為例。廣告學研究,26,27-59。new window  延伸查詢new window
3.Wise, K.、Bolls, P. D.、Kim, H.、Venkataraman, A.、Meyer, R.(2008)。Enjoyment of advergames and brand attitudes: The impact of thematic relevance。Journal of Interactive Advertising,9(1),27-36。  new window
4.Johar, G. V.、Sengupta, J.、Aaker, J. L.(2005)。Two roads to updating brand personality impressions: Trait versus evaluative inferencing。Journal of Marketing Research,42(4),458-469。  new window
5.Purswani, G.(2010)。Advergames, their use and potential regulation。Asia Pacific Public Relations Journal,11(1),57-63。  new window
6.Santos, E.、Gonzalo, R.、Gisbert, F.(2007)。Advergames: Overview。Information Technologies and Knowledge,1,203-208。  new window
7.周世玉、陳麒文、張為詩(20041100)。人格特質與品牌個性關係之研究:以運動鞋產品為例。中華管理學報,5(3),1-16。new window  延伸查詢new window
8.Cauberghe, Verolien、de Pelsmacker, Patrick(2010)。Advergames: The Impact of Brand Prominence and Game Repetition on Brand Responses。Journal of Advertising,39(1),5-18。  new window
9.Aaker, Jennifer L.、Fournier, Susan、Brasel, S. Adam(2004)。When Good Brands Do Bad。Journal of Consumer Research,31(1),1-16。  new window
10.Doyle, Peter(1990)。Building Successful Brands: The Strategic Options。Journal of Consumer Marketing,7(2),5-20。  new window
11.Aaker, Jennifer L.(1997)。Dimensions of brand personality。Journal of Marketing Research,34(3),347-356。  new window
12.Freling, Traci H.、Forbes, Lukas P.(2005)。An empirical analysis of the brand personality effect。Journal of Product & Brand Management,14(7),404-413。  new window
13.Plummer, Joseph T.(2000)。How Personality Makes a Difference?。Journal of Advertising Research,40(6),79-83。  new window
會議論文
1.Hernandez, M. D.、Suh, J.、Minor, M. S.(2005)。Brand memory in the advergaming context: A cross-script comparison of bilingual consumers。The 2005 American Academy of Advertising Conference。Pullman, WA:American Academy of Advertising。129-130。  new window
2.Kretchmer, S. B.(2005)。Changing views of commercialization in digital games: In-game advertising and advergames as worlds in play。The DIGRA Conference。  new window
圖書
1.Bhargava, R.(2008)。Personality not included: Why companies lose their authenticity and how great brands get it back。New York:McGraw-Hill。  new window
其他
1.翁嘉怡(2009)。互動廣告是行銷萬靈丹?小心顧客不買單,http://www.ectimes.org.tw/Shownews.aspx?id=090525002859, 2009/05/25。  延伸查詢new window
2.張楹筑(2011)。3D互動廣告 海尼根再創話題,http://wenews.nownews.com/news/37/news_37594.htm, 2011/07/14。  延伸查詢new window
3.Chen, J.,Ringel, M.(2001)。Can advergaming be the future of interactive advertising,http://www.kpe.com/ourwork/pdf/advergaming.pdf, 2011/10/25。  new window
圖書論文
1.Lowrey, T. M.、Shrum, L. J.、McCarty J. A.(2005)。The future of television advertising。Marketing communication: New approaches, technologies, and styles。New York:Oxford University Press。  new window
 
 
 
 
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