| 期刊論文1. | Wangenheim, Florian、Bayón, Tomás(2004)。Satisfaction, Loyalty and Word of Mouth within the Customer Base of a Utility Provider: Differences between Stayers, Switchers and Referral Switchers。Journal of Consumer Behavior,3(3),211-220。 ![](/gs32/thssjcncl/image/nclsfx.gif) ![new window](/gs32/images/newin.png) | 2. | Griffiths, M. D.、Davies, M. N. O.、Chappell, D.(2004)。Online computer gaming: A comparison of adolescent and adult gamers。Journal of Adolescence,27(1),87-96。 ![](/gs32/thssjcncl/image/nclsfx.gif) ![new window](/gs32/images/newin.png) | 3. | Baron, R.、Markman, G.(2003)。Beyond social capital: The role of entrepreneursâ social competence in their financial success。Journal of Business Venturing,18(1),41-60。 ![](/gs32/thssjcncl/image/nclsfx.gif) ![new window](/gs32/images/newin.png) | 4. | Chatterjee, S.、Byun, J.(2002)。Network convergence: Where is the value?。Communications of the Association for Information Systems,9,421-440。 ![](/gs32/thssjcncl/image/nclsfx.gif) ![new window](/gs32/images/newin.png) | 5. | Graham, L. T.、Gosling, S. D.(2013)。Personality profiles associated with different motivations for playing World of Warcraft。Cyberpsychology, Behavior, and Social Networking,16(3),189-193。 ![](/gs32/thssjcncl/image/nclsfx.gif) ![new window](/gs32/images/newin.png) | 6. | Collins, E.、Freeman, J.、Chamarro-Premuzic, T.(2012)。Personality traits associated with problematic and non-problematic massively multiplayer online role playing game use。Personality and Individual Differences,52(2),133-138。 ![](/gs32/thssjcncl/image/nclsfx.gif) ![new window](/gs32/images/newin.png) | 7. | Gianchandani, E. P.(2011)。Toward similar health and well-being: An implicit role for networking and information technology。Journal of Information Technology,26(2),120-128。 ![](/gs32/thssjcncl/image/nclsfx.gif) ![new window](/gs32/images/newin.png) | 8. | Hsiao, Cheng-Chieh、Chiou, Jyh-Shen(2012)。The effects of a player's network centrality on resource accessibility, game enjoyment, and continuance intention: A study on online gaming communities。Electronic Commerce Research and Applications,11(1),75-84。 ![](/gs32/thssjcncl/image/nclsfx.gif) ![new window](/gs32/images/newin.png) | 9. | Hsiao, Cheng-Chieh、Chiou, Jyh-Shen(2012)。The impact of online community position on online game continuance intention: Do game knowledge and community size matter?。Information & Management,49(6),292-300。 ![](/gs32/thssjcncl/image/nclsfx.gif) ![new window](/gs32/images/newin.png) | 10. | Huang, L.-Y.、Hsieh, Y.-J.(2011)。Predicting online game loyalty based on need gratification and experiential motives。Internet Research,21(5),581-598。 ![](/gs32/thssjcncl/image/nclsfx.gif) ![new window](/gs32/images/newin.png) | 11. | Jha, S.、Deitz, G. D.、Babakus, E.、Yavas, U.(2013)。The role of corporate image for quality in the formation of attitudinal service loyalty。Journal of Service Research,16(2),155-170。 ![](/gs32/thssjcncl/image/nclsfx.gif) ![new window](/gs32/images/newin.png) | 12. | Jin, S. A.、Park, N.(2009)。Parasocial interaction with my avatar: Effects of interdependent self-construal and the mediating role of self-presence in an avatarbased console game, Wii。CyberPsychology & Behavior,12(6),723-727。 ![](/gs32/thssjcncl/image/nclsfx.gif) ![new window](/gs32/images/newin.png) | 13. | Nevo, S.、Nevo, D.、Kim, H.(2012)。Form recreational applications to workplace technologies: An empirical study of cross-context IS continuance in the case of virtual worlds。Journal of Information Technology,27(1),74-86。 ![](/gs32/thssjcncl/image/nclsfx.gif) ![new window](/gs32/images/newin.png) | 14. | Snodgrass, J. G.、Lacy, M. G.、Dengah II, H. J. F.、Fagan, J.(2011)。Enhancing one life rather than living two: Playing MMOs with offline friends。Computer in Human Behavior,27(3),1211-1222。 ![](/gs32/thssjcncl/image/nclsfx.gif) ![new window](/gs32/images/newin.png) | 15. | Teng, C.-I.、Chen, M.-Y.、Chen, Y.-J.、Li, Y.-J.(2012)。Loyalty due to others: The relationships among challenge, interdependence, and online gamer loyalty。Journal of Computer-Mediated Communication,17(4),489-500。 ![](/gs32/thssjcncl/image/nclsfx.gif) ![new window](/gs32/images/newin.png) | 16. | Teng, C. I.、Chen, W. W.(2014)。Team participation and gamer loyalty。Electronic Commerce Research and Applications,13(1),24-31。 ![](/gs32/thssjcncl/image/nclsfx.gif) ![new window](/gs32/images/newin.png) | 17. | Yeh, S. Y.(2012)。How oppositional loyalties resulting from producer-user collaborations reduce new product entry: Examples of online games。Computers in Human Behavior,28(5),1717-1727。 ![](/gs32/thssjcncl/image/nclsfx.gif) ![new window](/gs32/images/newin.png) | 18. | Steinkuehler, C. A.、Williams, C.(2006)。Where everybody knows your (screen) name: Online games as "third places"。Journal of Computer-Mediated Communication,11(4),885-909。 ![](/gs32/thssjcncl/image/nclsfx.gif) ![new window](/gs32/images/newin.png) | 19. | Wu, Jen-Her、Wang, Shu-Ching、Tsai, Ho-Huang(2010)。Falling in love with online games: The Uses and gratifications perspective。Computers in Human Behavior,26(6),1862-1871。 ![](/gs32/thssjcncl/image/nclsfx.gif) ![new window](/gs32/images/newin.png) | 20. | Vatanasombut, B.、Igbaria, M.、Stylianou, A. C.、Rodgers, W.(2008)。Information Systems Continuance Intention of Web-Based Applications Customers: The Case of Online Banking。Information & Management,45(7),419-428。 ![](/gs32/thssjcncl/image/nclsfx.gif) ![new window](/gs32/images/newin.png) | 21. | Chiu, C.-M.、Chiu, C.-S.、Chang, H.-C.(2007)。Examining the integrated influence of fairness and quality on learners' satisfaction and Web-based learning continuance intention。Information Systems Journal,17(3),271-287。 ![](/gs32/thssjcncl/image/nclsfx.gif) ![new window](/gs32/images/newin.png) | 22. | Armeli, S.、Eisenberger, R.、Fasolo, P.、Lynch, P.(1998)。Perceived organizational support and police performance: The moderating influence of socio-emotional needs。Journal of Applied Psychology,83(2),288-297。 ![](/gs32/thssjcncl/image/nclsfx.gif) ![new window](/gs32/images/newin.png) | 23. | Tsai, H. T.、Huang, H. C.(2007)。Determinants of e-repurchase intentions: an integrative model of quadruple retention drivers。Information & Management,44(3),231-239。 ![](/gs32/thssjcncl/image/nclsfx.gif) ![new window](/gs32/images/newin.png) | 24. | Lu, H.-P.、Wang, S.-M.(2008)。The role of internet addiction in online game loyalty: an exploratory study。Internet Research,18(5),499-519。 ![](/gs32/thssjcncl/image/nclsfx.gif) ![new window](/gs32/images/newin.png) | 25. | Roca, J. C.、Chiu, C.-M.、Martínez, F. J.(2006)。Understanding E-Learning Continuance Intention: An Extension of the Technology Acceptance Model。International Journal of Human-Computer Studies,64(8),683-696。 ![](/gs32/thssjcncl/image/nclsfx.gif) ![new window](/gs32/images/newin.png) | 26. | Rusbult, Caryl E.、Bunnk, B. P.(1993)。Commitment processes in close relationships: An interdependence analysis。Journal of Social and Personal Relationships,10(2),175-204。 ![](/gs32/thssjcncl/image/nclsfx.gif) ![new window](/gs32/images/newin.png) | 27. | Parks, M. R.、Floyd, K.(1996)。Making Friends in Cyberspace。Journal of Communication,46(1),80-97。 ![](/gs32/thssjcncl/image/nclsfx.gif) ![new window](/gs32/images/newin.png) | 28. | Lawler, E. J.、Yoon, J.(1996)。Commitment in Exchange Relations: Test of a Theory of Relational Cohesion。American Sociological Review,61(1),89-108。 ![](/gs32/thssjcncl/image/nclsfx.gif) ![new window](/gs32/images/newin.png) | 29. | Chiu, Chao-Min、Wang, Eric T. G.(2008)。Understanding Web-based learning continuance intention: The role of subjective task value。Information & Management,45(3),194-201。 ![](/gs32/thssjcncl/image/nclsfx.gif) ![new window](/gs32/images/newin.png) | 30. | Chang, Y. P.、Zhu, D. H.(2012)。The Role of Perceived Social Capital and Flow Experience in Building Users' Continuance Intention to Social Networking Sites in China。Computers in Human Behavior,28(3),995-1001。 ![](/gs32/thssjcncl/image/nclsfx.gif) ![new window](/gs32/images/newin.png) | 31. | Dwyer, F. Robert、Schurr, Paul H.、Oh, Sejo(1987)。Developing Buyer-Seller Relationships。Journal of Marketing,51(2),11-27。 ![](/gs32/thssjcncl/image/nclsfx.gif) ![new window](/gs32/images/newin.png) | 32. | Zeithaml, Valarie A.、Berry, Leonard L.、Parasuraman, Ananthanarayanan Parsu(1996)。The behavioral consequences of service quality。Journal of Marketing,60(2),31-46。 ![](/gs32/thssjcncl/image/nclsfx.gif) ![new window](/gs32/images/newin.png) | 33. | Bhattacherjee, Anol(2001)。Understanding Information Systems Continuance: An Expectation-Confirmation Model。MIS Quarterly,25(3),351-370。 ![](/gs32/thssjcncl/image/nclsfx.gif) ![new window](/gs32/images/newin.png) | 34. | Podsakoff, Philip M.、MacKenzie, Scott B.、Lee, Jeong-Yeon、Podsakoff, Nathan P.(2003)。Common method biases in behavioral research: A critical review of the literature and recommended remedies。Journal of Applied Psychology,88(5),879-903。 ![](/gs32/thssjcncl/image/nclsfx.gif) ![new window](/gs32/images/newin.png) | 35. | Hussain, Z.、Griffiths, M. D.(2009)。The attitudes, feelings, and experiences of online gamers: A qualitative analysis。Cyberpsychology & Behavior,12(6),747-753。 ![](/gs32/thssjcncl/image/nclsfx.gif) ![new window](/gs32/images/newin.png) | 圖書1. | Lawrenece-Lightfoot, S.(2000)。Respect: An exploration。Cambridge, MA:Perseus Books。 ![](/gs32/thssjcncl/image/nclsfx.gif) ![new window](/gs32/images/newin.png) | 2. | Kelley, H. H.(1979)。Personal Relationships: Their Structure and Processes。Lawrence Erlbaum Associates, Inc.。 ![](/gs32/thssjcncl/image/nclsfx.gif) ![new window](/gs32/images/newin.png) | 3. | Peterson, Christopher、Seligman, Martin E. P.(2004)。Character strengths and virtues: A handbook and classification。American Psychological Association。 ![](/gs32/thssjcncl/image/nclsfx.gif) ![new window](/gs32/images/newin.png) | 4. | Preece, Jenny(2000)。Online Communities: Designing Usability, Supporting Sociability。John Wiley & Sons。 ![](/gs32/thssjcncl/image/nclsfx.gif) ![new window](/gs32/images/newin.png) | 5. | Altman, I.、Taylor, D. A.(1973)。Social Penetration: The Development of Interpersonal Relationships。New York, NY:Holt, Rinehart and Winston, Inc.。 ![](/gs32/thssjcncl/image/nclsfx.gif) ![new window](/gs32/images/newin.png) | 6. | Maslow, Abraham H.、Frager, Robert、Fadiman, James、McReynolds, C.(1970)。Motivation and Personality。Harper。 ![](/gs32/thssjcncl/image/nclsfx.gif) ![new window](/gs32/images/newin.png) | 7. | Coleman, James Samuel(1990)。Foundations of social Theory。Belknap Press of Harvard University Press。 ![](/gs32/thssjcncl/image/nclsfx.gif) ![new window](/gs32/images/newin.png) | 其他1. | Blizzard Entertainment, Inc.(2011)。World of Warcraft®: Cataclysm™ shatters PC-game sales record,http://us.blizzard.com/en-us/company/press/pressreleases.html?id=2847886, 2011/12/13。 ![](/gs32/thssjcncl/image/nclsfx.gif) ![new window](/gs32/images/newin.png) | 2. | DFC Intelligence(2011)。DFC intelligence forecasts worldwide online game market to reach billion by 2016,http://www.dfcint.com/wp/?p=307, 2012/03/27。 ![](/gs32/thssjcncl/image/nclsfx.gif) ![new window](/gs32/images/newin.png) | 3. | (2006)。PIRLS 2006 international report,http://pirls.bc.edu/pirls2006/intl_rpt.html, 2013/06/17。 ![](/gs32/thssjcncl/image/nclsfx.gif) ![new window](/gs32/images/newin.png) | 圖書論文1. | Parks, M. R.(1995)。Webs of influence in interpersonal relationships。Communication and Social Influence Processes。East Lansing, MI:Michigan State University Pres。 ![](/gs32/thssjcncl/image/nclsfx.gif) ![new window](/gs32/images/newin.png) | |
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