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題名:Wii應用於孩童動作治療之文獻回顧
書刊名:臺灣職能治療研究與實務雜誌
作者:李姿誼陳顥齡王湉妮
作者(外文):Lee, Tzu-iChen, Hao-lingWang, Tien-ni
出版日期:2014
卷期:10:1
頁次:頁21-32
主題關鍵詞:虛擬實境電腦輔助治療孩童療效Virtual realityComputer-assisted therapyChildrenEffects
原始連結:連回原系統網址new window
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目的:以虛擬實境為媒介的動作治療方案於近年來相當蓬勃發展,然而其器材價格昂貴且設備系統不統一,導致此類治療難以實際應用於臨床個案上。而Wii具備價格較低且容易取得的優點,為可改善虛擬實境缺點的替代方案。因此本文將透過文獻回顧,彙整Wii應用於兒童復健領域之臨床價值。方法:經由PubMed、Google Scholar等文獻搜尋引擎,鍵入關鍵字:Nintendo Wii/Wii/Wii Fit/Wii Sports、motor/balance/upper extremity/treatment/effects/therapy/effectiveness,搜尋至2013年之文獻。收入標準為以Wii為主的動作復健方案,且為18歲以下孩童。結果:最後共收錄12篇研究。療效結果以國際健康功能與身心障礙分類模式-兒童與青少年版的不同層級來分析。結論:結果發現目前Wii主要的療效大致呈現於改善孩童之身體結構與功能層級上,尤其以平衡能力及粗大動作技巧最為顯著。然而在精細動作能力雖有改善,但研究較少且實證層級較低。此外,研究亦證實孩童在活動及參與度層級方面能獲得改善,但僅有2篇研究探討到此層級。未來研究建議可透過更嚴謹的實驗設計與增加活動及參與度層級的評量來釐清Wii之療效。
Objective: In the past decades, researchers have paid more attention to motor training program providing by virtual reality. However, the usage and application in clinical settings were limited due to the expensiveness and variation of virtual reality equipments. Wii with its cheapness and accessibility may be a promising tool to overcome these shortcomings. Thus, the purpose of this study is to ascertain the effect of Wii on improving children s motor skills through literature review. Methods: Pubmed and Google Scholar databases conducted up to 2013 were searched to identify the relevant studies. The inclusion criteria were children under 18 years old and Wii training program as the intervention approach. The key words were Nintendo Wii/Wii/Wii Fit/Wii Sports, motor/balance/upper extremity/treatment/effects/therapy/effectiveness. Results: This review included 12 studies. Children have showed improvements in their balance, gross motor, fine motor as well as the participation in daily activities. Conclusion: Wii is a feasible virtual reality tool to improve children s performance in body functional level as well as activity and participation levels. However, due to much less attention on the activity and participation outcomes, future research is warrant to fulfill these gaps of current knowledge.
期刊論文
1.Holden, M. K.(2005)。Virtual environments for motor rehabilitation: Review。Cyberpsychology & Behavior,8(3),187-219。  new window
2.Rizzo, A. A.、Kim, G. J.(2005)。A SWOT analysis of the field of virtual reality rehabilitation and therapy。Presence: Teleoperators and Virtual Environments,14(2),119-146。  new window
3.Sandlund, M.、McDonough, S.、Hager-Ross, C.(2009)。Interactive computer play in rehabilitation of children with sensorimotor disorders: a systematic review。Developmental Medicine and Child Neurology,51(3),173-179。  new window
4.Lieberman, D.、Scheer, J.(2002)。AOTA's evidence-based literature review project: An overview。American Journal of Occupational Therapy,56(3),344-349。  new window
5.Aarts, P. B.、Jongerius, P. H.、Geerdink, Y. A.、van Limbeek, J.、Geurts, A. C.(2010)。Effectiveness of modified constraint-induced movement therapy in children with unilateral spastic cerebral palsy: A randomized controlled trial。Neurorehabilitation and Neural Repair,24(6),509-518。  new window
6.Adamovich, S. V.、Fluet, G. G.、Tunik, E.、Merians, A. S.(2009)。Sensorimotor training in virtual reality: A review。NeuroRehabilitation,25(1),29-44。  new window
7.Berg, P.、Becker, T.、Martian, A.、Primrose, K. D.、Wingen, J.(2012)。Motor control outcomes following Nintendo Wii use by a child with Down syndrome。Pediatric Physical Therapy,24(1),78-84。  new window
8.Burdea, G.(2003)。Virtual Rehabilitation-Benefis and Challenges。Methods of Information in Medicine,42(5),519-523。  new window
9.Dawson, G.、Watling, R.(2000)。Interventions to facilitate auditory, visual, and motor integration in autism: A review of the evidence。Journal of Autism and Developmental Disorders,30(5),415-421。  new window
10.Gordon, C.、Roopchand-Martin, S.、Gregg, A.(2012)。Potential of the Nintendo Wii as a rehabilitation tool for children with cerebral palsy in a developing country: A pilot study。Physiotherapy,98(3),238-242。  new window
11.Hammond, J.、Jones, V.、Hill, E. L.、Green, D.、Male, I.(2014)。An investigation of the impact of regular use of the Wii Fit to improve motor and psychosocial outcomes in children with movement difficulties: A pilot study。Child: Care, Health and Development,40(2),165-175。  new window
12.Jelsma, J.、Pronk, M.、Ferguson, G.、Jelsma-Smit, D.(2013)。The effect of the Nintendo Wii Fit on balance control and gross motor function of children with spastic hemiplegic cerebral palsy。Developmental Neurorehabilitation,16(1),27-37。  new window
13.Ottenbacher, K.(1982)。Sensory integration therapy: Affect or effect。The American Journal of Occupational Therapy,36(9),571-578。  new window
14.Rahman, S.(2010)。Efficacy of virtual reality-based therapy on balance in children with Down syndrome。World Applied Sciences Journal,10(3),254-261。  new window
15.Ramstrand, N.、Lygnegard, F.(2012)。Can balance in children with cerebral palsy improve through use of an activity promoting computer game?。Technology and Health Care,20(6),501-510。  new window
16.Salem, Y.、Gropack, S. J.、Coffin, D.、Godwin, E. M.(2012)。Effectiveness of a low-cost virtual reality system for children with developmental delay: A preliminary randomised single-blind controlled trial。Physiotherapy,98(3),189-195。  new window
17.Tatla, S. K.、Radomski, A.、Cheung, J.、Maron, M.、Jarus, T.(2014)。Wii-habilitation as balance therapy for children with acquired brain injury。Developmental Neurorehabilitation,17(1),1-15。  new window
18.Uyanik, M.、Bumin, G.、Kayihan, H.(2003)。Comparison of different therapy approaches in children with Down syndrome。Pediatrics International,45(1),68-73。  new window
19.Virji-Babul, N.、Kems, K.、Zhou, E.、Kapur, A.、Shiffrar, M.(2006)。Perceptual-motor deficits in children with Down syndrome: Implications for intervention。Down Syndrome Research and Practice,10(2),74-82。  new window
20.Wang, M.、Reid, D.(2010)。Virtual reality in pediatric neurorehabilitation: Attention deficit hyperactivity disorder, autism and cerebral palsy。Neuroepidemiology,36(1),2-18。  new window
21.Winkels, D. G.、Kottink, A. I.、Temmink, R. A.、Nijlant, J. M.、Buurke, J. H.(2013)。Wii™-habilitation of upper extremity function in children with Cerebral Palsy. An explorative study。Developmental Neurorehabilitation,16(1),44-51。  new window
22.Wuang, Y.-P.、Chiang, C.-S.、Su, C.-Y.、Wang, C.-C.(2011)。Effectiveness of virtual reality using Wii gaming technology in children with Down syndrome。Research in Developmental Disabilities,32(1),312-321。  new window
23.Deutsch, J. E.、Borbely, M.、Filler, J.、Huhn, K.、Guarrera-Bowlby, P.(2008)。Use of a low-cost, commercially available gaming console (Wii) for rehabilitation of an adolescent with cerebral palsy。Physical Therapy,88(10),1196-1207。  new window
會議論文
1.Cameirao, M. S.、Zimmerli, L.、Oller, E. D.、Verschure, P. F.(200709)。The rehabilitation gaming system: A virtual reality based system for the evaluation and rehabilitation of motor deficits。Virtual Rehabilitation, 2007 IEEE。Venice。  new window
學位論文
1.何芳宜(2010)。遊戲主機(Wii)用於動作遲緩兒童之平衡訓練的效益(碩士論文)。雲林科技大學。  延伸查詢new window
圖書
1.World Health Organization(2007)。ICF-CY, international classification of functioning, disability, and health: Children and youth version。Geneva:World Health Organization。  new window
2.胡名霞(2006)。動作控制與動作學習。臺北市:金名圖書。  延伸查詢new window
 
 
 
 
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