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題名:手勢互動內容創作系統之開發與評估
書刊名:數位學習科技期刊
作者:林信志朱菀鈴朱昱融
作者(外文):Lin, Hsin-chihChu, Wan-lingChu, Yu-jung
出版日期:2016
卷期:8:2
頁次:頁1-16
主題關鍵詞:互動內容創作系統手勢互動系統可用性使用者互動滿意度體感互動經驗Interactive content authoringGesture-based interactionSystem usability scaleQuestionnaire for user interaction satisfactionMotion-sensing interactive experience
原始連結:連回原系統網址new window
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  • 被引用次數被引用次數:期刊(1) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:1
  • 共同引用共同引用:0
  • 點閱點閱:45
本研究以人機互動GOMS理論為基礎,結合手勢互動內容創作的理念,以OpenNI與Unity3D為開發工具,發展出一套手勢互動內容創作系統。本系統透過空間座標與九宮格辨識,整合手勢動作API與互動設計表,將內容以互動電子書的方式呈現,使用者在互動設計表中以拖曳方式,組合故事內容與相對應的手勢動作,達成手勢互動內容創作之目的。本研究先請專家進行系統原型評估,並以體感互動經驗、系統可用性及使用者互動滿意度三個量表進行實證資料蒐集與分析,結果顯示:本系統擁有良好的使用性;使用者覺得本系統手勢動作直覺易懂;互動設計表讓互動方式更多元且有趣。
In this study, we have developed a gesture-based interactive content authoring system which integrated gesture-based motions and story contents into an interactive design table and presented the content as an e-book. Using an interactive design table, users can drag and drop their design idea according to the story contents and interesting ways. After that, we invited experts to evaluate our system by using Questionnaire for User Interaction Satisfaction (QUIS), System Usability Scale (SUS), and the scale of Motion-sensing Interactive Experience as data collection tools. Data analysis results show that our system has good usability; users consider that using gestures is intuitive and easy to understand; the interactive design table can make the interaction more interesting.
期刊論文
1.Jaimes, A.、Sebe, N.(2007)。Multimodal human-computer interaction: A survey。Computer Vision and Image Understanding,108(1),116-134。  new window
會議論文
1.Park, H. J.、Park, J.、Kim, M. H.(2012)。3D Gesture-based view manipulator for large scale entity model review。Asia Simulation Conference 2012。Berlin:Heidelberg:Springer-Verlag。524-533。  new window
學位論文
1.林姿吟(2011)。基於加速度感測手勢辨識的人機互動(碩士論文)。國立中央大學。  延伸查詢new window
2.陳瑜奇(2012)。無標記式擴增實境創作系統之發展與評估(碩士論文)。國立臺南大學。  延伸查詢new window
圖書
1.Card, S. K.、Moran, T. P.、Newell, Allen(1983)。The Psychology of Human-Computer Interaction。Hillsdale, NJ:Lawrence Erlbaum Associates。  new window
2.McNeill, David(1992)。Hand and mind: what gestures reveal about thought。University of Chicago Press。  new window
3.盧育群(2010)。體感技術與生活。臺南市:國立成功大學網際網路技術實驗室。  延伸查詢new window
4.李潼(2004)。少年噶瑪蘭。臺北:天衛文化。  延伸查詢new window
其他
1.Heresy(2011)。體感軟體開發的注意事項,http://kheresy.wordpress.com/2011/11/02/ni_design_recommand/。  延伸查詢new window
2.Nielsen, J.(2001)。Ten usability heuristics,http://www.useit.com/papers/heuristics。  new window
圖書論文
1.Lui, A.-K.、Ng, V.-S.、Chan, C.-H.(2013)。Gesture-based interaction for seamless coordination of presentation aides in lecture streaming。Knowledge sharing through technology。Berlin:Springer。  new window
2.Bailey, S.、Powell, C.、Laycock, S. D.、Day, A. M.(2012)。Interactive exploration of historic information via gesture recognition。Proceedings of the vsmm 2012 virtual systems in the information society。Danvers, MA:IEEE。  new window
3.Sen, F.、Diaz, L.、Horttana, T.(2012)。A novel gesture-based interface for a VR simulation: Re-discovering Vrouw Maria。Proceedings of the vsmm 2012 virtual systems in the information society。Danvers, MA:IEEE。  new window
 
 
 
 
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