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題名:以使用者經驗探討通訊軟體貼圖下載意願之研究
書刊名:電子商務研究
作者:楊美雪沈采薇
作者(外文):Yang, Mei-hsuehShen, Tsai-wei
出版日期:2016
卷期:14:2
頁次:頁197-220
主題關鍵詞:使用者經驗通訊軟體貼圖下載意願User experienceMobile instant messaging stickersDownload intention
原始連結:連回原系統網址new window
相關次數:
  • 被引用次數被引用次數:期刊(1) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:1
  • 共同引用共同引用:12
  • 點閱點閱:137
期刊論文
1.柯建志、莊淳惠(20010700)。線上兩性溝通風格研究--由黛伯拉.泰南的觀點談起。資訊社會研究,1,121-146。new window  延伸查詢new window
2.Desmet, Pieter M. A.、Hekkert, Paul(2007)。Framework of product experience。International Journal of Design,1(1),57-66。  new window
3.張玉琳、李秋滿(20141200)。以媒介豐富與社會臨場感理論探討LINE貼圖價值、流行涉入、網路外部性對虛擬社群意識與黏著度之影響。電子商務研究,12(4),419-449。new window  延伸查詢new window
4.Cohen, R. J.(2014)。Brand personification: Introduction and overview。Psychology and Marketing,31(1),1-30。  new window
5.鄭婷方(2013)。一張好圖代表千言萬語,也帶來千萬商機。遠見雜誌,330,318-320。  延伸查詢new window
6.Dresner, E.、Herring, S. C.(2010)。Functions of the nonverbal in CMC: Emoticons and illocutionary force。Communication Theory,20(3),249-268。  new window
7.Skovholt, K.、Grønning, A.、Kankaanranta, A.(2014)。The communicative functions of emoticons in workplace e-mails。Journal of Computer-Mediated Communication,19(4),780-797。  new window
8.Park, Jaehyun、Han, Sung H.、Kim, Hyun K.、Cho, Youngseok、Park, Wonkyu(2013)。Developing elements of user experience for mobile phones and services: Survey, interview, and observation approaches。Human Factors and Ergonomics in Manufacturing & Service Industries,23(4),279-293。  new window
9.Kim, H. K.、Han, S. H.、Park, J.、Park, W. K.(2014)。How user experience changes over time: A case study of social network services。Human Factors and Ergonomics in Manufacturing & Service Industries,24(5),1-15。  new window
10.Hassenzahl, M.(2001)。The effect of perceived hedonic quality on product appealingness。International Journal of Human-Computer Interaction,13(4),481-449。  new window
11.Nigro, M. R.、Deng, Z.(2013)。A text-driven conversational avatar interface for instant messaging on mobile devices。IEEE Transactions on Human-Machine System,43(3),328-332。  new window
12.Hekkert, P.(2006)。Design aesthetics: Principles of pleasure in product design。Psychology Science,48(2),157-172。  new window
13.Kawakami, T.、Kishiya, K.、Parry, M. E.(2012)。Personal word of mouth, virtual word of mouth, and innovation use。Journal of Product Innovation Management,30(1),17-30。  new window
14.Sun, J.(2012)。Why different people prefer different systems for different tasks: An activity perspective on technology adoption in a dynamic user environment。Journal of the American Society for Information Science and Technology,63(1),48-63。  new window
15.Rust, R. T.、Zeithaml, V. A.、Lemon, K. N.(2004)。Customer-centered brand management。Harvard Business Review,82(9),110-118。  new window
16.Glass, Richard、Li, Suhong(2010)。Social influence and instant messaging adoption。Journal of Computer Information Systems,51(2),24-30。  new window
17.Ryan, G.、Valverde, M.(2006)。Waiting in line for online service: A qualitative study of the user's perspective。Information Systems Journal,16(2),181-211。  new window
18.Rapaport, P.、Orbell, S.(2000)。Augmenting the theory of planned behaviour: Motivation to provide practical assistance and emotional support to parents。Psychology & Health,15(3),309-324。  new window
19.Chin, Wynne W.、Gopal, Abhijit(1995)。Adoption intention in GSS: Relative importance of beliefs。ACM SIGMIS Database: the DATABASE for Advances in Information Systems,26(2/3),42-64。  new window
20.Rose, G. M.、Meuter, M. L.、Curran, J. M.(2005)。On-line waiting: The role of download time and other important predictors on attitude toward e-retailers。Psychology & Marketing,22(2),127-151。  new window
21.Ilie, V.、Slyke, V. C.、Green, G.、Lou, H.(2005)。Gender differences in perceptions and use of communication technologies: A diffusion of innovation approach。Information Resource Management Journal,18(3),13-31。  new window
22.Fitzmaurice, Julie(2005)。Incorporating consumers' motivations into the theory of reasoned action。Psychology & Marketing,22(11),911-929。  new window
23.Venkatesh, Viswanath、Thong, James Y. L.、Xu, Xin(2012)。Consumer acceptance and use of information technology: extending the unified theory of acceptance and use of technology。Management Information Systems Quarterly,36(1),157-178。  new window
24.Goldsmith, Ronald E.、Horowitz, David(2006)。Measuring motivations for online opinion seeking。Journal of Interactive Marketing,6(2),1-16。  new window
25.Hassenzahl, Marc、Tractinsky, Noam(2006)。User experience: a research agenda。Behaviour & information technology,25(2),91-97。  new window
26.Warrington, P.、Shim, S.(2000)。An Empirical Investigation of the Relationship between Product Involvement and Brand Commitment。Psychology & Marketing,17(9),761-782。  new window
27.Davis, Fred D.(1989)。Perceived Usefulness, Perceived Ease of Use, & User Acceptance of Information Technology。MIS Quarterly,13(3),319-340。  new window
會議論文
1.Makela, A.、Fulton-Suri, J.(2001)。Supporting user's creativity: Design to induce pleasurable experiences。International Conference on Affective Human Factors Design。London。387-394。  new window
2.Arhippainen, L.、Tahti, M.(2003)。Empirical evaluation of user experience in two adaptive mobile application prototypes。The 2nd International Conference on Mobile and Ubiquitous Multimedia。Norrkoping:Linköping University Electronic Press。27-34。  new window
研究報告
1.何淑君、涂郁忠、林勢敏(2012)。探討影響消費者下載行動應用軟體意願之研究 (計畫編號:NSC 99-2410-H-017-017)。臺北市:行政院國家科學委員會。  延伸查詢new window
學位論文
1.馮千晏(2013)。消費者採用即時通訊應用程式 之決策因素(碩士論文)。國立政治大學,臺北市。  延伸查詢new window
圖書
1.Argyle, Michael(1990)。Bodily Communication。London:Routledge。  new window
2.Tobin, J.(2004)。Pikachu's Global Adventure: The Rise and Fall of Pokémon。Durham, NC:Duke University。  new window
3.楊世瑩(2005)。SPSS統計分析實務。臺北市:旗標出版股份有限公司。  延伸查詢new window
4.Ortony, Andrew、Collinsm, Allan、Clore, Gerald L.(1988)。The Cognitive Structure of Emotions。Cambridge University Press。  new window
5.Turkle, Sherry(2011)。Alone Together: Why We Expect More from Technology and Less from Each Other。New York:Basic Books。  new window
6.Fishbein, Martin、Ajzen, Icek(1975)。Belief, Attitude, Intention, and Behavior: An Introduction to Theory and Research。Addison-Wesley Publishing Company。  new window
其他
1.財團法人資訊工業策進會創新應用服務研究所FIND中心(2013)。2013H2臺灣民眾APP使用指標,http://www.databank.org.tw/ArticleByID.aspx?id=1276, 2014/05/04。  延伸查詢new window
2.I-buzz網路口碑研究室(2013)。貼圖加持口碑發酵行動通訊軟體Line一枝獨秀,http://www.i-buzz.com.tw/report-1.asp?ID=437, 2014/04/24。  延伸查詢new window
3.Zhen, J.(2013)。How emoticons are transforming the Japanese mobile scene,http://bschool.pepperdine.edu/studentblog/index.php/how-emoticons-are-transforming-the-japanese-mobile-scene/。  new window
4.Line編輯群(2014)。LINE Creators Market貼圖創意講座精彩節錄,http://official-blog.line.me/tw/archives/39667773.html。  延伸查詢new window
圖書論文
1.陳昭希(2014)。貼圖中的情境線索:對行動通訊軟體用戶之態度與黏著度的影響。行銷策略與趨勢。銘傳大學。  延伸查詢new window
 
 
 
 
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