| 期刊論文1. | Bryant, J.、Zillmann, D.(1984)。Using television to alleviate boredom and stress: Selective exposure as a function of induced excitational states。Journal of Broadcasting,28(1),1-20。 | 2. | Raney, A. A.(2005)。Punishing media criminals and moral judgment: The impact on enjoyment。Media Psychology,7(2),145-163。 | 3. | Griffiths, Mark D.、Dancaster, Imogen(1995)。The Effect of Type a Personality on Physiological Arousal While Playing Computer Games。Addictive Behaviors,20(4),543-548。 | 4. | Fleming, M. J.、Rickwood, D. J.(2001)。Effects of violent versus nonviolent video games on children's arousal, aggressive mood, and positive mood。Journal of Applied Social Psychology,31,2047-2071。 | 5. | Ivory, J. D.、Kalyanaraman, S.(2007)。The effects of technological advancement and violent content in video games on players' feelings of presence, involvement, physiological arousal, and aggression。Journal of Communication,57(3),532-555。 | 6. | Knobloch, S.(2003)。Mood adjustment via mass communication。Journal of Communication,53,233-250。 | 7. | Knobloch, S.、Zillmann, D.(2002)。Mood management via the digital jukebox。Journal of Communication,52,351-366。 | 8. | Mehrabian, A.、Wixen, W. J.(1986)。Preference for individual video games as a function of their emotional effects on players。Journal of Applied Social Psychology,16,3-15。 | 9. | Oliver, M. B.、Kalyanarman, S.、Mahood, C.、Ramasubramanian, S.(2007)。Sexual and violent imagery in movie previews: Effects on viewers, perceptions and anticipated enjoyment。Journal of Broadcasting and Electronic Media,51,596-614。 | 10. | Raney, A. A.(2002)。Moral judgment as a predictor of enjoyment of crime drama。Media Psychology,4,305-322。 | 11. | Segal, K. R.、Dietz, W. H.(1991)。Physicologic response to playing a video game。American Journal of Disease of Children,145,1034-1036。 | 12. | Vorderer, P.(2001)。It's all entertainment--Sure. But what exactly is entertainment? Communication research, media psychology, and the explanation of entertainment experiences。Poetics,29,247-261。 | 13. | Watson, D.(1988)。The vicissitudes of mood measurement: Effects of varying descriptors, time frames, and response formats on measures of positive and negative affect。Journal of Personal and Social Psychology,55,128-141。 | 14. | Crawford, John R.、Henry, Julie D.(2004)。The positive and negative affect schedule (PANAS): Construct validity, measurement properties and normative data in a large non-clinical sample。British Journal of Clinical Psychology,43(3),245-265。 | 15. | Durkin, Kevin、Barber, Bonnie(2002)。Not so doomed: Computer game play and positive adolescent development。Journal of Applied Developmental Psychology,23(4),373-392。 | 16. | Russell, James A.、Weiss, A.、Mendelsohn, G. A.(1989)。Affect grid; A single-item scale of pleasure and arousal。Journal of Personality and Social Psychology,57(3),493-502。 | 17. | Tamborini, R.、Bowman, N. D.、Eden, A.、Grizzard, M.、Organ, A.(2010)。Defining media enjoyment as the satisfaction of intrinsic needs。Journal of Communication,60(4),758-777。 | 18. | Vorderer, P.、Klimmt, C.、Ritterfeld, U.(2004)。Enjoyment: At the Heart of Media Entertainment。Communication Theory,14(4),388-408。 | 19. | Watson, David、Clark, Lee Anna、Tellegen, Auke(1988)。Development and Validation of Brief Measures of Positive and Negative Affect: The PANAS Scales。Journal of Personality and Social Psychology,54(6),1063-1070。 | 20. | Russell, J. A.、Carroll, J. M.(1999)。On the bipolarity of positive and negative affect。Psychological Bulletin,125(1),3-30。 | 21. | Preacher, Kristopher J.、Hayes, Andrew F.(2008)。Asymptotic and resampling strategies for assessing and comparing indirect effects in multiple mediator models。Behavior Research Methods,40(3),879-891。 | 會議論文1. | 陳延昇(201110)。越體感越好玩?以Kinect與Wii電玩遊戲現象為例。2011年傳播與科技研討會。台灣新竹。 延伸查詢 | 學位論文1. | Bowman, N. D.(2010)。The effect of task demand on mood repair and selective exposure to video games(博士論文)。Michigan State University,East Lansing, MI。 | 其他1. | 趙郁竹(2012)。體感無所不在,http://mag.cnyes.com/Content/20120209/A893934C89834F24B5E970838D6829E6.shtml, 2016/05/03。 | 2. | Entertainment Software Association(2012)。The report of essential facts about the computer and video game industry,http://www.theesa.com/facts/gameplayer.asp, 2012/02/12。 | 圖書論文1. | Bryant, J.、Miron, D.(2003)。Excitation-transfer theory and three-factor theory of emotion。Communication and emotion: Essays in honor of Dolf Zillmann。Mahwah, NJ:Lawrence Erlbaum Associates, Inc.。 | 2. | Zillmann, DoIf(1988)。Mood Management: Using Entertainment to Full Advantage。Communication, Social Cognition, and Affect。Hillsdale, NJ:Erlbaum。 | 3. | Bryant, J.、Davies, J.(2006)。Selective exposure processes。Psychology of entertainment。Mahwah, NJ:Erlbaum。 | 4. | Cantor, J.(1998)。Children's attraction to violent television programs。Why we watch: The attractions of violent entertainment。New York:Oxford University Press。 | 5. | Grodal, T.(2000)。Video game and the pleasures of control。Media entertainment: The psychology of its appeal。Mahwah, NJ:Erlbaum。 | 6. | Oliver, M. B.(2003)。Mood management and selective exposure。Communication and emotion: Essays in honor of Dolf Zillmann。Mahwah, NJ:Erlbaum。 | 7. | Sparks, G. G.、Sparks, C. W.(2000)。Violence, mayhem and horror。Media entertainment: The psychology of its appeal。Mahwah, NJ:Erlbaum。 | 8. | Tamborini, R.、Bowman, N. D.(2010)。Presence in video games。Immersed in media: Telepresence in everyday life。New York:Routledge。 | 9. | Vorderer, P.、Bryant, J.、Pieper, K.、Weber, R.(2006)。Playing video games as entertainment。Playing video games: Motives, responses, and consequences。Mahwah, NJ:Erlbaum。 | 10. | Weber, R.、Ritterfeld, U.、Kostygina, A.(2006)。Aggression and violence as effects of playing violent video games。Playing video games: Motives, responses, and consequences。Mahwah, NJ:Erlbaum。 | 11. | Zillmann, D.(1980)。Anatomy of suspense。The entertainment functions of television。Hillsdale, NJ:Erlbaum。 | 12. | Zillmann, D.(2000)。Mood management in the context of selective exposure theory。Communication yearbook。Thousand Oaks, CA:Sage。 | 13. | Zillmann, D.、Bryant, J.(1985)。Affect, mood, and emotion as determinants of selective exposure。Selective exposure to communication。Hillsdale, NJ:Lawrence Erlbaum。 | |
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