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題名:真實與虛擬幻境中的觀者感知研究
書刊名:雕塑研究
作者:曾鈺涓 引用關係
作者(外文):Tseng, Yu-chuan
出版日期:2016
卷期:16
頁次:頁1-47
主題關鍵詞:觀者研究數位藝術互動裝置沉浸感知Audience researchDigital artInteractive installationImmersionPerceiving
原始連結:連回原系統網址new window
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  • 被引用次數被引用次數:期刊(1) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:1
  • 共同引用共同引用:52
  • 點閱點閱:70
在數位互動藝術的作品場域中,藝術家以科技所創造視覺知覺與身體感知的空間場域,讓觀者在觀看中體會影像的符碼意義,在互動參與中,創造感知經驗並與自身的知識記憶融合產生回應;然而,透過編碼、程序、隨機與邏輯所建構的虛擬與實體空間的感知環境中,觀者是否真能接收藝術家所傳遞的科技共生體驗?是否能真實體驗創作者的創作意義,或僅是被絢麗的影像與互動的愉悅性所迷惑?該如何回應自身的記憶與知識?而具有自身運算演化的數位藝術作品,是否能夠被視為具獨立自主的主體? 以「藝術基礎研究法」(Art Based Research)作為探究觀者在互動情境中之感知過程的研究策略,研究者以個展《奇米拉的世界》為研究場域,邀請觀者進入利用擴增實境(Augmented Reality,AR)與互動控制科技所創造之奇米拉的「虛」「實」世界裡,感受虛擬感知的實境場域所創造的迷離幻境,之後透過現場觀者問卷分析探究四個問題:1.觀者與作品之間的關係。2.當觀者涉入互動情境之中,是如何進行訊息接收,融入互動氛圍?3.在進行互動參與之中,觀者如何體會與認同創作者的創作意識?4.在此互動參與中,是否覺得作品是具情感意識的個體。
Artists create physical space field with images and interactive devices to provide perception and immersing experiences. During the interactive process, audiences read the codes meaning by viewing the images, and then create perceptual experience in participation. The audiences integrate the participation experience with empirical memories to interpret the concept of artist creation. However, in the real and virtual cognition environment created by code, program, process, random and logic, do the audiences can truly comprehend the symbiotic experience which deliver by artists? Do the audiences truly understand the meaning of artist concept without be enchanted by the stunning illusion and playful interaction? How do the audience response the personal memory and knowledge during the perceiving? Do the digital art work with the ability of automation and evolution can be treated as an independent subject? The research adopts the method of Art Based Research to explore the perception process of audience in the context of the interaction. The researcher created a real and virtual world “ Chimeras’ World” with augmented reality and interactive technology. After wandering through the interactive spatial installation and theatrical space, the audience’ experience will be analyzed by complete the questionnaire with open-ended question. There are four questions: 1. The relationship of audience and art work. 2. When audience interact with the art work, how to understand and perceiving the concept of artist. 3. How audience appreciates and approves the idea of critical awareness. 4. Do the interactive art work will be regarded as the individual with emotional awareness.
期刊論文
1.何文玲(20111200)。藝術與設計實務研究相關概念之分析。藝術研究期刊,7,27-57。new window  延伸查詢new window
2.邱誌勇(20120700)。填補空隙:論新媒體藝術作品中觀者的位置。傳播研究與實踐,2(2),101-138。new window  延伸查詢new window
3.Scott, Susie、Hinton-Smith, Tamsin、Härmä, Vuokko、Broome, Karl(2013)。Goffinan in the Gallery: interactive art and visitor shyness。Symbolic Interaction,36(4),417-438。  new window
4.呂佩怡(20110700)。「新類型公共藝術」的轉譯與在地變異。藝術觀點,47,76-86。  延伸查詢new window
5.劉婉珍(20080700)。觀眾研究與博物館的營運發展。博物館學季刊,22(3),21-37。new window  延伸查詢new window
會議論文
1.Mytilinaiou, Sofia、Cham, Karen、Hutchison, Chris(2011)。Experience Design, Interactive Art Environments and the Sense of Becoming。2011 IEEE International Symposium on Mixed and Augmented Reality--Arts, Media, and Humanities。Piscataway:IEEE。  new window
學位論文
1.曾鈺涓(2010)。當代數位互動藝術之特質(博士論文)。國立交通大學。new window  延伸查詢new window
圖書
1.Krueger, Myron W.(1991)。Artificial Reality。Addison-Wesley。  new window
2.Goffman, Erving、徐江敏、李姚軍(2011)。日常生活中的自我表演。桂冠。  延伸查詢new window
3.曾鈺涓(2014)。奇米拉的世界:曾鈺涓個展。臺北:財團法人數位藝術基金會。  延伸查詢new window
4.Blum, Andrew、周念縈(2013)。網路到底在哪裡?。臺北:大塊文化。  延伸查詢new window
5.Jung, Carl Gustav、鴻鈞(1990)。榮格分析心理學--集體無意識。臺北:結構群文化事業有限公司。  延伸查詢new window
6.Druckrey, Timothy(1966)。Electronic Culture: technology and visual representation。New York:Aperture。  new window
7.Sullivan, Graeme(2004)。Art Practice as Research: inquiry in the visual arts。Thousand Oaks:Sage。  new window
8.Williams, Raymond(1975)。Keywords: a vocabulary of culture and society。London:Harper Collins。  new window
9.Lacy, Suzanne、吳瑪悧(2004)。量繪形貌:新類型公共藝術。遠流。  延伸查詢new window
10.McNiff, Shaun、吳明富(2006)。藝術治療硏究法:以藝術為基礎的硏究法。臺北:五南。  延伸查詢new window
11.Manovich, Lev(2002)。The Language of New Media。Cambridge, Massachusetts:MIT Press。  new window
其他
1.(2014)。三上晴子〈符碼的慾望〉作品介紹,http://fantasy.ntmofa.gov.tw/seikomikaini.html, 2016/07/24。  延伸查詢new window
2.《非相•非非相--張恬君創作展》展覽說明文,http://old.arttime.com.tw/exhibition/gallery/changtj/changtj_1.htm, 2014/01/30。  延伸查詢new window
3.原生雲Protocell Cloud,http://digitalartfestival.tw/dafl2/national6.html, 2016/07/24。  new window
4.張慧慧。第二自然--在科技反撲之前奮力保留的溫度,http://www.mottimes.com/cht/article_detail.php?serial=378&type=l, 2016/07/25。  延伸查詢new window
5.資訊轉化後的身體影像--專訪三上晴子的作品〈符碼的慾望〉,http://www.digiarts.org.tw/chinese/InterView_Content.aspx?n=3D262D328D191157&s=0FFA45AEBD516BF4&t=&tn=>, 2016/07/24。  延伸查詢new window
6.Gianetti, Claudia。Endo-Aesthetics,http://www.medienkunstnetz.de/themes/aesthetics_of_the_digital/endo-aestiietics/l/, 2016/07/28。  new window
7.Legrady, George。Interface Metaphors and New Narratives in Interactive Media,http://oldcda.design.ucla.edu/faculty/legrady/InterfaceMetaphors.html, 2016/07/08。  new window
8.Sakaae, Itsuo。An Invitation to Interactive Art,http://www.iamas.ac.jp/interaction/i97/chief_Sakane.html, 2002/11/14。  new window
圖書論文
1.Daniels, Dieter、陳靜文(2004)。互動性的策略。漫遊者:2004國際數位藝術大展。臺中:國立臺灣美術館。  延伸查詢new window
2.Burnham, Jack(1970)。The Aesthetics of Intelligent Systems。On the Future of Art。New York:Viking Press。  new window
 
 
 
 
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