Artists create physical space field with images and interactive devices to provide perception and immersing experiences. During the interactive process, audiences read the codes meaning by viewing the images, and then create perceptual experience in participation. The audiences integrate the participation experience with empirical memories to interpret the concept of artist creation. However, in the real and virtual cognition environment created by code, program, process, random and logic, do the audiences can truly comprehend the symbiotic experience which deliver by artists? Do the audiences truly understand the meaning of artist concept without be enchanted by the stunning illusion and playful interaction? How do the audience response the personal memory and knowledge during the perceiving? Do the digital art work with the ability of automation and evolution can be treated as an independent subject? The research adopts the method of Art Based Research to explore the perception process of audience in the context of the interaction. The researcher created a real and virtual world “ Chimeras’ World” with augmented reality and interactive technology. After wandering through the interactive spatial installation and theatrical space, the audience’ experience will be analyzed by complete the questionnaire with open-ended question. There are four questions: 1. The relationship of audience and art work. 2. When audience interact with the art work, how to understand and perceiving the concept of artist. 3. How audience appreciates and approves the idea of critical awareness. 4. Do the interactive art work will be regarded as the individual with emotional awareness.