| 期刊論文1. | Hakkennes, S.、Keating, J. L.(2005)。Constraint-induced movement therapy following stroke: A systematic review of randomised controlled trials。Australian Journal of Physiotherapy,51,221-231。 ![](/gs32/thssjcncl/image/nclsfx.gif) ![new window](/gs32/images/newin.png) | 2. | 楊惠甄(20000200)。遊戲治療在特殊教育之應用。國小特殊教育,28,49-51。 延伸查詢![new window](/gs32/images/newin.png) | 3. | Tatla, S. K.、Sauve, K.、Jarus, T.、Virji-Babul, N.、Holsti, L.(2014)。The effects of motivating interventions on rehabilitation outcomes in children and youth with acquired brain injuries: A systematic review。Brain Inj.,28(8),1022-1035。 ![](/gs32/thssjcncl/image/nclsfx.gif) ![new window](/gs32/images/newin.png) | 4. | Sucar, L. E.、Orihuela-Espina, F.、Velazquez, R. L.、Reinkensmeyer, D. J.、Leder, R.、Hemandez-Franco, J.(2014)。Gesture therapy: an upper limb virtual reality-based motor rehabilitation platform。IEEE Trans Neural Syst Rehabil Eng.,22(3),634-643。 ![](/gs32/thssjcncl/image/nclsfx.gif) ![new window](/gs32/images/newin.png) | 會議論文1. | Paras, B.、Bizzocchi, J.(2005)。Game, motivation, and effect learning: An integrated model for educational game design。Eighth IEEE International Conference 2005,1-5。 ![](/gs32/thssjcncl/image/nclsfx.gif) ![new window](/gs32/images/newin.png) | 學位論文1. | Federoff, M. A.(2002)。Heuristics and usability guidelines for the creation and evaluation of fun in video games(碩士論文)。Indiana University。 ![](/gs32/thssjcncl/image/nclsfx.gif) ![new window](/gs32/images/newin.png) | 圖書1. | Case-Smith, J.、O'Brien, J. C.(2010)。Occupational therapy for children。St. Louis, MO。 ![](/gs32/thssjcncl/image/nclsfx.gif) ![new window](/gs32/images/newin.png) | |