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題名:角色扮演行動遊戲在國小校園學習環境的應用經驗
書刊名:教育研究月刊
作者:陳志鴻 引用關係
作者(外文):Chen, Chih-hung
出版日期:2017
卷期:282
頁次:頁59-73
主題關鍵詞:行動遊戲式學習行動學習角色扮演數位遊戲式學習Mobile game-based learningMobile learningRole playDigital game-based learning
原始連結:連回原系統網址new window
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  • 點閱點閱:2
期刊論文
1.Chu, H. C.(2014)。Potential negative effects of mobile learning on students' learning achievement and cognitive load: a format assessment perspective。Journal of Educational Technology & Society,17(1),332-344。  new window
2.Hwang, G.-J.、Tsai, C.-C.、Yang, Stephen J. H.(2008)。Criteria, strategies and research issues of context-aware ubiquitous learning。Journal of Educational Technology & Society,11(2),81-91。  new window
3.Charsky, D.、Ressler, William(2011)。"Games are made for fun": Lessons on the effects of concept maps in the classroom use of computer games。Computers & Education,56(3),604-615。  new window
4.Akcaoglu, M.(2014)。Learning problem-solving through making games at the game design and learning summer program。Educational Technology Research and Development,62(5),583-600。  new window
5.Ardito, C.、Lanzilotti, R.、Costabile, M. F.、Desolda, G.(2013)。Integrating traditional learning and games on large displays: An experimental study。Educational Technology & Society,16(1),44-56。  new window
6.Barzilai, S.、Blau, I.(2014)。Scaffolding game-based learning: Impact on learning achievements, perceived learning, and game experiences。Computers & Education,70,65-79。  new window
7.Cakici, Y.、Bayir, E.(2012)。Developing children's views of the nature of science through role play。International Journal of Science Education,34(7),1075-1091。  new window
8.Chen, C. H.、Hwang, G. J.(2017)。Effects of team competition-based ubiquitous gaming approach on students' interactive patterns, collective efficacy and awareness of collaboration and communication。Educational Technology & Society,20(1),87-98。  new window
9.Chen, C. H.、Liu, G. Z.、Hwang, G. J.(2016)。Interaction between gaming and multistage guiding strategies on students' field trip mobile learning performance and motivation。British Journal of Educational Technology,47(6),1032-1050。  new window
10.Gilliam, M.、Jagoda, P.、Fabiyi, C.、Lyman, P.、Wilson, C.、Hill, B.、Bouris, A.(2017)。Alternate reality games as an informal learning tool for generating STEM engagement among underrepresented youth: A qualitative evaluation of the source。Journal of Science Education and Technology,26(3),295-308。  new window
11.Hoffman, B.、Nadelson, L.(2010)。Motivational engagement and video gaming: A mixed methods study。Educational Technology Research and Development,58(3),245-270。  new window
12.Hwang, G. J.、Chang, H. F.(2011)。A formative assessment-based mobile learning approach to improving the learning attitudes and achievements of students。Computers & Education,56(4),1023-1031。  new window
13.Kiili, K.(2006)。Evaluations of an experiential gaming model。Human Technology: An Interdisciplinary Journal on Humans in ICT Environments,2(2),187-201。  new window
14.Kim, H. J.、Lee, J. M.、Rha, J. Y.(2017)。Understanding the role of user resistance on mobile learning usage among university students。Computers & Education,113,108-118。  new window
15.Lee, H.、Parsons, D.、Kwon, G.、Kim, J.、Petrova, K.、Jeong, E.、Ryu, H.(2016)。Cooperation begins: Encouraging critical thinking skills through cooperative reciprocity using a mobile learning game。Computers & Education,97,97-115。  new window
16.Looi, C. K.、Sun, D.、Xie, W.(2015)。Exploring students' progression in an inquiry science curriculum enabled by mobile learning。IEEE Transactions on Learning Technologies,8(1),43-54。  new window
17.Papadopoulou, M.(2012)。The ecology of role play: Intentionality and cultural evolution。British Educational Research Journal,38(4),575-592。  new window
18.Reeves, J. L.、Gunter, G. A.、Lacey, C.(2017)。Mobile learning in pre-kindergarten: Using student feedback to inform practice。Educational Technology & Society,20(1),37-44。  new window
19.Russell, C.、Shepherd, J.(2010)。Online Role-play Environments for Higher Education。British Journal of Educational Technology,41(6),992-1002。  new window
20.Simpson, J. M.、Elias, V. L.(2011)。Choices and chances: The sociology role-playing game--The sociological imagination in practice。Teaching Sociology,39(1),42-56。  new window
21.Stillman, G.、Alison, J.、Croker, F.、Tonkin, C.、White, B.(1998)。Situated learning as a model for the design of an interactive multimedia program on medication administration for nurses。Innovations in Education and Training International,35(4),329-336。  new window
22.Whitton, N.、Jones, R.、Wilson, S.、Whitton, P.(2014)。Alternate reality games as learning environments for student induction。Interactive Learning Environments,22(3),243-252。  new window
23.Wishart, J. M.、Oades, C. E.、Morris, M.(2007)。Using online role play to teach internet safety awareness。Computers & Education,48(3),460-473。  new window
24.Zacharia, Z. C.、Lazaridou, C.、Avraamidou, L.(2016)。The use of mobile devices as means of data collection in supporting elementary school students' conceptual understanding about plants。International Journal of Science Education,38(4),596-620。  new window
25.Keller, John M.(1987)。Strategies for stimulating the motivation to learn。Performance and Instruction,26(8),1-7。  new window
26.Hwang, G.-J.、Tsai, C.-C.(2011)。Research trends in mobile and ubiquitous learning: A review of publications in selected journals from 2001 to 2010。British Journal of Educational Technology,42(4),E65-E70。  new window
27.Hwang, G.-J.、Chiu, L.-Y.、Chen, C.-H.(2015)。A contextual game-based learning approach to improving students' inquiry-based learning performance in social studies courses。Computers & Education,81,13-25。  new window
28.Malone, Thomas W.(1981)。Toward a theory of intrinsically motivating instruction。Cognitive Science,5(4),333-369。  new window
29.Hwang, Gwo-Jen、Chen, Chih-Hung(2017)。Influences of an inquiry-based ubiquitous gaming design on students' learning achievements, motivation, behavioral patterns, and tendency towards critical thinking and problem solving。British Journal of Educational Technology,48(4),950-971。  new window
圖書
1.Csikszentmihalyi, M.(1991)。Flow: The psychology of optimal experience。New York, NY:Harper Perennial。  new window
2.Keller, J. M.(2010)。Motivational design for learning and performance。Springer。  new window
3.Prensky, M.(2007)。Digital game-based teaming。New York, NY:McGraw-Hill。  new window
 
 
 
 
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