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題名:歷史文化學習之數位體感遊戲開發與成效評估
書刊名:數位學習科技期刊
作者:林昱廷林長信 引用關係施如齡 引用關係曾家俊
作者(外文):Lin, Yu-tingLin, Chang-hsinShih, Ju-lingTseng, Chia-chun
出版日期:2017
卷期:9:4
頁次:頁109-131
主題關鍵詞:GNS遊戲理論遊戲式學習體感遊戲GNS game theoryGame-based learningKinetic game
原始連結:連回原系統網址new window
相關次數:
  • 被引用次數被引用次數:期刊(4) 博士論文(1) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:4
  • 共同引用共同引用:0
  • 點閱點閱:3
期刊論文
1.游光昭、蕭顯勝、蔡福興(20060600)。運用線上角色扮演遊戲支援網路學習的研究。資訊科學應用期刊,2(1),119-128。  延伸查詢new window
2.Barab, S. A.、Scott, B.、Siyahhan, S.、Goldstone, R.、Ingram-Goble, A.、Zuiker, S. J.、Warren, S.(2009)。Transformational play as a curricular scaffold: Using videogames to support science education。Journal of Science Education and Technology,18(4),305-320。  new window
3.Garris, R.、Ahlers, R.、Driskell, J. E.(2002)。Games, Motivation, and Learning: A Research and Practice Model。Simulation & Gaming: An Interdisciplinary Journal of Theory, Practice and Research,33(4),441-467。  new window
4.Chang, C.-Y.、Chien, Y.-T.、Chiang, C.-Y.、Lin, M.-C.、Lai, H.-C.(2013)。Embodying gesture-based multimedia to improve learning。British Journal of Educational Technology,44(1),E5-E9。  new window
5.Ayala, N. A. R.、Mendívil, E. G.、Salinas, P.、Rios, H.(2013)。Kinesthetic learning applied to mathematics using kinect。Procedia Computer Science,25,131-135。  new window
6.Boutsika, E.(2014)。Kinect in education; A proposal for children with autism。Procedia Computer Science,27,123-129。  new window
7.Hou, H.-T.、Li, M.-C.(2014)。Evaluating multiple aspects of a digital educational problem-solving-based adventure game。Computers in Human Behavior,30,29-38。  new window
8.Hsiao, H.-S.、Chen, J.-C.(2016)。Using a gesture interactive game-based learning approach to improve preschool children's learning performance and motor skills。Computers & Education,95,151-162。  new window
9.Lin, C.-H.、Shih, J.-L.。Analysing group dynamics of a digital game-based adventure education course。Journal of Educational Technology & Society。  new window
10.Mortara, Michela、Catalano, Chiara Eva、Bellotti, Francesco、Fiucci, Giusy、Houry-Panchetti, Minica、Petridis, Panagiotis(2014)。Learning cultural heritage by serious games。Journal of Cultural Heritage,15(3),318-325。  new window
11.Pedraza-Hueso, M.、Martín-Calzón, S.、Díaz-Pernas, F. J.、Martínez-Zarzuela, M.(2015)。Rehabilitation using kinect-based games and virtual reality。Procedia Computer Science,75,161-168。  new window
12.Shih, J.-L.、Jheng, S.-C.、Tseng, J.-J.(2015)。A simulated learning environment of history games for enhancing players' cultural awareness。Interactive Learning Environments,23(2),191-211。  new window
13.Tsai, C. H.、Yen, J. C.(2013)。The development and evaluation of a Kinect sensor assisted learning system on the spatial visualization skills。Procedia: Social and Behavioral Sciences,103,991-998。  new window
學位論文
1.王薏涵(2013)。以多元文化觀點敘事結構設計數位歷史遊戲(碩士論文)。國立臺南大學,臺南市。  延伸查詢new window
2.林勇呈(2016)。體感式3D國術學習系統之開發與測試(碩士論文)。國立臺南大學,臺南市。  延伸查詢new window
3.鄭舜謙(2013)。3D角色扮演數位史地遊戲之模擬性沉浸設計(碩士論文)。國立臺南大學,臺南市。  延伸查詢new window
圖書
1.Csíkszentmihályi, Mihály(1975)。Beyond boredom and anxiety。San Francisco, CA:Jossey-Bass。  new window
2.施達樂(2008)。小貓。臺北:明日工作室。  延伸查詢new window
其他
1.Edwards, R.(2001)。GNS and other matters of role-playing theory,http://www.indie-rpgs.com/articles/1/。  new window
2.Microsoft(2012)。Kinect star wars,http://support.xbox.com/zh-TW/games/game-titles/kinect-star-wars-info。  new window
3.Ubisoft(2014)。Shape up,https://www.ubisoft.com/en-us/game/shape-up/。  new window
4.Warnerbros(2012)。Harry Potter for Kinect,https://www.warnerbros.co.uk/games/harry-potter-kinect。  new window
 
 
 
 
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