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題名:擴增實境繪本資料庫之建置與應用
書刊名:國家圖書館館刊
作者:林麗娟 引用關係李正吉賴彥銘
作者(外文):ChanLin, Lih-juanLee, Cheng-chiLai, Yan-ming
出版日期:2017
卷期:106:1
頁次:頁83-110
主題關鍵詞:擴增實境電子閱讀電子繪本兒童閱讀行動閱讀圓夢繪本花園Augmented realityElectronic readingElectronic picture booksChildren readingMobile readingPicture Book Database of NLPI
原始連結:連回原系統網址new window
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  • 被引用次數被引用次數:期刊(1) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:1
  • 共同引用共同引用:0
  • 點閱點閱:64
擴增實境科技(augmented reality, AR)之發展以及其教育與訓練的應用受到各界的重視。以視覺為本的呈現形式,提供具有價值之擴增資訊,讓人們思考與分析資源內容。將擴增實境科技運用於電子繪本的閱讀,能夠提供兒童直覺化的視覺接收模式。兒童能夠與擴增實境物件互動,進而享受電子繪本閱讀的樂趣。基於這個目的,本計畫的目的以國立公共資訊圖書館之圓夢繪本花園故事為題材,建置擴增實境介面,讓兒童能夠藉由行動載具掃描圖像而取得故事內容。本文論述擴增實境科技與兒童繪本閱讀推廣之相關文獻、擴增實境繪本資料庫開發過程。除了開發之外,本計畫亦結合公共圖書館之現場推廣蒐集家長之反應意見。提供未來擴增繪本閱讀推廣之建議。
The development of augmented reality (AR) technologies and their applications in education and training have caught much attention in many fields. Visual-based presentation of AR provides the valuable augmented information to encourage thinking and analyzing. Applied in electronic picture books, AR permits intuitive interactions for perceiving visual contents in the stories. With the AR interface, children can interact with the AR object and gain enjoyment from the electronic reading experiences. Towards this aim, the project explores mobile augmented reality applied in electronic picture books. Electronic stories in Picture Book Database from National Library of Public Information are used as reading contents. Children are provided with an intuitive access to e-stories by scanning images with their mobile devices. The paper reviews related literature for the development of augmented reality and its application for promoting children reading. In addition to developmental effort, the use of the system was actually applied at public libraries. Parents' reactions were gathered for further analysis. Suggestions for future implementation were summarized.
期刊論文
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2.Schiefele, U.、Schaffner, E.、Möller, J.、Wigfield, A.(2012)。Dimensions of reading motivation and their relation to reading behavior and competence。Reading Research Quarterly,47(4),427-463。  new window
3.Chiang, T. H. C.、Yang, S. J. H.、Hwang, G.-J.(2014)。An augmented reality-based mobile learning system to improve students' learning achievements and motivations in natural science inquiry activities。Journal of Educational Technology & Society,17(4),352-365。  new window
4.Ronimus, M.、Kujala, J.、Tolvanen, A.、Lyytinen, H.(2014)。Children's engagement during digital game-based learning of reading: The effects of time, rewards, and challenge。Computers & Education,71,237-246。  new window
5.Barraza Castillo, R. I.、Cruz Sánchez, V. G.、Vergara Villegas, O. O.(2015)。A pilot study on the use of mobile augmented reality for interactive experimentation in quadratic equations。Mathematical Problems in Engineering,2015,1-13。  new window
6.Blanch, N.、Forsythe, L. C.、Van Allen, J. H.、Roberts, S. K.(2017)。Reigniting writers: Using the literacy block with elementary students to support authentic writing experiences。Childhood Education,93(1),48-57。  new window
7.Boyadjian, A.(2014)。Augmented library。Library Journal,139(15),30-31。  new window
8.Cheng, K. H.(2017)。Exploring parents' conceptions of augmented reality learning and approaches to learning by augmented reality with their children。Journal of Educational Computing Research,55(6),820-843。  new window
9.Cheng, K.-H.、Tsai, C.-C.(2014)。Children and parents' reading of an augmented reality picture book: Analyses of behavioral patterns and cognitive attainment。Computers & Education,72,302-312。  new window
10.Ciampa, K.(2016)。Motivating grade 1 children to read: Exploring the role of choice, curiosity, and challenge in mobile ebooks。Reading Psychology,37(5),665-705。  new window
11.De Naeghel, J.、Van Keer, H.、Vansteenkiste, M.、Haerens, L.、Aelterman, N.(2016)。Promoting elementary school students' autonomous reading motivation: Effects of a teacher professional development workshop。The Journal of Educational Research,109(3),232-252。  new window
12.Garcia-Sanchez, J. C.(2017)。Augmenting reality in books: A tool for enhancing reading skills in Mexico。Publishing Research Quarterly,33(1),19-27。  new window
13.Gottfried, A. W.、Schlackman, J.、Gottfried, A. E.、Boutin-Martinez, A. S.(2015)。Parental provision of early literacy environment as related to reading and educational outcomes across the academic lifespan。Parenting,15(1),24-38。  new window
14.Hancock, R.(2016)。Bookstart Corner: Promoting family literacy。Community Practitioner,89(1),18-19。  new window
15.Hanus, M. D.、Fox, J.(2015)。Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance。Computers & Education,80,152-161。  new window
16.Hochman, J.(2016)。Response: Reading and reflection: Educators in dialogue with reflective teacher narratives。Philosophy of Education Archive,2015,149-151。  new window
17.Huang, H.-C.、Tsai, Y.-H.、Huang, S.-H.(2015)。The relevant factors in promoting reading activities in elementary schools。International Journal of Evaluation and Research in Education,4(2),62-70。  new window
18.Huang, T.-C.、Shu, Y.、Yeh, T.-C.、Zeng, P.-Y.(2016)。Get lost in the library?: An innovative application of augmented reality and indoor positioning technologies。The Electronic Library,34(1),99-115。  new window
19.Ke, F.(2016)。Designing and integrating purposeful learning in game play: A systematic review。Educational Technology Research and Development,64(2),219-244。  new window
20.Lee, K.(2012)。Augmented reality in education and training。TechTrends,56(2),13-21。  new window
21.(2016)。Libraries & the changing scholarly environment: Data visualization。Library Journal。  new window
22.Mohamad, A. J.、Lakulu, M.、Samsudin, K.(2016)。The development of mobile application for kindergarten early reading: Challenges and opportunities。Journal of Engineering and Applied Sciences,100(3),380-383。  new window
23.Yilmaz, R. M.(2016)。Educational magic toys developed with augmented reality technology for early childhood education。Computers in Human Behavior,54,240-248。  new window
24.Yilmaz, R. M.、Kucuk, S.、Goktas, Y.(2016)。Are augmented reality picture books magic or real for preschool children aged five to six?。British Journal of Educational Technology,48(3),824-841。  new window
25.Zapata, A.、Van Horn, S.(2017)。"Because I'm smooth": Material intra-actions and text productions among Young Latino Picture Book makers。Research in the Teaching of English,51(3),290。  new window
26.Unsworth, N.、McMillan, B. D.(2013)。Mind wandering and reading comprehension: Examining the roles of working memory capacity, interest, motivation, and topic experience。Journal of Experimental Psychology: Learning, Memory, and Cognition,39(3),832-842。  new window
27.Ross, K.、Pye, R. E.、Randell, J.(2016)。Reading touch screen storybooks with mothers negatively affects 7-year-old readers' comprehension but enriches emotional engagement。Frontiers in Psychology,16(7),1728。  new window
會議論文
1.Al-Ali, H.、Bazzaza, M. W.、Zemerly, M. J.、Ng, J. W.(2016)。MyVision AIR: An augmented interactive reality book mobile application。The 2016 IEEE Global Engineering Education Conference。  new window
2.Mota, J. M.、Ruiz-Rube, I.、Dodero, J. M.、Figueiredo, M.(2016)。Visual environment for designing interactive learning scenarios with augmented reality。Algarve。  new window
3.Phipps, L.、Alvarez, V.、de Freitas, S.、Wong, K.、Pettit, J.(2016)。Conserv-ar: A virtual and augmented reality mobile game to enhance students' awareness of wildlife conservation in western Australia。The 15th World Conference on Mobile and Contextual Learning。Sydney。  new window
學位論文
1.Wright, K.(2015)。Should literacy coordinators be purchasing e‐books rather than traditional books to improve children's attitude towards reading?(碩士論文)。University of Worcester,Henwick Grove, Worcester。  new window
圖書
1.Arizpe, E.、Styles, M.(2015)。Children reading picturebooks: Interpreting visual texts。London:Routledge。  new window
2.Bryant, P.(2017)。Perception and understanding in young children: An experimental approach。London:Routledge。  new window
3.West, M.、Ei, C. H.(2014)。Reading in the mobile era: A study of mobile reading in developing countries。Paris:UNESCO。  new window
4.Selden, R.(2016)。Practising theory and reading literature: An introduction。London:Routledge。  new window
其他
1.Ghoting, S. N.,Martin-Díaz, P.(2013)。Storytimes for everyone!: Developing young children's language and literacy,http://www.alaeditions.org/webextra-storytimes-everyone。  new window
2.Los Angeles Public Library(2013)。Archive LAPL App,http://www.lapl.org/archive-lapl-app。  new window
圖書論文
1.Dunleavy, M.、Dede, C.(2014)。Augmented reality teaching and learning。Handbook of research on educational communications and technology。Springer。  new window
2.Bahreman, V.、Chang, M.、Amistad, I.、Garn, K.(2016)。Design and implementation of self-regulated learning achievement: Attracting students to perform more practice with educational mobile apps。State-of-the-art and future directions of smart learning。Springer。  new window
3.Burnett, C.(2017)。Reading the future: the contribution of literacy studies to debates on reading and reading engagement for primary-aged children。Improving Reading and Reading Engagement in the 21st Century。Springer。  new window
4.Lee, H.、Chung, N.、Jung, T.(2015)。Examining the cultural differences in acceptance of mobile augmented reality: Comparison of South Korea and Ireland。Information and communication technologies in tourism 2015。Lugano:Springer。  new window
5.Tobias, S.、Fletcher, J. D.、Bediou, B.、Wind, A. P.、Chen, Fei(2014)。Multimedia learning from games。The Cambridge Handbook of Multimedia Learning。New York, NY:Cambridge University Press。  new window
6.Wolf, M.、Gottwald, S.、Breazeal, C.、Galyean, T.、Morris, R.(2017)。"I hold your foot": Lessons from the reading brain for addressing the challenge of global literacy。Children and Sustainable Development。Cham:Springer。  new window
 
 
 
 
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