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題名:基於雙層次測驗為基礎之行動遊戲學習模式對學生學習動機與心流經驗的影響
書刊名:教育科技與學習
作者:朱蕙君陳君銘廖至仁
作者(外文):Chu, Hui-chunChen, Jun-mingLiao, Jih-ren
出版日期:2017
卷期:5:1
頁次:頁59-82
主題關鍵詞:雙層次測驗遊戲式學習行動學習心智工具岩石與礦物Two-tier testGame-based learningMobile learningMindtoolsRock and mineral
原始連結:連回原系統網址new window
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  • 點閱點閱:5
期刊論文
1.Tsai, C.-C.、Chou, C.(2002)。Diagnosing students' alternative conceptions in science。Journal of Computer Assisted Learning,18(2),157-165。  new window
2.Chu, Hui-Chun、Hwang, Gwo-Jen、Tsai, Chin-Chung、Tseng, Judy C. R.(2010)。A two-tier test approach to developing location-aware mobile learning systems for natural science courses。Computers & Education,55(4),1618-1627。  new window
3.Green, C. S.、Bavelier, D.(2006)。Effect of action video games on the spatial distribution of visuospatial attention。Journal of Experimental Psychology: Human Perception and Performance,32(6),1465-1478。  new window
4.Vos, Nienke、Van der Meijden, Henny、Denessen, Eddie(2011)。Effects of constructing versus playing an educational game on student motivation and deep learning strategy use。Computers & Education,56(1),127-137。  new window
5.Hwang, G.-J.、Tsai, C.-C.、Yang, Stephen J. H.(2008)。Criteria, strategies and research issues of context-aware ubiquitous learning。Journal of Educational Technology & Society,11(2),81-91。  new window
6.Tsai, F.-H.、Tsai, C.-C.、Lin, K.-Y.(2015)。The evaluation of different gaming modes and feedback types on game-based formative assessment in an online learning environment。Computers and Education,81,259-269。  new window
7.Barendregt, Wolmet、Bekker, Tilde M.(2011)。The influence of the level of free-choice learning activities on the use of an educational computer game。Computers & Education,56(1),80-90。  new window
8.Odom, Arthur Louis、Barrow, Lloyd H.(1995)。Development and application of a two-tier diagnostic test measuring college biology students' understanding of diffusion and osmosis after a course of instruction。Journal of Research in Science Teaching,32(1),45-61。  new window
9.Yang, Ya-Ting Carolyn、Chang, Chao-Hsiang(2013)。Empowering students through digital game authorship: Enhancing concentration, critical thinking, and academic achievement。Computers and Education,68,334-344。  new window
10.Furió, D.、González-Gancedo, S.、Juan, M.-C.、Seguí, I.、Rando, N.(2013)。Evaluation of learning outcomes using an educational iPhone game vs. traditional game。Computers and Education,64,1-23。  new window
11.Charsky, D.、Ressler, William(2011)。"Games are made for fun": Lessons on the effects of concept maps in the classroom use of computer games。Computers & Education,56(3),604-615。  new window
12.Hamari, Juho、Shernoff, David J.、Rowe, Elizabeth、Coller, Brianno、Asbell-Clarke, Jodi、Edwards, Teon(2016)。Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning。Computers in Human Behavior,54,170-179。  new window
13.Meluso, A.、Zheng, M.、Spires, H. A.、Lester, J.(2012)。Enhancing 5th graders' science content knowledge and self-efficacy through game-based learning。Computers & Education,59(2),497-504。  new window
14.Maier, U.、Wolf, N.、Randler, C.(2016)。Effects of a computer-assisted formative assessment intervention based on multiple-tier diagnostic items and different feedback types。Computers & Education,95,85-98。  new window
15.Arnab, S.、Lim, T.、Carvalho, M. B.、Bellotti, F.、Freitas, S.、Louchart, S.、De Gloria, A.(2015)。Mapping learning and game mechanics for serious games analysis。British Journal of Educational Technology,46(2),391-411。  new window
16.Bayrak, B. K.(2013)。Using Two-Tier Test to Identify Primary Students' Conceptual Understanding and Alternative Conceptions in Acid Base。Online Submission,3(2),19-26。  new window
17.Chen, C. H.、Liu, G. Z.、Hwang, G. J.(2015)。Interaction between gaming and multistage guiding strategies on students' field trip mobile learning performance and motivation。British Journal of Educational Technology。  new window
18.Adodo, S. O.(2013)。Effects of Two-Tier Multiple Choice Diagnostic Assessment Items on Students' Learning Outcome in Basic Science Technology (BST)。Academic Journal of Interdisciplinary Studies,2(2),201。  new window
19.Chu, H. C.、Chang, S. C.(2014)。Developing an educational computer game for migratory bird identification based on a two-tier test approach。Educational Technology Research and Development,62(2),147-161。  new window
20.Chu, H. C.、Chen, J. M.、Yang, K. H.、Lin, C. W.(2016)。Development and application of a repertory grid-oriented knowledge construction augmented reality learning system for context-aware ubiquitous learning。International Journal of Mobile Learning and Organisation,10(1/2),40-60。  new window
21.Haslam, F.、Treagust, D. F.(1987)。Diagnosing secondary students' misconceptions of photosynthesis and respiration in plants using a two-tier multiple choice instrument。Journal of Biological Education,21(3),203-211。  new window
22.Hsiao, H. S.、Chen, J. C.(2016)。Using a gesture interactive game-based learning approach to improve preschool children's learning performance and motor skills。Computers & Education,95,151-162。  new window
23.Hsieh, Y. H.、Lin, Y. C.、Hou, H. T.(2016)。Exploring the role of flow experience, learning performance and potential behavior clusters in elementary students' gamebased learning。Interactive Learning Environments,24(1),178-193。  new window
24.Hwang, G. J.、Tsai, C. C.、Chu, H. C.、Kinshuk, K.、Chen, C. Y.(2012)。A contextaware ubiquitous learning approach to conducting scientific inquiry activities in a science park。Australasian Journal of Educational Technology,28(5),931-947。  new window
25.Huang, Y. M.、Chiu, P. S.(2015)。The effectiveness of a meaningful learning-based evaluation model for context‐aware mobile learning。British Journal of Educational Technology,46(2),437-447。  new window
26.Hwang, G. J.、Wu, C. H.、Kuo, F. R.(2013)。Effects of touch technology-based concept mapping on students' learning attitudes and perceptions。Educational Technology & Society,16(3),274-285。  new window
27.Kanli, U.(2015)。Using a two-tier test to analyse students' and teachers' alternative concepts in astronomy。Science Education International,26(2),148-165。  new window
28.Kuo, Y. C.、Chu, H. C.、Huang, C. H.(2015)。A Learning Style-based Grouping Collaborative Learning Approach to Improve EFL Students' Performance in English Courses。Educational Technology & Society,18(2),284-298。  new window
29.Lin, Y. C.、Yang, D. C.、Li, M. N.(2016)。Diagnosing Students' Misconceptions in Number Sense via a Web-Based Two-Tier Test。Eurasia Journal of Mathematics, Science & Technology Education,12(1),41-55。  new window
30.Noguera, J. M.、Jimenez, J. J.、Osuna-Perez, M. C.(2013)。Development and evaluation of a 3D mobile application for learning manual therapy in the physiotherapy laboratory。Computers & Education,69,96-108。  new window
31.Shih, J. L.、Shih, B. J.、Shih, C. C.、Su, H. Y.、Chuang, C. W.(2010)。The influence of collaboration styles to children's cognitive performance in digital problem-solving game "William Adventure": A comparative case study。Computers & Education,55(3),982-993。  new window
32.Su, C. H.、Cheng, C. H.(2015)。A mobile gamification learning system for improving the learning motivation and achievements。Journal of Computer Assisted Learning,31(3),268-286。  new window
33.Sung, H. Y.、Hwang, G. J.、Chang, Y. C.(2016)。Development of a mobile learning system based on a collaborative problem-posing strategy。Interactive Learning Environments,24(3),456-471。  new window
34.Yang, T. C.、Chen, S. Y.、Hwang, G. J.(2015)。The influences of a two-tier test strategy on student learning: A lag sequential analysis approach。Computers & Education,82,366-377。  new window
35.Yang, T. C.、Hwang, G. J.、Yang, S. J. H.、Hwang, G. H.(2015)。A Two-Tier Test-based Approach to Improving Students' Computer-Programming Skills in a Web-Based Learning Environment。Journal of Educational Technology & Society,18(1),198-210。  new window
36.Hwang, G.-J.、Chiu, L.-Y.、Chen, C.-H.(2015)。A contextual game-based learning approach to improving students' inquiry-based learning performance in social studies courses。Computers & Education,81,13-25。  new window
37.Pearce, J. M.、Ainley, M.、Howard, S.(2005)。The ebb and flow of online learning。Computers in Human Behavior,21(5),745-771。  new window
38.Hwang, Gwo-Jen、Yang, Li-Hsueh、Wang, Sheng-Yuan(2013)。A concept map-embedded educational computer game for improving students' learning performance in natural science courses。Computers & Education,69,121-130。  new window
會議論文
1.Chu, H. C.、Chen, J. H.(2012)。A Time Scale-based Concept Map Approach to Developing Educational Computer Games for Historical Courses。The 20th International Conference on Computers in Education,565-571。  new window
圖書
1.Kirriemuir, J.、McFarlane, A.(2004)。Literature Review in Games and Learning。Bristol:Nesta Futurelabs。  new window
2.McFarlane, A.、Sparrowhawk, A.、Heald, Y.(2002)。Report on the educational use of games: Teachers evaluating educational multimedia report。Cambridge:TEEM (Teachers evaluating educational multimedia)。  new window
3.Prensky, Marc(2001)。Digital game-based learning。McGraw-Hill。  new window
 
 
 
 
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