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題名:廣告代言人吸引力、廣告情感訴求與玩家參與線上遊戲公測意圖
書刊名:資訊管理學報
作者:徐淑如戴基峯郭怡君
作者(外文):Hsu, Shu-luTai, Jeffrey C. F.Kuo, Yi-jiun
出版日期:2018
卷期:25:2
頁次:頁219-253
主題關鍵詞:線上遊戲公測代言人吸引力廣告情感訴求Online gameOpen beta testEndorser attractivenessEmotional appeal
原始連結:連回原系統網址new window
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  • 共同引用共同引用:38
  • 點閱點閱:112
期刊論文
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24.Petty, R. E.、Wegener, D. T.(1998)。Matching versus mismatching attitude functions: Implications for scrutiny of persuasive messages。Personality and social psychology bulletin,24(3),227-240。  new window
25.Ray, M.、Wilkie, W.(1970)。Fear: The Potential of an Appeal Neglected by Marketing。Journal of Marketing,34(1),54-62。  new window
26.Petty, Richard E.、Cacioppo, John T.、Heesacker, M.(1981)。The Use of Rhetorical Questions in Persuasion: A Cognitive Response Analysis。Journal of Personality and Social Psychology,40(3),432-440。  new window
27.Duncan, Calvin P.、Nelson, James E.(1985)。Effects of humor in a radio advertising experiment。Journal of Advertising,14(2),33-64。  new window
28.Fabricatore, C.、Nussbaum, M.、Rosas, R.(2002)。Playability in Action Videogames: A Qualitative Design Model。Human-Computer Interaction,17(4),311-368。  new window
29.Karson, E. J.、Korgaonkar, P. K.(2001)。An experimental investigation of internet advertising and the elaboration likelihood model。Journal of Current Issues and Research in Advertising,23(2),53-72。  new window
30.Krugman, Herbert E.(1965)。The Impact of Television Advertising: Learning Without Involvement。Public Opinion Quarterly,29(3),349-356。  new window
31.Bauer, Raymond(1964)。The Obstinate Audience: The Influence Process from the Point of View of Social Communication。American Psychologist,19(5),319-328。  new window
32.Shavitt, S.、Swan, S.、Lowrey, T. M.、Wänke, M.(1994)。The interaction of endorser attractiveness and involvement in persuasion depends on the goal that guides message processing。Journal of Consumer Psychology,3(2),137-162。  new window
33.Eisend, Martin、Langner, Tobias(2010)。Immediate and Delayed Advertising Effects of Celebrity Endorsers' Attractiveness and Expertise。International Journal of Advertising,29(4),527-546。  new window
34.Yoo, C.、Maclnnis, D.(2005)。The brand attitude formation process of emotional and informational ads。Journal of Business Research,58(10),1397-1406。  new window
35.Greenberg, B. S.、Sherry, J.、Lachlan, K.、Lucas, K.、Holmstrom, A.(2010)。Orientations to Video Games Among Gender and Age Groups。Simulation & Gaming,41(2),238-259。  new window
36.Albers-Miller, N. D.、Stafford, M. R.(1999)。An international analysis of emotional and rational appeals in services vs goods advertising。Journal of Consumer Marketing,16(1),42-57。  new window
37.Badrinarayanan, Vishag A.、Sierra, Jeremy J.、Martin, Kinnon M.(2015)。A dual identification framework of online multiplayer video games: The case of massively multiplayer online role playing games (MMORPGs)。Journal of Business Research,68(5),1045-1052。  new window
38.Bagozzi, Richard P.(1978)。The construct validity of the affective, behavioral and cognitive components of attitude by analysis of covariance structure。Multivariate Behavioral Research,13(1),9-31。  new window
39.Davis, J.、Steury, K.、Pagulayan, R.(2005)。A survey method for assessing perceptions of a game: the consumer playtest in game design。International Journal of Computer Game Research,5(1)。  new window
40.Donnelley Marketing Inc.(1991)。Survey shows popularity of trade promotion and consumer databases。Potentials in Marketing,15,49。  new window
41.Griffith, D. A.、Chen, Q.(2004)。The Influence of Virtual Direct Experience (VDE) on On-Line Ad Message Effectiveness。Journal of Advertising,33(1),55-68。  new window
42.Hamari, J.、Keronen, L.(2017)。Why do people buy virtual goods: A meta-analysis。Computers in Human Behavior,71(1),59-69。  new window
43.Janiszewski, C.(1988)。Preconscious processing effects: The Independence of attitude formation and conscious through。Journal of Consumer Research,15(2),199-209。  new window
44.Lee, M.-C.(2009)。Understanding the behavior intention to play online games: An extension of theory of planned behaviour。Online Information Review,33(5),849-872。  new window
45.Locander, W. B.、Hermann, P. W.(1979)。The effects of self-confidence and anxiety on information seeking in consumer risk reduction。Journal of Marketing,16(2),268-274。  new window
46.Mäntymäki, M.、Salo, J.(2015)。Why do teens spend real money in virtual worlds? A consumption values and developmental psychology perspective on virtual consumption。International Journal of Information Management,35(1),124-134。  new window
47.De Pelsmacker, P.、Geuens, M.(1997)。Emotional appeals and information cues in Belgian magazine advertisements。International Journal of Advertising: The Review of Marketing Communications,16(2),123-147。  new window
48.Rigdon, E. E.(2012)。Rethinking partial least squares path modeling: In praise of simple methods。Long Range Planning,45(5/6),341-358。  new window
49.Teng, C. I.、Lo, S. K.、Wang, P. C.(2007)。How to know and choose online games: differences between current and potential players。CyberPsychology & Behavior,10(6),837-840。  new window
50.Ström, P.、Ernkvist, M.(2014)。Product and service interaction in the Chinese online game industry。Technology Innovation Management Review,4(5),6-17。  new window
51.Venkatesh, Viswanath、Davis, Fred D.(2000)。A Theoretical Extension of the Technology Acceptance Model: Four Longitudinal Field Studies。Management Science,46(2),186-204。  new window
52.Goldsmith, Ronald E.、Lafferty, Barbara A.、Newell, Stephen J.(2000)。The impact of corporate credibility and celebrity credibility on consumer reaction to advertisements and brands。Journal of Advertising,29(3),43-54。  new window
53.Klein, Lisa R.(1998)。Evaluating the Potential of Interactive Media Through a New Lens: Search versus Experience Goods。Journal of Business Research,41(3),195-203。  new window
54.Zaichkowsky, Judith Lynne(1985)。Measuring the Involvement Construct。Journal of Consumer Research,12(3),341-352。  new window
55.Brown, Steven P.、Stayman, Douglas M.(1992)。Antecedents and Consequences of Attitude Toward the Ad: A Meta-Analysis。Journal of Consumer Research,19(1),34-51。  new window
56.Zaichkowsky, Judith Lynne(1994)。The Personal Involvement Inventory: Reduction, Revision, and Application to Advertising。Journal of Advertising,23(4),59-70。  new window
57.Gardner, Meryl Paula(1985)。Mood States and Consumer Behavior: A Critical Review。Journal of Consumer Research,12(3),281-300。  new window
58.Gelb, B. D.、Zinkhan, G. M.(1986)。Humor and advertising effectiveness after repeated exposures to a radio commercial。Journal of Advertising,15(2),15-34。  new window
59.Hair, Joseph F. Jr.、Ringle, Christian M.、Sarstedt, Marko(2011)。PLS-SEM: Indeed a silver bullet。Journal of Marketing Theory and Practice,19(2),139-152。  new window
60.Füller, J.、Matzler, K.、Hoppe, M.(2008)。Brand community members as a source of innovation。Journal of Product Innovation Management,25(6),608-619。  new window
61.Ohanian, Roobina(1991)。The Impact of Celebrity Spokespersons' Perceived Image on Consumers' Intention to Purchase。Journal of Advertising Research,31(1),46-54。  new window
62.Day, George S.(1971)。Attitude change media and word of mouth。Journal of Advertising Research,11(6),31-40。  new window
63.Cassel, C. M.、Hackl, P.、Westlund, A. H.(1999)。Robustness of partial least-squares method for estimating latent variable quality structures。Journal of Applied Statistics,26(4),435-446。  new window
64.Cohen, Jacob(1992)。A power primer。Psychological Bulletin,112(1),155-159。  new window
65.Yee, Nick(2006)。Motivations for play in online games。Cyberpsychology & behavior: the impact of the Internet, multimedia and virtual reality on behavior and society,9(6),772-775。  new window
66.Barone, Michael J.、Miniard, Paul W.、Romeo, Jean B.(2000)。The influence of positive mood on brand extension evaluations。Journal of Consumer Research,26(4),386-400。  new window
67.Petty, Richard E.、Cacioppo, John T.、Schumann, David(1983)。Central and peripheral routes to advertising effectiveness: The moderating role of involvement。Journal of Consumer Research,10(2),135-146。  new window
68.Baker, Michael J.、Churchill, Gilbert A. Jr.(1977)。The Impact of Physically Attractive Models on Advertising Evaluations。Journal of Marketing Research,14(4),538-555。  new window
69.Kamins, Michael A.(1990)。An Investigation into the "Match-Up" Hypothesis in Celebrity Advertising: When Beauty May Be Only Skin Deep。Journal of Advertising,19(1),4-13。  new window
70.Kahle, Lynn R.、Homer, Pamela M.(1985)。Physical attractiveness of the celebrity endorser: A social adaptation perspective。Journal of Consumer Research,11(4),954-961。  new window
71.Sussman, Stephanie Watts、Siegal, Wendy Schneier(2003)。Informational Influence in Organizations: An Integrated Approach to Knowledge Adoption。Information Systems Research,14(1),47-65。  new window
72.Ohanian, Roobina(1990)。Construction and Validation of a Scale to Measure Celebrity Endorsers' Perceived Expertise, Trustworthiness, and Attractiveness。Journal of Advertising,19(3),39-52。  new window
73.Lafferty, Barbara A.、Goldsmith, Ronald E.(1999)。Corporate Credibility's Role in Consumers' Attitudes and Purchase Intentions When a High versus a Low Credibility Endorser Is Used in the Ad。Journal of Business Research,44(2),109-116。  new window
74.Robertson, T. S.(1976)。Low Commitment Consumer Behavior。Journal of Advertising Research,16(2),19-24。  new window
75.Bloch, Peter H.、Richins, Marsha L.(1983)。A Theoretical Model for the Study of Product Importance Perceptions。Journal of Marketing,47(3),69-81。  new window
76.Smith, R. E.、Swinyard, W. R.(1982)。Information Response Modes: An Integrated Approach。Journal of Marketing,46(1),81-93。  new window
會議論文
1.Alha, K.、Koskinen, E.、Paavilainen, J.、Hamari, J.(2016)。Critical acclaim and commercial success in mobile free-to-Play games。DiGRA FDG Conference。  new window
2.Lieberman, H.、Wagner, E.(2003)。End-user debugging for e-commerce。The 8th International Conference on Intelligent User Interfaces。ACM。257-259。  new window
3.Thiele, K. O.、Sarstedt, M.、Ringle, C. M.(2015)。A comparative evaluation of new and established methods for structural equation modeling。The 2015 Academy of Marketing Science Annual Conference。Denver, Colorado:Academy of Marketing Science。  new window
研究報告
1.賴建都、黎佩芬(2011)。線上遊戲廣告訊息置入效果之研究--置入形式、置入地點暨玩家回憶度、偏好度為例。  延伸查詢new window
圖書
1.Ringle, C. M.、Wende, S.、Becker, J.-M.(2015)。SmartPLS 3。SmartPLS GmbH。  new window
2.Hawkins, D. I.、Best, R. J.、Coney, K. A.(2001)。Consumer Behavior: Building Marketing Strategy。Irwin McGraw-Hill Companies。  new window
3.Sarstedt, M.、Mooi, E. A.(2014)。A concise guide to market research: The process, data, and methods using IBM SPSS Statistics。Berlin:Springer。  new window
4.Anderson, C.(2009)。Free: The Future of a Radical Price。Random House。  new window
5.Belch, G. E.、Belch, M. A.(1998)。Advertising and Promotion: An Integrated Marketing Communications Approach。New York:Irwin McGraw-Hill Companies。  new window
6.Crawford, C.(1984)。The Art of Computer Game Design。New York:McGraw-Hill。  new window
7.Rosenberg, M. J.、Hovland, C. I.、McGuire, W. J.、Abelson, R. P.、Brehm, J. W.(1960)。Attitude Organization and Change。New Haven, Connecticut:Yale University Press。  new window
8.Shimp, T. A.(2010)。Advertising, Promotion, and Other Aspects of Integrated Marketing Communications。Mason, OH:South-Western Cengage Learning。  new window
9.Heider, Fritz(1958)。The Psychology of Interpersonal Relations。John Wiley & Sons, Inc.。  new window
10.Fishbein, Martin、Ajzen, Icek(2010)。Predicting and changing behavior: The reasoned action approach。Psychology Press。  new window
11.Hovland, Carl Iver、Janis, Irving L.、Kelley, Harold H.(1953)。Communication and Persuasion: Psychological Studies of Opinion Change。Yale University Press。  new window
12.Ajzen, Icek、Fishbein, Martin(1980)。Understanding Attitudes and Predicting Social Behavior。Prentice-Hall, Inc.。  new window
13.Hair, Joseph F. Jr.、Black, William C.、Babin, Barry J.、Anderson, Rolph E.(2010)。Multivariate data Analysis: A Global Perspective。Prentice-Hall, Inc.。  new window
14.Kotler, Philip、Keller, Kevin Lane(2012)。Marketing Management。Prentice-Hall, Inc.。  new window
15.Schiffman, Leon G.、Kanuk, Leslie Lazar、Wisenblit, J.(2000)。Consumer Behavior。Prentice-Hall。  new window
16.Hair, Joseph F. Jr.、Hult, G. Tomas M.、Ringle, Christian M. O.、Sarstedt, Marko(2017)。A Primer on Partial Least Squares Structural Equation Modeling (PLS-SEM)。Sage Publications。  new window
17.Kline, Rex B.(2016)。Principles and Practice of Structural Equation Modeling。Guilford Press。  new window
18.Cohen, Jacob E.(1988)。Statistical Power Analysis for the Behavioral Sciences。Lawrence Erlbaum Associates。  new window
19.Fishbein, Martin、Ajzen, Icek(1975)。Belief, Attitude, Intention, and Behavior: An Introduction to Theory and Research。Addison-Wesley Publishing Company。  new window
其他
1.犬拓(2015)。資策會公布2015臺灣遊戲市場春季大調查結果智慧型手機玩家高達7成,https://gnn.gamer.com.tw/4/117454.html。  延伸查詢new window
2.勞倫溼(2017)。4大爭議讓訂閱數狂掉2萬!聖結石被網友狂酸的關键原因出在這!,https://dailyview.tw/Popular/Detail/1179。  延伸查詢new window
3.樓菀玲(2017)。吳姍儒擔任代言人!《仙境傳說守護永恆的愛》新系統曝光,https://game.ettoday.net/article/1005075.htm?t=%E5%90%B3%E5%A7%8D%E5%84%92%E6%93%94%E4%BB%BB%E4%BB%A3%E8%A8%80%E4%BA%BA%EF%BC%81%E3%80%8A%E4%BB%99%E5%A2%83%E5%82%B3%E8%AA%AA+%E5%AE%88%E8%AD%B7%E6%B0%B8%E6%81%86%E7%9A%84%E6%84%9B%E3%80%8B%E6%96%B0%E7%B3%BB%E7%B5%B1%E6%9B%9D%E5%85%89。  new window
4.顏大惟(2017)。RO仙境傳說:守護永恆的愛10月臺港澳正式上線,https://www.nownews.com/news/20170821/2600780。  延伸查詢new window
5.(2016)。The Global Games Market Reaches 99.6 Billion in 2016, Mobile Generating 37%,https://newzoo.com/insights/articles/globalgames-market-reaches-99-6-billion-2016-mobile-generating-37/。  new window
圖書論文
1.Higgins, Edward Tory(1996)。Knowledge activation: Accessibility, applicability, and salience。Social psychology: Handbook of basic principles。Guilford Press。  new window
2.Hass, R. G.(1981)。An Effects of source characteristics on cognitive responses and persuasion。Cognitive Responses in Persuasion。Hillsdale, New Jersey:Erlbaum。  new window
3.McGuire, W. J.(1985)。Attitudes and attitude change。The Handbook of Social Psychology: Special Fields and Applications。Random House。  new window
 
 
 
 
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