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題名:探討數位自我探索遊戲中青少年情緒調節歷程發展分析
書刊名:數位學習科技期刊
作者:許于仁溫郁韻楊美娟黃國禎 引用關係
作者(外文):Hsu, Yu-jenWen, Yu-yunYang, Mei-chuanHwang, Gwo-jen
出版日期:2018
卷期:10:3
頁次:頁103-132
主題關鍵詞:自我價值探索情緒調節歷程數位遊戲式學習數位遊戲諮商Self-value explorationEmotional regulation processDigital game-based learningDigital game-based counseling
原始連結:連回原系統網址new window
相關次數:
  • 被引用次數被引用次數:期刊(1) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:1
  • 共同引用共同引用:7
  • 點閱點閱:10
期刊論文
1.Chen, M.-P.、Lee, C.-Y.(2009)。A computer game as a context for non-routine mathematical problem solving: The effects of type of question prompt and level of prior knowledge。Computers & Education,52(3),530-542。  new window
2.Paraskeva, F.、Mysirlaki, S.、Papagianni, A.(2010)。Multiplayer online games as educational tools: Facing new challenges in learning。Computers & Education,54(2),498-505。  new window
3.Porcelli, A. J.、Delgado, M. R.(2009)。Acute stress modulates risk taking in financial decision making。Psychological Science,20(3),278-283。  new window
4.卓淑玲、陳學志、鄭昭明(20131200)。臺灣地區華人情緒與相關心理生理資料庫--中文情緒詞常模研究。中華心理學刊,55(4),493-523。new window  延伸查詢new window
5.Dishion, T. J.、Patterson, G. R.(2006)。The development and ecology of antisocial behavior in children and adolescents。Developmental Psychopathology,2(3),503-541。  new window
6.Gaetan, S.、Brejard, V.、Bonnet, A.(2016)。Video games in adolescence and emotional functioning: Emotion regulation, emotion intensity, emotion expression, and alexithymia。Computers in Human Behavior,61,344-449。  new window
7.Shih, J.-L.、Hsu, Y.-J.、Wang, Y.-J.(2013)。Rational emotive path: 3D game as the emotion analysis tool for counseling purposes。International Journal of Arts and Technology,6(3),255-271。  new window
會議論文
1.Lin, C.-H.、Shih, J.-L.(2015)。A preliminary study of using Laban movement analysis to observe the change of teenagers' bodily expressions of emotions in game-based learning。4th International Conference on Learning Technologies and Learning Environments。Okayama。  new window
學位論文
1.許于仁(2013)。數位遊戲諮商之經驗分析與成效探究(博士論文)。國立臺南大學。new window  延伸查詢new window
圖書
1.Ellis, A.(1962)。Reason and Emotion in Psychotherapy。The Citadel Press。  new window
2.Rogers, Carl R.(1980)。A way of being。Boston, MA:Houghton Mifflin Company。  new window
3.Prensky, M.(2007)。Digital game-based learning。New York, NY:McGraw-Hill。  new window
圖書論文
1.Harter, S.(1990)。Processes underlying adolescent self-concept formation。From childhood to adolescence: A transitional period?。Sage。  new window
2.Feshbach, N. D.(1987)。Parental empathy and child adjustment/maladjustment。Empathy and its development。New York:Cambridge University Press。  new window
3.Covington, M. V.(1984)。The motive for self-worth。Research on motivation in education: Student motivation。Academic Press。  new window
4.Gross, James J.、Thompson, R. A.(2007)。Emotion regulation: Conceptual foundations。Handbook of Emotion Regulation。New York, NY:Guilford Press。  new window
 
 
 
 
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