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題名:虛擬實境輔助國中籃球教學之研究
書刊名:嘉大體育健康休閒
作者:林怡君施登堯 引用關係
作者(外文):Lin, Yi-chunShy, Deng-yau
出版日期:2018
卷期:17:2
頁次:頁48-59
主題關鍵詞:資訊科技融入教學比賽表現籃球戰術Information technology instructionGame performanceBasketball tactics
原始連結:連回原系統網址new window
相關次數:
  • 被引用次數被引用次數:期刊(3) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:3
  • 共同引用共同引用:34
  • 點閱點閱:7
本研究目的在於探討虛擬實境輔助教學與傳統教學兩種籃球教學方式,對於國中二年級學生的體育學習態度、認知與比賽表現上之差異性。方法:採準實驗設計之不等組前後測設計,研究對象為新北市某國中8年級2個班的學生,實驗組28位學生,實施虛擬實境輔助教學,控制組27位學生則實施一般傳統教學,進行為期8週共16堂體育課之籃球教學。結果:一、實驗組經過16堂教學後在體育態度、認知及比賽表現上皆優於前測並達顯著差異。二、控制組經過16堂教學後在體育態度、認知及比賽表現上皆優於前測並達顯著差異。三、實驗組與控制組之後測分析結果顯示在體育態度並未達顯著差異。四、實驗組與控制組之後測分析結果顯示在認知測驗及比賽表現達顯著差異。結論:虛擬實境輔助籃球教學能夠對於學生的認知上帶來更好的成效,並能提升學生之比賽表現。
The purpose of this study was to explore the differences between the conventional teaching and virtual reality assisted basketball teaching, on attitude toward physical education, cognition and game performance for Junior High school students. Method: The experiment was conducted in the physical education courses in one Junior High school of New Taipei City .The participants were 8th graders with total number of 55 (n=55) from two classes. Participants were assigned to control group and experimental group. Participants in the experimental group were taught with virtual reality (N=27) and Participants in the control group were with conventional teaching methods (N=28). The period of experimental time was 8 weeks long, met two classes per week. Result: First, the experimental group after teaching in attitude toward physical education, cognition and game performance has significant difference than before. Second, the control group after teaching in attitude toward physical education, cognition and game performance has significant difference than before. Third, After analyzing control and experimental group, results reveal that experimental group was no significantly higher than those of control group in attitude toward physical education. Fourth, After analyzing control and experimental group, results reveal that experimental group was significantly higher than those of control group in cognitive test and game performance. Conclusion: Conducting virtual reality as a technique to teach basketball not only can achieve better performance on students’ cognition, but also can improve game performance.
期刊論文
1.石明宗(20060400)。融入比賽的體育教學策略--以籃球三對三鬥牛為例。學校體育,16(2)=93,91-104。  延伸查詢new window
2.Oslin, Judith L.、Mitchell, Stephen A.、Griffin, Linda L.(1998)。The game performance assessment instrument (GPAI): Development and preliminary validation。Journal of Teaching in Physical Education,17(2),231-243。  new window
3.黃碧月(20080400)。運用多媒體教學策略於運動比賽表現成效之研究--以大學足球興趣選項課程為例。嘉大體育健康休閒,7(1),1-12。new window  延伸查詢new window
4.李國隆、呂惟帆(20130600)。資訊融入國小體育之教學成效之研究。運動健康休閒學報,4,74-81。  延伸查詢new window
5.劉俊業、羅興樑(20040600)。籃球團隊打法之系統教學:以全場三對三為例。大專體育,72,4-11。new window  延伸查詢new window
6.林國欽、洪暉鈞、楊叔卿(20140900)。平板電腦融入體育課程羽球技能教學效果之研究。體育學報,47(3),437-449。new window  延伸查詢new window
7.林本源、邱金松(20030600)。編製中小學學生體育態度量表之初步研究。大專體育學刊,5(1),11-25。new window  延伸查詢new window
8.王炫智(20100200)。「虛擬實境」在體育教學中之應用。學校體育,20(1)=116,81-86。  延伸查詢new window
9.洪祥偉、陳五洲(20161100)。以平板電腦引導後設認知學習歷程對桌球學習成效之研究。臺灣運動教育學報,11(2),55-79。new window  延伸查詢new window
10.黃子彥、李啟明、黃家榮、陳毅宇、楊盛煜(20091200)。資訊輔助國小進行理解式籃球教學之影響。休閒保健期刊,2,263-272。new window  延伸查詢new window
11.陳金宏、林東興、林盟傑(2016)。數位多媒體融入體育課程對學習態度與自我效能之影響--以彰泰國中游泳教學為例。臺中科大體育學刊,12,87-101。new window  延伸查詢new window
12.Nachimuthu, K.、Vijayakumari, G.(2009)。Virtual reality enhanced instructional learning。Journal of Educational Technology,6(1),1-5。  new window
13.Eaves, D. L.、Breslin, G.、Van Schaik, P.、Robinson, E.、Spears, I. R.(2011)。The short-term effects of real-time virtual reality feedback on motor learning in dance。Presence: Teleoperators and Virtual Environments,20(1),62-77。  new window
14.Shang, J.(2014)。Research on New Sports Teaching Mode Based on Virtual Reality Technique。Applied Mechanics and Materials,644,6039-6042。  new window
15.Yao, H.、Liu, Y.、Han, C.(2012)。Application expectation of virtual reality in basketball teaching。Procedia Engineering,29,4287-4291。  new window
16.Yu, Y.、Yan, B.(2016)。Research on promotion of teaching quality with a new physical education teaching mode based on virtual reality。RISTI: Revista Ibérica de Sistemas e Tecnologias de Informação,E9,46-55。  new window
會議論文
1.Patel, K.、Bailenson, J. N.、Hack-Jung, S.、Diankov, R.、Bajcsy, R.(2006)。The effects of fully immersive virtual reality on the learning of physical tasks。The 9th Annual International Workshop on Presence。Ohio。87-94。  new window
圖書論文
1.涂馨友、黃美瑤、徐岳聖、何鎔靜(2008)。運用多媒體輔助教學融入國小五年級體育對學童態度與動作技能表現之影響。大專體育學術專刊.97年度。  延伸查詢new window
 
 
 
 
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