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題名:運用理解設計品質成果導向學習理論探討程式語言課程教學成效
書刊名:大學教學實務與研究學刊
作者:黃燕萍
作者(外文):Huang, Yan-ping
出版日期:2017
卷期:1:2
頁次:頁125-144
主題關鍵詞:成果導向教育理解設計資訊教育學聯網Outcome-based educationUnderstanding by designProgramming language educationShare course
原始連結:連回原系統網址new window
相關次數:
  • 被引用次數被引用次數:期刊(1) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:1
  • 共同引用共同引用:0
  • 點閱點閱:1
期刊論文
1.Bangert-Drowns, Robert L.(1993)。The word processor as an instructional tool: A meta-analysis of word processing in writing instruction。Review of Educational Research,63(1),69-93。  new window
2.Wexler, J.(2001)。Why Computer Users Accept New Systems。MIT Sloan Management Review,42(3)。  new window
3.Li, Liang-Yi、Chen, G. D.、Yang, S. J.(2013)。Construction of cognitive maps to improve e-book reading and navigation。Computer & Education,60(1),32-39。  new window
4.Hill, Janette R.(1999)。A conceptual framework for understanding information seeking in open-ended information systems。Educational Technology Research and Development,47(1),5-27。  new window
5.Joo, Y.、Bong, M.、Choi, H.-J.(2000)。Self-efficacy for self-regulated learning, academic self-efficacy, and Internet self-efficacy in Web-based instruction。Educational Technology Research and Development,48(2),5-17。  new window
6.Hargreaves, A.、Moore, S.(2000)。Curriculum Integration and Classroom Relevance: A Study of Teachers' Practice。Journal of Curriculum and Supervision,15(2),89-112。  new window
7.Fletcher-Flinn, C. M.、Gravatt, B.(1995)。The Efficacy of Computer Assisted Instruction (CAI): A Meta-Analysis。Journal of Educational Computing Research,12(3),219-242。  new window
8.Hill, Janette R.、Hannafin, Michael J.(1997)。Cognitive strategies and learning from the World Wide Web。Educational Technology, Research and Development,45(4),37-64。  new window
9.Clark, Richard E.(1994)。Media will never influence learning。Educational Technology Research and Development,42(2),21-29。  new window
10.Li, M.-C.、Tsai, C.-C.(2013)。Game-based learning in science education: A review of relevant research。Journal of Science Education and Technology,22(6),877-898。  new window
11.Clark, Richard E.(1985)。Confounding in educational computing research。Journal of Educational Computing Research,1(2),137-148。  new window
12.Carmigniani, J.、Furht, B.、Anisetti, M.、Ceravolo, P.、Damiani, E.、Ivkovic, M.(2011)。Augmented Reality Technologies, Systems and Applications。Multimedia Tools and Applications,51(1),341-377。  new window
13.Compeau, Deborah R.、Higgins, Christopher A.、Huff, S.(1999)。Social cognitive theory and individual reactions to computing technology: A longitudinal study。MIS Quarterly,23(2),145-158。  new window
14.Clark, R. E.(1983)。Reconsidering research on learning from media。Review of Educational Research,53(4),445-459。  new window
15.Keane, L.、Keane, M.(2016)。STEAM by design。Design and Technology Education: An International Journal,21(1),61-82。  new window
16.Lui, Donald P. Y.、Szeto, Grace P. Y.、Jones, Alice Y. M.(2011)。The pattern of electronic game use and related bodily discomfort in Hong Kong primary school children。Computers & Education,57(2),1665-1674。  new window
17.Huang, Y. P.、Shih, W. K.、Lee, J. D.、Chen, T. Y.、Jhang, N. Y.、Chen, C.、Yang, C. W.(2014)。A study of mobile embedded technology and on line nuclear energy education learning using the Tsing Hua open-pool reactor。International Journal of Modern Education Forum,3(1),31-33。  new window
18.Huang, Y. P.、Wei, H. W.、Chen, T. Y.、Jhang, N. Y.、Chen, C.、Chen, Y. C.、Shih, W. K.(2015)。The effectiveness of integrating somatosensory technology into nuclear energy education learning。Procedia-Social and Behavioral Sciences,176,476-482。  new window
19.Michael, N. A.、Libarkin, J. C.(2016)。Understanding by design: Mentored implementation of backward design methodology at the university level。Bioscene: Journal of College Biology Teaching,42(2),44-52。  new window
20.Beddow, Terry(2011)。Understanding engineering by design [TM] perceptions。Technology and Engineering Teacher,70(4),21-24。  new window
會議論文
1.Lehner, Franz、Nosekabel, Holger(2002)。The role of mobile devices in E-learning-first experiences with a wireless E-learning environment。IEEE International Workshop on Wireless and Mobile Technologies in Education,103-106。  new window
2.Earle, M. T.、Wyatt, J. E.(2014)。Preparing to teach STEM in middle school using understanding by design framework: Focus on using CAD in creative arts。2014 IEEE Integrated STEM Education Conference。  new window
3.Huang, Y. P.(2012)。Diffusion innovation, perceived usefulness, perceived ease of use, and user acceptance of information technology。The 11th International Conference on e-Learning, e-Business, Enterprise Information Systems, and e-Government。  new window
4.Huang, Y. P.、Huang, Y. M.(2013)。Programming language learning supported by an accredited course strategy。The 13th IEEE International Advanced Learning Technologies,327-329。  new window
圖書
1.McTighe, Jay、Wiggins, Grant、賴麗珍(2008)。重理解的課程設計:專業發展實用手冊。心理出版社。  延伸查詢new window
2.Advanced Distributed Learning Initiative(2010)。Learning on demand: ADL and the future of e-learning。Advanced Distributed Learning Initiative。  new window
3.Chandler, H. M.、Chandler, R.(2011)。Fundamentals of game development。Jones and Bartlett Learning。  new window
其他
1.Mctighe, J.,Wiggins, G.(2012)。Understanding by design framework,https://www.uab.edu/elearning/images/facultytoolkit/Step1_UbD.pdf, 。  new window
2.劉兆漢,黃興燦(2003)。數位學習國家型科技計畫總體規劃書,http://web.it.nctu.edu.tw/~cpsun/e-learning-project.doc。  延伸查詢new window
3.Department of Education and Science(2000)。Learning for life: Paper on adult education,Stationery Office。  new window
圖書論文
1.Jonassen, D. H.、Myers, J.、McKillop, A. M.(1996)。From constructivism to constructionism: Learning with hypermedia/multimeda rather than from it。Constructivist learning environments。Educational Technology。  new window
 
 
 
 
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