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M.(2013)。The Gamification of Learning and Instruction Field Book, Ideas into Practice。New Jersey, NJ:John Wiley & Sons, Inc.。 | 3. | Laurel, B.(2013)。Computers as Theatre。Boston, MA:Addison-Wesley Professional。 | 4. | Raney, A. A.、Bryant, J.(2019)。Media Effects: Advances in Theory and Research。Routledge & CRC。 | 5. | Hair, Joseph F. Jr.、Anderson, Rolph E.、Tatham, Ronald L.、Black, William C.、Babin, Barry J.(1998)。Multivariate data analysis。Prentice-Hall, Inc.。 | 單篇論文1. | Meloni, W.,Gruener, W.(2012)。Gamification in 2012: Market Update, Consumer and Enterprise Market Trends,San Francisco, CA:M2 Research。 | 其他1. | Kerr, C.,Francis, B.,Cross, K.(2020)。Gamification: Thoughts on definition and design,https://www.gamasutra.com/blogs/ZacharyFitzWalter/20120426/169287/Gamification_Thoughts_on_definition_and_design.php。 | 2. | Silverman R. E.(20111010)。Latest game theory: mixing work and play,http://www.wsj.com/articles/SB10001424052970204294504576615371783795248。 | 3. | Sinanian, M.(20100412)。The ultimate healthcare reform could be fun and games,https://venturebeat.com/2010/04/12/healthcare-reform-social-games-gamification/。 | 圖書論文1. | Chin, Wynne W.(1998)。The partial least squares approach for structural equation modeling。Modern Methods for Business Research。Lawrence Erlbaum Associates, Inc.。 | |
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