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B.、de Bruijn, O.(1999)。Measuring symbol and icon characteristics: Norms for concreteness, complexity, meaningfulness, familiarity and semantic distance for 239 symbols。Behavior Research Methods, Instruments and Computers,31,487-519。 | 11. | Mcdougall, S. J. P.、De Bruijn, O.、Curry, M. B.(2000)。Exploring The Effects of Icon Characteristics on User Performance: The Role of Icon Concreteness, Complexity, and Distinctiveness。Journal of Experimental Psychology: Applied,6(4),291-306。 | 12. | Choi, J. H.、Lee, H.-J.(2012)。Facets of simplicity for the smartphone interface: A structural model。International Journal of Human-Computer Studies,70(2),129-142。 | 13. | 陳娜文、王藍亭(20110700)。行動電話之功能圖像傳達與使用者意涵認知研究。視覺藝術論壇,6,48-79。 延伸查詢 | 14. | Isherwood, S. J.、McDougall, S. J. P.、Curry, M. B.(2007)。Icon identification in context: The changing role of icon characteristics with user experience。Human Factors: The Journal of the Human Factors and Ergonomics Society,49,465-476。 | 15. | Kortum, P.、Sorber, M.(2015)。Measuring the usability of mobile applications for phones and tablets。International Journal of Human-Computer Interaction,31,518-529。 | 16. | McDougall, S.、Isherwood, S.(2009)。What's in a name? The role of graphics, functions, and their interrelationships in icon identification。Behavior Research Methods,41,325-336。 | 17. | McDougall, S.、Reppa, I.、Kulik, J.、Taylor, A.(2016)。What makes icons appealing? The role of processing fluency in predicting icon appeal in different task contexts。Applied Ergonomics,55,156-172。 | 18. | Pappachan, P.、Ziefle, M.(2008)。Cultural influences on the comprehensibility of icons in mobile-computer interaction。Behaviour and Information Technology,27,331-337。 | 19. | Prada, M.、Rodrigues, D.、Silva, R. R.、Garrido, M. V.(2016)。Lisbon Symbol Database (LSD): Subjective norms for 600 symbols。Behavior Research Methods,48,1370-1382。 | 20. | Stammers, R.、Hoffman, J.(1991)。Transfer between icon sets and ratings of icon concreteness and appropriateness。Proceedings of the Human Factors Society Annual Meeting,35,354-358。 | 21. | Shen, Z.、Xue, C.、Wang, H.(2018)。Effects of users' familiarity with the objects depicted in icons on the cognitive performance of icon identification。I-Perception,9(3),1-17。 | 22. | Zhang, D.、Adipat, B.(2005)。Challenges, methodologies, and issues in the usability testing of mobile applications。International Journal of Human-Computer Interaction,18,293-308。 | 會議論文1. | Hou, K.-C.、Ho, C.-H.(2013)。A Preliminary Study on Aesthetic of Apps Icon Design。IASDR 2013 5th International Congress of International Association of Societies of Design Research。 | 2. | Chen, C. C.(2015)。User recognition and preference of app icon stylization design on the smartphone。International Conference on Human-Computer Interaction,9-15。 | 3. | Burmistrov, I.、Zlokazova, T.、Izmalkova, A.、Leonova, A.(2015)。Flat design vs traditional design: Comparative experimental study。Human computer interaction--INTERACT 2015: 15th IFIP TC 13 International Conference,(會議日期: September 14-18, 2015)。Springer International Publishing。106-114。 | 4. | McDougall, S.、Reppa, I.(2013)。Ease of icon processing can predict icon appeal。International Conference on Human-Computer Interaction。Springer International Publishing.。575-584。 | 5. | Oswald, D.、Kolb, S.(2014)。Flat design vs. skeuomorphism-effects on learnability and image attributions in digital product interfaces。The Design Society Institution of Engineering Designers。402-407。 | 6. | Silvennoinen, J. M.、Jokinen, J. P.(2016)。Aesthetic appeal and visual usability in four icon design eras。ACM。4390-4400。 | 圖書1. | Grief, S.(20130207)。Flat pixels: The battle between flat design and skeuomorphism。Kindle。 | 2. | Wooldridge, D.、Schneider, M.(2011)。The business of iPhone and iPad App development: Making and marketing apps that succeed。Apress。 | 3. | Basalla, G.(1989)。The evolution of technology。New York:Cambridge University Press。 | 其他1. | Material Design。Design: Create intuitive and beautiful products with material design,https://material.io/design/。 | 圖書論文1. | Wu, L.、Lei, T.、Li, J.、Li, B.(2015)。Skeuomorphism and flat design: Evaluating users' emotion experience in car navigation interface design。Design, user experience, and usability: Design discourse。Springer International Publishing。 | |
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