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題名:The Influences of Icon Design Styles on Subjective Preference, Visual Search, and Memory
書刊名:中華心理學刊
作者:邱倚璿藍先鴻
作者(外文):Chiu, Yi-shiuanLan, Xian-hong
出版日期:2021
卷期:63:2
頁次:頁143-157
主題關鍵詞:圖標介面設計扁平擬物搜尋作業IconInterface designFlatSkeuomorphismSearch task
原始連結:連回原系統網址new window
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  • 被引用次數被引用次數:期刊(0) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:0
  • 共同引用共同引用:6
  • 點閱點閱:9
期刊論文
1.許峻誠、王韋堯(20100900)。圖形外形特徵數量與簡化程度之認知研究。設計學報,15(3),87-105。new window  延伸查詢new window
2.Wolfe, J. M.(1994)。Guided search 2.0: A revised model of visual search。Psychonomic Bulletin and Review,1(2),202-238。  new window
3.Grobelny, J.、Karwowski, W.、Drury, C.(2005)。Usability of graphical icons in the design of human-computer interfaces。International Journal of Human-Computer Interaction,18(2),167-182。  new window
4.Levelt, William J. M.、Roelofs, Ardi、Meyer, Antje S.(1999)。A Theory of Lexical Access in Speech Production。Behavioral and Brain Sciences,22(1),1-38。  new window
5.Marcus, A.、Gould, E. W.(2000)。Crosscurrents: Cultural dimensions and global Web user-interface design。Interactions,7(4),32-46。  new window
6.Bates, E.、D'Amico, S.、Jacobsen, T.、Székely, A.、Andonova, E.、Devescovi, A.、Herron, D.、Lu, C. C.、Pechmann, T.、Pléh, C.、Wicha, N.、Federmeier, K.、Gerdjikova, I.、Gutierrez, G.、Hung, D.、Hsu, J.、Iyer, G.、Kohnert, K.、Mehotcheva, T.、Tzeng, O.(2003)。Timed picture naming in seven languages。Psychonomic Bulletin and Review,10,344-380。  new window
7.Li, C. F.、Shi, H. T.、Huang, J. J.、Chen, L. Y.(2014)。Two Typical Symbols in Human-Machine Interactive Interface。Applied Mechanics and Materials,635-637,1659-1665。  new window
8.Page, T.(2014)。Skeuomorphism or flat design: future directions in mobile device User Interface (UI) design education。International Journal of Mobile Learning and Organisation,8(2),130-142。  new window
9.Tversky, Amos、Kahneman, Daniel(1973)。Availability: A Heuristic for Judging Frequency and Probability。Cognitive Psychology,5(2),207-232。  new window
10.McDougall, S. J. P.、Curry, M. B.、de Bruijn, O.(1999)。Measuring symbol and icon characteristics: Norms for concreteness, complexity, meaningfulness, familiarity and semantic distance for 239 symbols。Behavior Research Methods, Instruments and Computers,31,487-519。  new window
11.Mcdougall, S. J. P.、De Bruijn, O.、Curry, M. B.(2000)。Exploring The Effects of Icon Characteristics on User Performance: The Role of Icon Concreteness, Complexity, and Distinctiveness。Journal of Experimental Psychology: Applied,6(4),291-306。  new window
12.Choi, J. H.、Lee, H.-J.(2012)。Facets of simplicity for the smartphone interface: A structural model。International Journal of Human-Computer Studies,70(2),129-142。  new window
13.陳娜文、王藍亭(20110700)。行動電話之功能圖像傳達與使用者意涵認知研究。視覺藝術論壇,6,48-79。new window  延伸查詢new window
14.Isherwood, S. J.、McDougall, S. J. P.、Curry, M. B.(2007)。Icon identification in context: The changing role of icon characteristics with user experience。Human Factors: The Journal of the Human Factors and Ergonomics Society,49,465-476。  new window
15.Kortum, P.、Sorber, M.(2015)。Measuring the usability of mobile applications for phones and tablets。International Journal of Human-Computer Interaction,31,518-529。  new window
16.McDougall, S.、Isherwood, S.(2009)。What's in a name? The role of graphics, functions, and their interrelationships in icon identification。Behavior Research Methods,41,325-336。  new window
17.McDougall, S.、Reppa, I.、Kulik, J.、Taylor, A.(2016)。What makes icons appealing? The role of processing fluency in predicting icon appeal in different task contexts。Applied Ergonomics,55,156-172。  new window
18.Pappachan, P.、Ziefle, M.(2008)。Cultural influences on the comprehensibility of icons in mobile-computer interaction。Behaviour and Information Technology,27,331-337。  new window
19.Prada, M.、Rodrigues, D.、Silva, R. R.、Garrido, M. V.(2016)。Lisbon Symbol Database (LSD): Subjective norms for 600 symbols。Behavior Research Methods,48,1370-1382。  new window
20.Stammers, R.、Hoffman, J.(1991)。Transfer between icon sets and ratings of icon concreteness and appropriateness。Proceedings of the Human Factors Society Annual Meeting,35,354-358。  new window
21.Shen, Z.、Xue, C.、Wang, H.(2018)。Effects of users' familiarity with the objects depicted in icons on the cognitive performance of icon identification。I-Perception,9(3),1-17。  new window
22.Zhang, D.、Adipat, B.(2005)。Challenges, methodologies, and issues in the usability testing of mobile applications。International Journal of Human-Computer Interaction,18,293-308。  new window
會議論文
1.Hou, K.-C.、Ho, C.-H.(2013)。A Preliminary Study on Aesthetic of Apps Icon Design。IASDR 2013 5th International Congress of International Association of Societies of Design Research。  new window
2.Chen, C. C.(2015)。User recognition and preference of app icon stylization design on the smartphone。International Conference on Human-Computer Interaction,9-15。  new window
3.Burmistrov, I.、Zlokazova, T.、Izmalkova, A.、Leonova, A.(2015)。Flat design vs traditional design: Comparative experimental study。Human computer interaction--INTERACT 2015: 15th IFIP TC 13 International Conference,(會議日期: September 14-18, 2015)。Springer International Publishing。106-114。  new window
4.McDougall, S.、Reppa, I.(2013)。Ease of icon processing can predict icon appeal。International Conference on Human-Computer Interaction。Springer International Publishing.。575-584。  new window
5.Oswald, D.、Kolb, S.(2014)。Flat design vs. skeuomorphism-effects on learnability and image attributions in digital product interfaces。The Design Society Institution of Engineering Designers。402-407。  new window
6.Silvennoinen, J. M.、Jokinen, J. P.(2016)。Aesthetic appeal and visual usability in four icon design eras。ACM。4390-4400。  new window
圖書
1.Grief, S.(20130207)。Flat pixels: The battle between flat design and skeuomorphism。Kindle。  new window
2.Wooldridge, D.、Schneider, M.(2011)。The business of iPhone and iPad App development: Making and marketing apps that succeed。Apress。  new window
3.Basalla, G.(1989)。The evolution of technology。New York:Cambridge University Press。  new window
其他
1.Material Design。Design: Create intuitive and beautiful products with material design,https://material.io/design/。  new window
圖書論文
1.Wu, L.、Lei, T.、Li, J.、Li, B.(2015)。Skeuomorphism and flat design: Evaluating users' emotion experience in car navigation interface design。Design, user experience, and usability: Design discourse。Springer International Publishing。  new window
 
 
 
 
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