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題名:場域之間:探討行動裝置結合展示的觀眾體驗
書刊名:科技博物
作者:吳婉寧林莉純
作者(外文):Wu, Wan-ningLin, Li-chun
出版日期:2021
卷期:25:2
頁次:頁27-52
主題關鍵詞:行動裝置數位展示展示設計觀眾體驗Mobile deviceDigital displayExhibition designVisitor experience
原始連結:連回原系統網址new window
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  • 被引用次數被引用次數:期刊(0) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:0
  • 共同引用共同引用:7
  • 點閱點閱:2
期刊論文
1.吳可文、林昭宇、陳柏年(20131200)。Digital Native's Self-Reproduction of Visual Style, Form, and Symbol--The Application of Deconstruction in Digital Media Design Education。設計學研究,16(2),1-21。new window  new window
2.Prensky, M.(2005)。Listen to the natives。Educational Leadership,63(4),8-13。  new window
3.呂佳珍、張雅甯(20150700)。博物館動態展示品與使用者經驗。博物館學季刊,29(3),89-102。new window  延伸查詢new window
4.Park, J.、Han, S. H.(2013)。Defining user value: A case study of a smartphone。International Journal of Industrial Ergonomics,43(4),274-282。  new window
5.Kidd, J.(2011)。Enacting Engagement Online: Framing social media use for the museum。Information, Technology and People,24(1),64-77。  new window
6.湛文甫、辛治寧(20170400)。觀眾對博物館App行動服務品質的想望。博物館學季刊,31(2),7-29。new window  延伸查詢new window
7.Pucillo, Francesco、Cascini, Gaetano(2014)。A framework for user experience, needs and affordances。Design Studies,35(2),160-179。  new window
8.林聖硯、林展立(20180600)。融入使用者經驗的博物館觀眾研究與科技導覽設計模式:以國立中正紀念堂為例。博物館與文化,15,109-164。new window  延伸查詢new window
9.陳昱宏(20170900)。行動應用程式介面及版式設計之美感經驗初探--以博物館app為例。國教新知,64(3),73-91。new window  延伸查詢new window
10.De Kort, Y. A. W.、Ijsselsteijn, W. A.、Gajadhar, B. J.(2008)。People, places, and play: A research framework for digital game experience in a socio-spatial context。Computers in Entertainment,6(2)。  new window
11.Elson, M.、Breuer, J.、Ivory, J. D.、Quandt, T.(2014)。More than stories with buttons: Narrative, mechanics, and context as determinants of player experience in digital games。Journal of Communication,64(3),521-542。  new window
12.Hughes, K.、Moscardo, G.(2017)。Connecting with new audiences: Exploring the impact of mobile communication devices on the experiences of young adults in museums。Visitor Studies,20(1),33-55。  new window
13.Mann, S.、Moses, J.、Fisher, M.(2013)。Catching our breath: Assessing digital technologies for meaningful visitor engagement。Exhibitionist,2013(Fall),15-19。  new window
14.Liu, S.、Idris, M. Z.(2018)。Constructing a framework of user experience for museum based on gamification and service design。MATEC web of conferences,176。  new window
15.Roussou, M.、Katifori, A.(2018)。Flow, staging, wayfinding, personalization: Evaluating user experience with mobile museum narratives。Multimodal Technologies and Interaction,2(2)。  new window
16.Smith, R. C.、Iversen, O. S.(2011)。When the museum goes native。Interactions,18(5),15-19。  new window
17.Prensky, Marc(2001)。Digital Natives, Digital Immigrants。On the Horizon,9(5),1-6。  new window
會議論文
1.Tilvawala, K.、Myers, M.、Sundaram, D.(2011)。Design of ubiquitous information systems for digital natives。  new window
圖書
1.Johnson, L.、Adams-Becker, S.、Freeman, A.(2013)。The NMC Horizon Report: 2013 Museum Edition。Austin, Texas:The New Media Consortium。  new window
其他
1.Fisher, M.,Moses, J.(2013)。Rousing the mobile herd: Apps that encourage real space engagement,http://mw2013.museumsandtheweb.com/paper/rousing-the-mobile-herd-Apps- that-encourage-real-space-engagement/。  new window
圖書論文
1.Elson, M.、Breuer, J.、Quandt, T.(2014)。Know thy player: An integrated model of player experience for digital games research。Handbook of digital games。Wiley。  new window
 
 
 
 
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