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R.(2021)。IoT-based tetra health surveillance system (THSS)。International Journal of Scientific Research and Management,9(12),639-649。 | 18. | Troshani, I.、Rao Hill, S.、Sherman, C.、Arthur, D.(2021)。Do we trust in AI? Role of anthropomorphism and intelligence。Journal of Computer Information Systems,61(5),481-491。 | 19. | Verhey, J. T.、Haglin, J. M.、Verhey, E. M.、Hartigan, D. E.(2020)。Virtual, augmented, and mixed reality applications in orthopedic surgery。The International Journal of Medical Robotics and Computer Assisted Surgery,16(2)。 | 20. | Wei, W.-Q.、Denny, J. C.(2015)。Extracting research-quality phenotypes from electronic health records to support precision medicine。Genome Medicine,7(1)。 | 21. | Zhang, B. Y.、Chignell, M.(2020)。A person-centered design framework for serious games for dementia。Proceedings of the Human Factors and Ergonomics Society Annual Meeting,64(1),18-22。 | 22. | Zygouris, S.、Iliadou, P.、Lazarou, E.、Giakoumis, D.、Votis, K.、Alexiadis, A.、Triantafyllidis, A.、Segkouli, S.、Tzovaras, D.、Tsiatsos, T.、Papagianopoulos, S.、Tsolaki, M.(2020)。Detection of mild cognitive impairment in an at-risk group of older adults: Can a novel self-administered serious game-based screening test improve diagnostic accuracy?。Journal of Alzheimer's Disease,78(1),405-412。 | 會議論文1. | Chen, L.、Day, T. W.、Tang, W.、John, N. W.(2017)。Recent developments and future challenges in medical mixed reality。The 2017 IEEE international symposium on mixed and augmented reality (ISMAR),(會議日期: 2017, October 9-13),123-135。 | 2. | Andersen, R. V.、Lekbo, S.、Hansen, R. E.、Elbæk, L.(2020)。Movement-based design methods: A typology for designers。The 14th European Conference on Games Based Learning,(會議日期: 2020, September 24-25)。 | 3. | Gunawan, R.、Anthony, G.、Vendly、Anggreainy, M. S.(2021)。The effect of design user interface (UI) E-Commerce on user experience (UX)。The 2021 6th International Conference on New Media Studies (CONMEDIA),(會議日期: 2021, October 12-13)。 | 4. | Hou, J.-C.、McGonigal, A.、Bartolomei, F.、Thonnat, M.(2021)。A multi-stream approach for seizure classification with knowledge distillation。The 17th IEEE International Conference on Advanced Video and Signal-based Surveillance (AVSS),(會議日期: 2021, November 16-19)。 | 5. | Wilson, Nicky、Thomson, Avril、Thomson, Angus、Holliman, Alexander Freddie(2019)。Understanding inclusive design education。The 22nd International Conference on Engineering Design,(會議日期: 2019, August 5-8)。 | 學位論文1. | Brown González, L.、Palacios Certucha, R.(2019)。The design of a playground toy(學士論文)。University of Skövde。 | 圖書1. | IDEO(2003)。IDEO Method Cards: 51 Ways to Inspire Design。William Stout。 | 2. | 飯塚修平、游子賢(2021)。網站最佳化實務:運用機器學習改善網站,提升使用者體驗。碁峯資訊。 延伸查詢 | 單篇論文1. | Seethapathi, N.,Wang, S.,Saluja, R.,Blohm, G.,Kording, K. P.(2019)。Movement science needs different pose tracking algorithms,https://arxiv.org/abs/1907.10226。 | 2. | Trienes, J.,Trieschnigg, D.,Seifert, C.,Hiemstra, D.(2020)。Comparing rule-based, feature-based and deep neural methods for de-identification of Dutch medical records,https://arxiv.org/abs/2001.05714。 | 其他1. | 醫聯網編輯群(20210922)。不出門也能健檢,日本夯「居家健檢」,安全又準確!,https://mednet.com/cmscontent/Content/864。 延伸查詢 | 圖書論文1. | Alvarez, J.、Djaouti, D.(2011)。An introduction to serious game--Definitions and concepts。Serious Games & Simulation for Risks Management。 | |