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題名:探索行動直播平臺的社會支持因素:擬社會互動與遠距臨場感觀點
書刊名:新聞學研究
作者:王紹蓉
作者(外文):Wang, Sharon Shaojung
出版日期:2022
卷期:150
頁次:頁45-95
主題關鍵詞:社會支持直播寂寞遠距臨場感窺視擬社會互動Live streamingLonelinessParasocial interactionSocial supportTelepresenceVoyeurism
原始連結:連回原系統網址new window
相關次數:
  • 被引用次數被引用次數:期刊(1) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:1
  • 共同引用共同引用:1
  • 點閱點閱:3
期刊論文
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34.Wells, John D.、Campbell, Damon E.、Valacich, Joseph S.、Featherman, Mauricio(2010)。The Effect of Perceived Novelty on the Adoption of Information Technology Innovations: A Risk/Reward Perspective。Decision Sciences,41(4),813-843。  new window
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37.Sokolova, Karina、Kefi, Hajer(2020)。Instagram and YouTube Bloggers Promote It, Why Should I Buy? How Credibility and Parasocial Interaction Influence Purchase Intentions。Journal of Retailing and Consumer Services,53,(101742)1-(101742)9。  new window
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40.Zhou, Jilei、Zhou, Jing、Ding, Ying、Wang, Hansheng(2019)。The magic of danmaku: A social interaction perspective of gift sending on live streaming platforms。Electronic Commerce Research and Applications,34。  new window
41.Biocca, Frank、Harms, Chad、Burgoon, Judee K.(2003)。Toward a More Robust Theory and Measure of Social Presence: Review and Suggested Criteria。Presence: Teleoperators & Virtual Environments,12(5),456-480。  new window
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44.Baruh, L.(2010)。Mediated voyeurism and the guilty pleasure of consuming reality television。Media Psychology,13(3),201-221。  new window
45.Nisar, T. M.、Whitehead, C.(2016)。Brand interactions and social media: Enhancing user loyalty through social networking sites。Computers in Human Behavior,62,743-753。  new window
46.Cauberghe, V.、Geuens, M.、De Pelsmacker, P.(2011)。Context effects of TV programme-induced interactivity and telepresence on advertising responses。International Journal of Advertising,30(4),641-663。  new window
47.Friedländer, M. B.(2017)。Streamer motives and user-generated content on social live-streaming services。Journal of Information Science Theory and Practice,5(1),65-84。  new window
48.Schmid, H.、Klimmt, C.(2011)。A magically nice guy: Parasocial relationships with Harry Potter across different cultures。International Communication Gazette,73(3),252-269。  new window
49.Lin, J.-H. T.(2017)。Fear in virtual reality (VR): Fear elements, coping reactions, immediate and next-day fright responses toward a survival horror zombie virtual reality game。Computers in Human Behavior,72,350-361。  new window
50.Hsu, C.-L.(2020)。How vloggers embrace their viewers: Focusing on the roles of para-social interactions and flow experience。Telematics and Informatics,49。  new window
51.Zheng, Xiabing、Men, Jinqi、Xiang, Li、Yang, Feng(2020)。Role of technology attraction and parasocial interaction in social shopping websites。International Journal of Information Management,51。  new window
52.Yin, M.、Cicchirillo, V.、Drumwright, M.(2012)。THE IMPACT OF STEREOSCOPIC THREE-DIMENSIONAL (3-D) ADVERTISING: The Role of Presence in Enhancing Advertising Effectiveness。Journal of Advertising,41(2),113-128。  new window
53.Wohn, D. Y.、Freeman, G.(2020)。Live streaming, playing, and money spending behaviors in eSports。Games and Culture,15(1),73-88。  new window
54.Westerman, D.、Spence, P. R.、Lin, X.(2015)。Telepresence and exemplification in health messages: The relationships among spatial and social presence and exemplars and exemplification effects。Communication Reports,28(2),92-102。  new window
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其他
1.財團法人資訊工業策進會產業情報研究所(20170728)。【直播大調查系列二】31.3%網友追蹤直播主 15%追蹤者花錢打賞,財團法人資訊工業策進會。,https://mic.iii.org.tw/news.aspx?id=476&List=113。  延伸查詢new window
2.(20191030)。1111人力銀行:Up直播宣佈擴大徵才 全球釋出逾百個職缺,https://www.cna.com.tw/postwrite/Detail/263414.aspx#.X_cqedgzY2w。  延伸查詢new window
3.Grand View Research(2021)。Video streaming market worth 223.98 billion by 2028 | CAGR: 21.0%,https://www.grandviewresearch.com/press-release/global-video-streaming-market。  new window
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