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題名:虛擬實境導入國中小課程發展與應用策略之探討
書刊名:教育研究月刊
作者:洪駿命
作者(外文):Hung, Chun-ming
出版日期:2022
卷期:340
頁次:頁43-58
主題關鍵詞:情境學習探究式學習虛擬實境數位學習學習策略Situated learningInquiry-based learningVirtual realityE-learningLearning strategy
原始連結:連回原系統網址new window
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  • 被引用次數被引用次數:期刊(0) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:0
  • 共同引用共同引用:0
  • 點閱點閱:4
期刊論文
1.McLellan, H.(1994)。Situated learning: Continuing the conversation。Educational Technology,34(8),7-8。  new window
2.Di Serio, Á.、Ibáñez, M. B.、Delgado-Kloos, Carlos(2013)。Impact of an augmented reality system on students' motivation for a visual art course。Computers & Education,68,586-596。  new window
3.Merchant, Zahira、Goetz, Ernest T.、Cifuentes, Lauren、Keeney-Kennicutt, Wendy、Davis, Trina J.(2014)。Effectiveness of virtual reality-based instruction on students' learning outcomes in K-12 and higher education: A meta-analysis。Computers & Education,70(1),29-40。  new window
4.Chittaro, L.、Ranon, R.(2007)。Web3D technologies in learning, education and training: Motivations, issues, opportunities。Computers and Education,49(1),3-18。  new window
5.McLellan, H.(1993)。Situated learning in focus: Introduction to special issue。Educational Technology,33(3),5-9。  new window
6.Sitzmann, T.(2011)。A meta-analytic examination of the instructional effectiveness of computer-based simulation games。Personnel Psychology,64(2),489-528。  new window
7.Brown, J. S.、Duguid, P.(1993)。Stolen knowledge。Educational Technology,33(3),10-15。  new window
8.Lanier, Jaron(1988)。A Vintage Virtual Reality Interview。Whole Earth Review,19,185-204。  new window
9.Winn, W.(1993)。Instructional design and situated learning: Paradox or partnership?。Educational Technology,33(3),16-21。  new window
10.Chang, S.-C.、Hsu, T.-C.、Chen, Y.-N.、Jong, M. S.-Y.(2020)。The effects of spherical video-based virtual reality implementation on students' natural science learning effectiveness。Interactive Learning Environments,28(7),915-929。  new window
11.Brown, John Seely、Collins, Allan、Duguid, Paul(1989)。Situated Cognition and the Culture of Learning。Educational Researcher,18(1),32-42。  new window
12.Akman, E.、Çakır, R.(2023)。The effect of educational virtual reality game on primary school students' achievement and engagement in mathematics。Interactive Learning Environments,31(3),1467-1484。  new window
13.Barnett, M.、Yamagatah-Lynch, L.、Keating, T.、Barab, S. A.、Hay, K. E.(2005)。Using virtual reality computer models to support student understanding of astronomical concepts。Journal of Computers in Mathematics and Science Teaching,24(4),333-356。  new window
14.夏崇舜、楊育芳(20090200)。多媒體教學在外語學習上的應用:以虛擬實境軟體為例。明新學報,35(1),157-167。new window  延伸查詢new window
15.Makransky, G.、Wismer, P.、Mayer, R. E.(2018)。A gender matching effect in learning with pedagogical agents in an immersive virtual reality science simulation。Journal of Computer Assisted Learning,35(3),345-358。  new window
16.Schwienhorst, K.(2002)。Why virtual, why environments? Implementing virtual reality concepts in computer-assisted language learning。Simulation and Gaming,33(2),196-209。  new window
17.Monahan, T.、McArdle, G.、Bertolotto, M.(2008)。Virtual reality for collaborative e-learning。Computers & Education,50(4),1339-1353。  new window
圖書
1.Burdea, Grigore C.、Coiffet, Phillppe(2003)。Virtual reality technology。John Wiley & Sons。  new window
單篇論文
1.Howley, K.,Dillon, A.(1996)。The Theoretical and Practical Relevance of HCI to Communication Research,https://files.eric.ed.gov/fulltext/ED405626.pdf,(ED405626)。  new window
2.Jiman, J.(2002)。Virtual Reality: The future of animated virtual instructor, the technology and its emergence to a productive E-learning environment,https://eric.ed.gov/?id=ED479558,(ED479558)。  new window
圖書論文
1.Dennis, J. R.、Kansky, R. J.(1984)。Electronic slices of reality: The instructional role of computerized simulations。Instructional computing: An acting guide for educators。Scott, Foresman。  new window
 
 
 
 
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