:::

詳目顯示

回上一頁
題名:運動產業的數位化浪潮:虛擬實境應用探討
書刊名:休閒運動健康評論
作者:李昇原林怡秀
作者(外文):Lee, Sheng-yuanLin, Yi-hsiu
出版日期:2022
卷期:11:2
頁次:頁95-108
主題關鍵詞:運動科技運動賽會轉播粉絲經營贊助Sports technologySports broadcastingFan engagementSponsorship
原始連結:連回原系統網址new window
相關次數:
  • 被引用次數被引用次數:期刊(0) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:0
  • 共同引用共同引用:1
  • 點閱點閱:2
期刊論文
1.鄭雅心、施翔云(20161200)。虛擬實境與擴增實境的應用及發展。臺灣經濟研究月刊,39(12)=468,62-70。new window  延伸查詢new window
2.歐宜佩、陳信宏(20180700)。近期數位轉型發展趨勢之觀察。經濟前瞻,178,94-99。  延伸查詢new window
3.Kardong-Edgren, S. S.、Farra, S. L.、Alinier, G.、Young, H. M.(2019)。A call to unify definitions of virtual reality。Clinical Simulation in Nursing,31,28-34。  new window
4.王琦、鄭建文(20190900)。使用3D音效系統以增強虛擬實境體驗之研究。管理資訊計算,8(2),56-68。new window  延伸查詢new window
5.Al Rashid, A.、Khalid, M. Y.、Imran, R.、Ali, U.、Koc, M.(2020)。Utilization of banana fiber-reinforced hybrid composites in the sports industry。Materials,13(14)。  new window
6.Beck, J.、Rainoldi, M.、Egger, R.(2019)。Virtual reality in tourism: a state-of-the-art review。Tourism Review,74(3),586-612。  new window
7.Boyd, D. E.、Koles, B.(2019)。An introduction to the special issue "Virtual Reality in Marketing": Definition, theory and practice。Journal of Business Research,100,441-444。  new window
8.Cicek, I.、Bernik, A.、Tomicic, I.(2021)。Student thoughts on virtual reality in higher education--A survey questionnaire。Information,12(4)。  new window
9.Cruz-Neira, C.、Fernández, M.、Portalés, C.(2018)。Virtual reality and games。Multimodal Technologies and Interaction,2(1)。  new window
10.Greenwald, W.(2022)。The Best VR Headsets for 2022。PCMAG。  new window
11.Kumawat, V.、Dhaked, R.、Sharma, L.、Jain, S.(2020)。Evolution of immersive technology。Journey of Computational Reality,6(2),37-47。  new window
12.Kunz, R. E.、Santomier, J. P.(2020)。Sport content and virtual reality technology acceptance。Sport, Business and Management: An International Journal,10(1),83-103。  new window
13.McGuire, L.(2019)。Frederick Kiesler and virtual reality on the modernist stage and screen。Interiors,10,1-24。  new window
14.Myers, K.、Brown, M.、Payne, S.、Rosney, D.(2020)。The reinvention of the health and fitness industry during the coronavirus pandemic。CommonHealth,1(3),121-131。  new window
15.Rathonyi, G.、Bácsné Bába, É.、Müller, A.、Rathonyi-Odor, K.(2018)。How digital technologies are changing sport?。Apstract: Applied Studies in Agribusiness and Commerce,,12(3/4),89-96。  new window
16.Ratten, V.(2020)。Sport technology: A commentary。The Journal of High Technology Management Research,31(1)。  new window
17.Vertemati, M.、Cassin, S.、Rizzetto, F.、Vanzulli, A.、Elli, M.、Sampogna, G.、Gallieni, M.(2019)。A virtual reality environment to visualize three-dimensional patient-specific models by a mobile head-mounted display。Surgical Innovation,26(3)。  new window
18.Yang, A.(20170807)。How VR free throw reps helped Washington wizards' ian Mahinmi。Sport Business Journal。  new window
其他
1.教育部體育署(2019)。107年度我國民眾運動消費支出調查(運動產業及企劃組),https://reurl.cc/rDbQK1。  延伸查詢new window
2.ARPost(20210716)。Virtex stadium--the first "True" virtual reality stadium for esports launches soon,https://arpost.co/2021/07/16/virtex-virtual-reality-stadium-esports/。  new window
3.Avidon, E.(20201001)。Pandemic speeds up digital transformation in sports,https://www.techtarget.com/searchbusinessanalytics/news/252489982/Pandemic-speeds-up-digital-transformation-in-sports。  new window
4.Dearsley, B.(20210726)。12 top-rated attractions & things to do in Wimbledon,https://www.planetware.com/london/wimbledon-eng-l-wim.htm。  new window
5.Dickson, B.(20160916)。How virtual reality is transforming the sports industry,https://techcrunch.com/2016/09/15/how-virtual-reality-is-transforming-the-sports-industry/。  new window
6.Digital Information World(20210218)。How has digitalisation found its way into the sports industry?,https://www.digitalinformationworld.com/2021/02/how-has-digitalisation-found-its-way.html。  new window
7.FIFA(20180410)。Trophy tour offers fans VR experience,https://www.fifa.com/tournaments/mens/worldcup/2018russia/news/trophy-tour-offers-fans-vr-experience。  new window
8.Fmlogistic(20190307)。How can virtual reality improve the in-store experience?,https://www.fmlogistic.com/blog/how-can-virtual-reality-improve-the-in-store-experience/。  new window
9.Graham, M.(20210617)。Facebook CEO Mark Zuckerberg envisions Peloton-like fitness subscriptions for VR,https://www.cnbc.com/2021/06/17/zuckerberg-envisions-peloton-like-fitness-subscriptions-for-vr.html。  new window
10.Howley, E. K.(20220318)。Exercise and virtual reality,https://health.usnews.com/wellness/fitness/articles/exercise-and-virtual-reality。  new window
11.Hughes, B.(2016)。How sports teams are using virtual reality to enhance the fan experience,https://mrblairhughes.com/how-sports-teams-are-using-virtual-reality-to-enhance-the-fan-experience/。  new window
12.Jaekel, B.(2017)。NBA, NHL ticket sales on Rukkus jump after virtual reality integration,https://www.retaildive.com/ex/mobilecommercedaily/nba-nhl-ticketing-jumps-after-virtual-reality-integration-via-rukkus-app。  new window
13.Kletke, K.(2021)。Sports fans in the digital age: will virtual reality integrate into the sports space?,https://rshare.library.ryerson.ca/articles/thesis/Sports_fans_in_the_digital_age_will_virtual_reality_integrate_into_the_sports_space_/14662863。  new window
14.Lane, T.(20180206)。Virtual reality and Celtics Gordon Hayward's rehab,https://www.celticslife.com/2018/02/virtual-reality-and-celtics-gordon.html。  new window
15.Light and shadows(20210301)。How do sports retailers seduce their customers with VR & AR?,https://light-and-shadows.com/sports-retailers-seduce-customers-with-vr-ar/。  new window
16.Mccaskill, S.(20220513)。NBA launches Meta Quest VR environment to engage fans during playoffs,https://www.sportspromedia.com/news/nba-lane-vr-meta-metaverse/。  new window
17.Mons, J. K.(20200512)。10 powerful reasons why VR will transform sports,https://sporttomorrow.com/10-powerful-reasons-why-vr-will-transform-sports/。  new window
18.Mybest(20220531)。【2022最新】十大VR.虛擬實境眼鏡推薦排行榜,https://my-best.tw/3478。  延伸查詢new window
19.Overstreet, K.(20200605)。How AR and VR will enhance the future of the sports arena experience,https://www.archdaily.com/941030/how-ar-and-vr-will-enhance-the-future-of-the-sports-arena-experience。  new window
20.Redcard(20180316)。Virtual reality in sports marketing,http://redcardglobal.com/2018/03/16/virtual-reality-in-sports-marketing/。  new window
21.Rothstein, M.(20220420)。NFL-licensed virtual reality game set for fall release,https://www.espn.com/nfl/story/_/id/33771548/nfl-licensed-virtual-reality-game-set-fall-release。  new window
22.Sayer, A.(2022)。5 best VR fitness apps for fun virtual reality workouts,https://www.themanual.com/fitness/best-vr-fitness-apps/。  new window
23.Seemallorca(20220901)。Rafa Nadal Sport-Xperience Museum, Manacor. An immersive experience in the world of sports,https://www.seemallorca.com/museums/sport-xperience-by-rafa-nadal-museum-manacor-698188。  new window
24.Sports Facilities Companies(20171026)。Ways to utilize virtual reality at your sports facility,https://sportsfacilities.com/ways-utilize-virtual-reality-sports-facility/。  new window
25.Tarpey, M.(20200819)。A brief history of digitization,https://www.exelatech.com/blog/brief-history-digitization?language_content_entity=en。  new window
26.The 360 Ca(2021)。The ultimate VR headset comparison table: Every VR headset compared,https://www.threesixtycameras.com/vr-headset-comparison-table/。  new window
27.Thompson, S.(20220301)。VR applications: 23 industries using virtual reality,https://virtualspeech.com/blog/vr-applications。  new window
28.Topick(20190929)。VR運動遊戲館落戶旺角波鞋街商場10.3起免費對外開放,https://reurl.cc/p1bW8r。  延伸查詢new window
圖書論文
1.Miah, A.、Fenton, A.、Chadwick, S.(2020)。Virtual reality and sports: The rise of mixed, augmented, immersive, and Esports experiences。21st Century Sports。Springer。  new window
2.Hillmann, C.(2019)。Comparing the Gear VR, Oculus Go, and Qculus Quest。Unreal for Mobile and Standalone VR。Apress。  new window
 
 
 
 
第一頁 上一頁 下一頁 最後一頁 top
QR Code
QRCODE