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來源文獻資料
引文資料
題名:
運動產業的數位化浪潮:虛擬實境應用探討
書刊名:
休閒運動健康評論
作者:
李昇原
/
林怡秀
作者(外文):
Lee, Sheng-yuan
/
Lin, Yi-hsiu
出版日期:
2022
卷期:
11:2
頁次:
頁95-108
主題關鍵詞:
運動科技
;
運動賽會轉播
;
粉絲經營
;
贊助
;
Sports technology
;
Sports broadcasting
;
Fan engagement
;
Sponsorship
原始連結:
連回原系統網址
相關次數:
被引用次數:期刊(0) 博士論文(0) 專書(0) 專書論文(0)
排除自我引用:0
共同引用:
1
點閱:2
期刊論文
1.
鄭雅心、施翔云(20161200)。虛擬實境與擴增實境的應用及發展。臺灣經濟研究月刊,39(12)=468,62-70。
延伸查詢
2.
歐宜佩、陳信宏(20180700)。近期數位轉型發展趨勢之觀察。經濟前瞻,178,94-99。
延伸查詢
3.
Kardong-Edgren, S. S.、Farra, S. L.、Alinier, G.、Young, H. M.(2019)。A call to unify definitions of virtual reality。Clinical Simulation in Nursing,31,28-34。
4.
王琦、鄭建文(20190900)。使用3D音效系統以增強虛擬實境體驗之研究。管理資訊計算,8(2),56-68。
延伸查詢
5.
Al Rashid, A.、Khalid, M. Y.、Imran, R.、Ali, U.、Koc, M.(2020)。Utilization of banana fiber-reinforced hybrid composites in the sports industry。Materials,13(14)。
6.
Beck, J.、Rainoldi, M.、Egger, R.(2019)。Virtual reality in tourism: a state-of-the-art review。Tourism Review,74(3),586-612。
7.
Boyd, D. E.、Koles, B.(2019)。An introduction to the special issue "Virtual Reality in Marketing": Definition, theory and practice。Journal of Business Research,100,441-444。
8.
Cicek, I.、Bernik, A.、Tomicic, I.(2021)。Student thoughts on virtual reality in higher education--A survey questionnaire。Information,12(4)。
9.
Cruz-Neira, C.、Fernández, M.、Portalés, C.(2018)。Virtual reality and games。Multimodal Technologies and Interaction,2(1)。
10.
Greenwald, W.(2022)。The Best VR Headsets for 2022。PCMAG。
11.
Kumawat, V.、Dhaked, R.、Sharma, L.、Jain, S.(2020)。Evolution of immersive technology。Journey of Computational Reality,6(2),37-47。
12.
Kunz, R. E.、Santomier, J. P.(2020)。Sport content and virtual reality technology acceptance。Sport, Business and Management: An International Journal,10(1),83-103。
13.
McGuire, L.(2019)。Frederick Kiesler and virtual reality on the modernist stage and screen。Interiors,10,1-24。
14.
Myers, K.、Brown, M.、Payne, S.、Rosney, D.(2020)。The reinvention of the health and fitness industry during the coronavirus pandemic。CommonHealth,1(3),121-131。
15.
Rathonyi, G.、Bácsné Bába, É.、Müller, A.、Rathonyi-Odor, K.(2018)。How digital technologies are changing sport?。Apstract: Applied Studies in Agribusiness and Commerce,,12(3/4),89-96。
16.
Ratten, V.(2020)。Sport technology: A commentary。The Journal of High Technology Management Research,31(1)。
17.
Vertemati, M.、Cassin, S.、Rizzetto, F.、Vanzulli, A.、Elli, M.、Sampogna, G.、Gallieni, M.(2019)。A virtual reality environment to visualize three-dimensional patient-specific models by a mobile head-mounted display。Surgical Innovation,26(3)。
18.
Yang, A.(20170807)。How VR free throw reps helped Washington wizards' ian Mahinmi。Sport Business Journal。
其他
1.
教育部體育署(2019)。107年度我國民眾運動消費支出調查(運動產業及企劃組),https://reurl.cc/rDbQK1。
延伸查詢
2.
ARPost(20210716)。Virtex stadium--the first "True" virtual reality stadium for esports launches soon,https://arpost.co/2021/07/16/virtex-virtual-reality-stadium-esports/。
3.
Avidon, E.(20201001)。Pandemic speeds up digital transformation in sports,https://www.techtarget.com/searchbusinessanalytics/news/252489982/Pandemic-speeds-up-digital-transformation-in-sports。
4.
Dearsley, B.(20210726)。12 top-rated attractions & things to do in Wimbledon,https://www.planetware.com/london/wimbledon-eng-l-wim.htm。
5.
Dickson, B.(20160916)。How virtual reality is transforming the sports industry,https://techcrunch.com/2016/09/15/how-virtual-reality-is-transforming-the-sports-industry/。
6.
Digital Information World(20210218)。How has digitalisation found its way into the sports industry?,https://www.digitalinformationworld.com/2021/02/how-has-digitalisation-found-its-way.html。
7.
FIFA(20180410)。Trophy tour offers fans VR experience,https://www.fifa.com/tournaments/mens/worldcup/2018russia/news/trophy-tour-offers-fans-vr-experience。
8.
Fmlogistic(20190307)。How can virtual reality improve the in-store experience?,https://www.fmlogistic.com/blog/how-can-virtual-reality-improve-the-in-store-experience/。
9.
Graham, M.(20210617)。Facebook CEO Mark Zuckerberg envisions Peloton-like fitness subscriptions for VR,https://www.cnbc.com/2021/06/17/zuckerberg-envisions-peloton-like-fitness-subscriptions-for-vr.html。
10.
Howley, E. K.(20220318)。Exercise and virtual reality,https://health.usnews.com/wellness/fitness/articles/exercise-and-virtual-reality。
11.
Hughes, B.(2016)。How sports teams are using virtual reality to enhance the fan experience,https://mrblairhughes.com/how-sports-teams-are-using-virtual-reality-to-enhance-the-fan-experience/。
12.
Jaekel, B.(2017)。NBA, NHL ticket sales on Rukkus jump after virtual reality integration,https://www.retaildive.com/ex/mobilecommercedaily/nba-nhl-ticketing-jumps-after-virtual-reality-integration-via-rukkus-app。
13.
Kletke, K.(2021)。Sports fans in the digital age: will virtual reality integrate into the sports space?,https://rshare.library.ryerson.ca/articles/thesis/Sports_fans_in_the_digital_age_will_virtual_reality_integrate_into_the_sports_space_/14662863。
14.
Lane, T.(20180206)。Virtual reality and Celtics Gordon Hayward's rehab,https://www.celticslife.com/2018/02/virtual-reality-and-celtics-gordon.html。
15.
Light and shadows(20210301)。How do sports retailers seduce their customers with VR & AR?,https://light-and-shadows.com/sports-retailers-seduce-customers-with-vr-ar/。
16.
Mccaskill, S.(20220513)。NBA launches Meta Quest VR environment to engage fans during playoffs,https://www.sportspromedia.com/news/nba-lane-vr-meta-metaverse/。
17.
Mons, J. K.(20200512)。10 powerful reasons why VR will transform sports,https://sporttomorrow.com/10-powerful-reasons-why-vr-will-transform-sports/。
18.
Mybest(20220531)。【2022最新】十大VR.虛擬實境眼鏡推薦排行榜,https://my-best.tw/3478。
延伸查詢
19.
Overstreet, K.(20200605)。How AR and VR will enhance the future of the sports arena experience,https://www.archdaily.com/941030/how-ar-and-vr-will-enhance-the-future-of-the-sports-arena-experience。
20.
Redcard(20180316)。Virtual reality in sports marketing,http://redcardglobal.com/2018/03/16/virtual-reality-in-sports-marketing/。
21.
Rothstein, M.(20220420)。NFL-licensed virtual reality game set for fall release,https://www.espn.com/nfl/story/_/id/33771548/nfl-licensed-virtual-reality-game-set-fall-release。
22.
Sayer, A.(2022)。5 best VR fitness apps for fun virtual reality workouts,https://www.themanual.com/fitness/best-vr-fitness-apps/。
23.
Seemallorca(20220901)。Rafa Nadal Sport-Xperience Museum, Manacor. An immersive experience in the world of sports,https://www.seemallorca.com/museums/sport-xperience-by-rafa-nadal-museum-manacor-698188。
24.
Sports Facilities Companies(20171026)。Ways to utilize virtual reality at your sports facility,https://sportsfacilities.com/ways-utilize-virtual-reality-sports-facility/。
25.
Tarpey, M.(20200819)。A brief history of digitization,https://www.exelatech.com/blog/brief-history-digitization?language_content_entity=en。
26.
The 360 Ca(2021)。The ultimate VR headset comparison table: Every VR headset compared,https://www.threesixtycameras.com/vr-headset-comparison-table/。
27.
Thompson, S.(20220301)。VR applications: 23 industries using virtual reality,https://virtualspeech.com/blog/vr-applications。
28.
Topick(20190929)。VR運動遊戲館落戶旺角波鞋街商場10.3起免費對外開放,https://reurl.cc/p1bW8r。
延伸查詢
圖書論文
1.
Miah, A.、Fenton, A.、Chadwick, S.(2020)。Virtual reality and sports: The rise of mixed, augmented, immersive, and Esports experiences。21st Century Sports。Springer。
2.
Hillmann, C.(2019)。Comparing the Gear VR, Oculus Go, and Qculus Quest。Unreal for Mobile and Standalone VR。Apress。
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