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題名:數位原生悅趣式學習的教學
作者:沈俊毅黃雅靖
書刊名:數位原生的學習與教學;高薰芳 (主編)
頁次:117-197
出版日期:2013
出版項:臺北:高等教育
主題關鍵詞:數位原生悅趣式學習教學策略
學門:教育學
資料類型:專書論文
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期刊論文
1.吳麗芬(2003)。非輸即贏--一場現實與虛幻的魅力競賽。人本教育札記,174,32-34。  延伸查詢new window
2.Gibb, G. D.、Bailey, J. R.、Lambirth, T. T.(1983)。Personality differences between high and low electronic video games users。Journal Of Psychology,114,159-165。  new window
3.Sales, G. C.(1998)。Designing feedback for CBI: Matching Feedback to learning and outcomes。Computers in the Schools,5,225-239。  new window
4.Garris, R.、Ahlers, R.、Driskell, J. E.(2002)。Games, Motivation, and Learning: A Research and Practice Model。Simulation & Gaming: An Interdisciplinary Journal of Theory, Practice and Research,33(4),441-467。  new window
5.陳怡靜、計惠卿(19970800)。育樂式課程軟體之遊戲式學習情境。視聽教育雙月刊,39(1)=229,24-33。  延伸查詢new window
6.Rosas, Ricardo、Nussbaum, Miguel、Cumsille, Patricio、Marianov, Vladimir、Correa, Mónica、Flores, Patricia、Grau, Valeska、Lagos, Francisca、López, Ximena、López, Verónica、Rodriguez, Patricio、Salinas, Marcela(2003)。Beyond Nintendo: design and assessment of educational video games for first and second grade students。Computer and Education,40(1),71-94。  new window
7.陳怡安(2002)。線上遊戲中的助人行為。網路社會學通訊期刊,25。  延伸查詢new window
會議論文
1.Selnow, G. W.、Reynolds, H.(1984)。Some opportunity costs of television viewing。Annual Meeting of the American Education Research Association。San Francisco。  new window
2.洪榮昭、劉明洲(1999)。電腦遊戲策略性思考學習之研究。第八屆國際電腦輔助教學研討會,逢甲大學 。台中。  延伸查詢new window
3.Clark, C. D.(2004)。The principles of game based learning。The meeting of the Naval Education And Training Command。Crystal City, VA。  new window
研究報告
1.Smed, J.、Hakonen, H.(2003)。Towards a definition of a computer game。  new window
學位論文
1.黃雅靖(2009)。電腦模擬遊戲式學習之教學策略之探討與應用(碩士論文)。淡江大學。  延伸查詢new window
2.詹博元(2007)。電腦模擬教學應用於高職冷凍空調科「焊接實習單元」學習成效之研究(碩士論文)。國立臺灣師範大學。  延伸查詢new window
3.鄭文賓(2001)。遊戲式電腦輔助學習中的競爭因素(碩士論文)。國立臺灣師範大學。  延伸查詢new window
4.韓佳玲(2002)。網路匿名競爭對學習經驗之影響(碩士論文)。國立成功大學。  延伸查詢new window
圖書
1.Provenzo, E. F.(1991)。Video kids: making sense of Nintendo。Harvard University Press。  new window
2.Ellington, H.、Addinall, E.、Percival, F.(1982)。A Handbook of Game Design Kogan。London:Kogan Page。  new window
3.Maslow, A. H.(1962)。Toward a Psychology of Being。Van Nostrand。  new window
4.Nielsen, Jakob(1993)。Usability Engineering。AP Professional。  new window
5.Alessi, Stephen M.、Trollip, Stanley R.(2001)。Multimedia for learning: methods and development。Boston, Massachusetts:Allyn and Bacon。  new window
6.Prensky, Marc(2006)。Don't bother me, Mom--I'm learning。Minneapolis, MN:Paragon House Publishers。  new window
7.Livingston, S. A.、Stoll, C. S.(1973)。Simulation games: An introduction for the social studies teacher。New York, NY:Free Press。  new window
8.Prensky, Marc(2001)。Digital game-based learning。McGraw-Hill。  new window
其他
1.Marriott, M.(19980312)。When love turns to obsession, games are no game。  new window
2.Jones, M. G.(1997)。Learning to play: playing to learn: Lessons learned from computer games,http://www.hbg.psu.edu/bsed/intro/docs/mjgames/index.html。  new window
 
 
 
 
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