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16. | 葉栢維(2017)。STEAM理論融入國小科技實作的活動設計:橡皮筋動力車向前衝。科技與人力教育季刊,4(1),63-75。 延伸查詢 |
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19. | 薛逸珊(20190400)。教師面對親師溝通的困境及因應之道。臺灣教育評論月刊,8(4),111-114。 延伸查詢 |
20. | Chung, C. C.、Lin, C. L.、Lou, S. J.(2018)。Analysis of the learning effectiveness of the STEAM-6E special course-A case study about the creative design of IoT assistant devices for the elderly。Sustainability,10(9),3040-3056。 |
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22. | Olokundun, M.、Moses, C. L.、Iyiola, O.、Ibidunni, S.、Ogbari, M.、Peter, F.、Borishade, T.(2018)。The effect of non traditional teaching methods in entrepreneurship education on students entrepreneurial interest and business startups: A data article。Data in Brief,19,16-20。 |
23. | Reeve, J.、Lee, W. W.(2014)。Students' classroom engagement produces longitudinal changes in classroom motivation。Journal of Educational Psychology,106(2),527-540。 |
24. | Tularam, G. A.(2018)。Traditional vs non-traditional teaching and learning strategies: the case of e-learning!。International Journal for Mathematics Teaching and Learning,19(1),129-158。 |
25. | Sams, Aaron、Bergmann, Jonathan(2013)。Flip your students' learning。Educational Leadership,70(6),16-20。 |