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題名:3D虛擬環境如何促進跨領域遊戲設計團隊的互動和參與行為
書刊名:數位學習科技期刊
作者:楊晰勛廖冠榮
作者(外文):Yang, Hsi-hsunLiao, Kuan-jung
出版日期:2021
卷期:13:1
頁次:頁77-108
主題關鍵詞:3D虛擬環境大學生團隊溝通成效跨領域團隊遊戲設計3D virtual environmentCollege students' teamCommunication effectivenessInterdisciplinary teamGame design
原始連結:連回原系統網址new window
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期刊論文
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3.Nam, C. S.、Lyons, J. B.、Hwang, H. S.、Kim, S.(2009)。The process of team communication in multi-cultural contexts: an empirical study using Bales' interaction process analysis (IPA)。International Journal of industrial Ergonomics,39(5),771-782。  new window
4.Winn, W.(1991)。Learning from maps and diagrams。Educational Psychology Review,3(3),211-247。  new window
5.Nesbit, J. C.、Adesope, O. O.(2006)。Learning with concept and knowledge maps: A meta-analysis。Review of Educational Research,76(3),413-448。  new window
6.Jehn, K. A.、Mannix, E. A.(2001)。The Dynamic Nature of Conflict: A Longitudinal Study of Intragroup Conflict and Group Performance。Academy of Management Journal,44(2),238-251。  new window
7.Lin, J.、Qian, Y. J.、Cui, W.、Miao, Z.(2010)。Overlapping and communication policies in product development。European Journal of Operational Research,201(3),737-750。  new window
8.Amason, A. C.(1996)。Distinguishing the effects of functional and dysfunctional conflict on strategic decision making: Resolving a paradox for top management teams。Academy of Management Journal,39(1),123-148。  new window
9.Knight, D.、Pearce, C. L.、Smith, K. G.、Olian, J. D.、Sims, H. P.、Smith, K. A.、Flood, P.(1999)。Top management team diversity, group process, and strategic consensus。Strategic Management Journal,20(5),445-465。  new window
10.Villani, D.、Repetto, C.、Cipresso, P.、Riva, G.(2012)。May I experience more presence in doing the same thing in virtual reality than in reality? An answer from a simulated job interview。Interacting with Computers,24(4),265-272。  new window
11.Gibb, J. R.(1961)。Defensive communication。Journal of Communication,11(3),141-148。  new window
12.楊維珍、林佳駿(20150300)。以RD System整合運作跨領域團隊之成效--以同科系團隊培訓背景差異對競賽學習成效之影響為例。管理資訊計算,4(1),285-293。new window  延伸查詢new window
13.Nemiro, Jill、Hanifah, Stefanus、Wang, Jing(2005)。Striving for a new ideal: A work environment to energize collaborative capacity across east and west boundaries。Advances in Interdisciplinary Studies of Work Teams,11,115-159。  new window
14.陶淑瑗、莊宗嚴(20170700)。結合體感互動於國小五年級自然與生活科技領域之悅趣化學習的探究。數位學習科技期刊,9(3),115-136。new window  延伸查詢new window
15.田麗珠、邱垂昌、廖錦文(20180100)。結合多媒體與概念圖教材設計對認知學習效果之研究:以認知負荷為中介變項。數位學習科技期刊,10(1),95-126。new window  延伸查詢new window
16.Parsell, G.、Bligh, J.(1999)。The development of a questionnaire to assess the readiness of health care students for interprofessional learning (RIPLS)。Medical Education,33(2),95-100。  new window
17.Lin, Hsiu-fen(2007)。Knowledge sharing and firm innovation capability: An empirical study。International Journal of Manpower,28(3/4),315-332。  new window
18.Schnotz, W.(2002)。Towards an integrated view of learning from text and visual displays。Educational Psychology Review,14(1),101-120。  new window
19.Neumann, P.、Kowitz, C.、Schranner, F.、Azarnykh, D.(2017)。Interdisciplinary teamwork in HPC education: Challenges, concepts, and outcomes。Journal of Parallel and Distributed Computing,105,83-91。  new window
20.Alaka, S.、Cunha, M. L.、Vermeer, J.、Salamon, N. Z.、Balint, J. T.、Bidarra, R.(2019)。Stimulating ideation in new teams with the mobile game Grapplenauts。International Journal of Serious Games,6(4),87-101。  new window
21.Aleem, S.、Capretz, L. F.、Ahmed, F.(2016)。Game development software engineering process life cycle: A systematic review。Journal of Software Engineering Research and Development,4,(6)1-(6)30。  new window
22.Andrews, K. M.、Delahaye, B. L.(2002)。Influences on knowledge processes in organizational learning: The psychosocial filter。Journal of Management Studies,37(6),797-810。  new window
23.Bourdreaux, H.、Etheridge, J.、Kumar, A.(2011)。Evolving interdisciplinary collaborative groups in a game development course。Journal of Game Design and Development Education,1(1),25-37。  new window
24.Bower, M.、Lee, M. J. W.、Dalgarno, B.(2016)。Collaborative learning across physical and virtual worlds: Factors supporting and constraining learners in a blended reality environment。British Journal of Educational Technology,48(2),407-430。  new window
25.Brainard, J.(2002)。U.S. agencies look to interdisciplinary science。The Chronicle of Higher Education,48(40),20-25。  new window
26.Chen, M.-H.、Agrawal, S.(2017)。Do communication barriers in student teams impede creative behavior in the long run?: A time-lagged perspective。Thinking Skills and Creativity,26,154-167。  new window
27.Cummings, J. J.、Bailenson, J. N.(2016)。How immersive is enough? A meta-analysis of the effect of immersive technology on user presence。Media Psychology,19(2),272-309。  new window
28.Danielson, R.、Schwartz, N.、Lippmann, M.(2015)。Metaphorical graphics aid learning and memory。Learning and Instruction,39,194-205。  new window
29.Dansereau, D. F.、Simpson, D. D.(2009)。A picture is worth a thousand words: The case for graphic representations。Professional Psychology: Research and Practice,40(1),104-110。  new window
30.Fleischmann, K.(2015)。After the big bang: What's next in design education? Time to relax?。Journal of Learning Design,8(3),123-142。  new window
31.Garvin-Doxas, K.、Barker, L. J.(2004)。Communication in computer science classrooms: Understanding defensive climates as a means of creating supportive behaviors。Journal on Educational Resources in Computing,4(1),1-18。  new window
32.Groff, J.、Boucheix, J. M.、Lowe, R. K.、Argon, S.、Saby, L.、Alauzet, A.、Paire-Ficout, L.(2014)。Don't miss your train! Just follow the computer screen animation: Comprehension processes of animated public information graphics。Computers in Human Behavior,30,206-221。  new window
33.Hess, A.、Diebold, P.、Seyff, N.(2019)。Understanding information needs of agile teams to improve requirements communication。Journal of Industrial Information Integration,14,3-15。  new window
34.Kim, I.、Hong, S.、Lee, J.-H.、Bazin, J.-C.(2018)。Overlay design methodology for virtual environment design within digital games。Advanced Engineering Informatics,38,458-473。  new window
35.Lopes, R.、Eisemann, E.、Bidarra, R.(2018)。Authoring adaptive game world generation。IEEE Transactions on Games,10(1),42-55。  new window
36.Palanica, A.、Lyons, A.、Cooper, M.、Lee, A.、Fossat, Y.(2019)。A comparison of nature and urban environments on creative thinking across different levels of reality。Journal of Environmental Psychology,63,44-51。  new window
37.Paletz, S. B.、Schunn, C. D.、Kim, K. H.(2013)。The interplay of conflict and analogy in multidisciplinary teams。Cognition,126(1),1-19。  new window
38.Pastel, R.、Seigel, M.、Zhang, W.、Mayer, A.(2015)。Team building in multidisciplinary client-sponsored project courses。ACM Transactions on Computing Education,15(4),(19)1-(19)23。  new window
39.Rossen, E. K.、Bartlett, R.、Herrick, C. A.(2008)。Interdisciplinary collaboration: The need to revisit。Issues in Mental Health Nursing,29(4),387-396。  new window
40.Slobounov, S. M.、Ray, W.、Johnson, B.、Slobounov, E.、Newell, K. M.(2015)。Modulation of cortical activity in 2D versus 3D virtual reality environments: An EEG study。International Journal of Psychophysiology,95(3),254-260。  new window
41.Violante, M. G.、Vezzetti, E.、Piazzolla, P.(2019)。How to design a virtual reality experience that impacts the consumer engagement: The case of the virtual supermarket。International Journal on Interactive Design and Manufacturing,13(1),243-262。  new window
42.Wang, M.-H.、Yang, T.-Y.、Wu, C.-S.(2006)。The impact of ISD team members' self-efficacy, team interaction and team trust on team effectiveness: The mediating effect of knowledge sharing。NTU Management Review,16(2),73-100。  new window
43.Wolz, U.、Pulimood, S. M.(2007)。An integrated approach to project management through classic CS III and video game development。ACM SIGCSE Bulletin,39(1),322-326。  new window
44.Xia, L.、Ya, S.(2012)。Study on knowledge sharing behavior engineering。Systems Engineering Procedia,4,468-476。  new window
45.Sweller, John(1988)。Cognitive load during problem solving: Effects on learning。Cognitive Science,12(2),257-285。  new window
46.Peña, J.、Hancock, J. T.(2006)。An analysis of socioemotional and task communication in online multiplayer video games。Communication Research,33(1),92-109。  new window
會議論文
1.楊晰勛、廖冠榮(2019)。運用虛擬實境工具探討學生在遊戲企劃階段之溝通成效。2019全國計算機會議。  延伸查詢new window
2.Brown, Q.、Lee, F.、Alejandre, S.(2009)。Emphasizing soft skills and team development in an educational digital game design course。The 4th International Conference on Foundations of Digital Games。  new window
3.Kim, I.、Lee, I.、Lee, J.-H.(2017)。The expansion of virtual landscape in digital games classification of virtual landscapes through five principles。The International Conference on CAAD Futures 2017。  new window
4.Kuhl, S. A.、Pastel, R.、George, R.、Meyers, C. M.、Freitag, M. L.、Lund, J. M.、Stefaniak, M. P.(2014)。Teaching interdisciplinary teamwork through hands-on game development。The 2014 ASEE Annual Conference and Exposition。  new window
5.Manker, J.、Arvola, M.(2011)。Prototyping in game design: Externalization and internalization of game ideas。The 25th BCS Conference on Human Computer Interaction。  new window
6.Smith, C. H.、Cousins, J. F.(2019)。XR for XR-Context Craft: An extended reality platform that transforms local environments through play。EVA London 2019,(會議日期: 8-11 July)。  new window
7.Yang, H.-H.、Liao, K.-J.、Wong, W.-K.、Yin, S.-K.、Liu, W.-T.(2016)。The effects of communication problems of interdisciplinary team on teamwork quality of mobile game development。The 24th International Conference on Computers in Education。  new window
圖書
1.Mäyrä, Frans(2008)。An introduction to game studies: Games in culture。London:Sage。  new window
2.Rollings, A.、Morris, D.(2004)。Game Architecture and Design: A New Edition。New Riders。  new window
3.Rolling, A.、Adams, E.(2003)。Andrew Rollings and Ernest Adams on game design。Indianapolis, Ind:New Riders。  new window
4.Bales, R. F.(1950)。Interaction process analysis: A method for the study of small groups。Addison-Wesley。  new window
5.Jesse, S.(2014)。The art of game design: A book of lenses。A K Peters。  new window
6.Fullerton, T.(2014)。Game design workshop: A playcentric approach to creating innovative games。A K Peters:CRC Press。  new window
7.Rogers, S.(2014)。Level up! The guide to great video game design。John Wiley and Sons。  new window
8.Schell, J.(2010)。The art of game design: A book of lenses。A K Peters:CRC Press。  new window
9.Squyres, S.(2005)。Roving Mars: Spirit, opportunity, and the exploration of the red planet。Hyperion。  new window
其他
1.Losey, Stephen(20181001)。The Air Force is revolutionizing the way airmen learn to be aviators,https://www.airforcetimes.com/news/your-air-force/2018/09/30/the-air-force-is- revolutionizing-the-way-airmen-learn-to-be-aviators/。  new window
2.Cowley, D.(2019)。BMW opts to incorporate HTC Vive VR headsets and mixed reality into the development of new vehicle models,https://www.unrealengine.com/en-US/blog/bmw-opts-to-incorporate-htc-vive-vr-headsets-and-mixed-reality-into-the-development-of-new-vehicle-models?lang=en-US。  new window
3.(2019)。Ford designers are dropping their pencils and reaching for VR goggles instead,https://www.digitaltrends.com/cars/ford-brings-vr-to-its-design-department-with -co-creation-tool/#/2。  new window
4.IKEA(2016)。IKEA VR experience,http://store.steampowered.com/app/447270/。  new window
5.Librande, S.(2010)。One-page designs,https://www.gdcvault.com/play/1012356/One-Page。  new window
6.(2019)。NVIDIA Holodeck,https://www.nvidia.com/zh-tw/design- visualization/technologies/holodeck/。  new window
7.(2016)。Editor VR experimental build available today,https://blogs.unity3d.com/2016/12/15/editorvr-experimental-build-available-today/。  new window
8.(2019)。Unlock creative freedom for better designs, faster,https://unity.com/solutions/automotive-transportation/design-visualization。  new window
圖書論文
1.Eisenhardt, K.、Kahwajy, J. L.、Bourgeois, L. J.(1997)。Taming interpersonal conflict in strategic choice: How top management teams argue, but still get along。Strategic Decisions。Boston MA:Kluwer Academic Publishers。  new window
 
 
 
 
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