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題名:親社會視頻遊戲對國外青少年行為的影響
書刊名:心理科學進展
作者:張一陳容劉衍玲
作者(外文):Zhang, YiChen, RongLiu, Yan-ling
出版日期:2016
卷期:2016(10)
頁次:1600-1612
主題關鍵詞:親社會視頻遊戲親社會行為ProsocialVideo gameProsocial behaviour
原始連結:連回原系統網址new window
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視頻遊戲對青少年行為影響的研究焦點主要集中在暴力視頻遊戲帶來的消極影響上。隨著研究的深入以及積極心理學的興起,研究者開始關注親社會視頻遊戲對青少年行為的積極影響,並進行了相關的研究,研究大多以一般學習模型為理論框架。一般學習模型認為親社會視頻遊戲通過影響與親社會相關的認知、情感和生理喚醒而對親社會行為產生作用。已有研究顯示,親社會視頻遊戲會促進青少年的親社會行為,同時減少青少年的攻擊性行為。研究者們采用多種方法探索親社會視頻遊戲影響青少年行為的心理機制,證明了一般學習模型的理論構想。未來研究需要進一步研究性別、人格、文化等因素的影響,並開展相關的認知神經機制研究。
The research on the effects of video games focuses mainly on the violent video games and their harmful effects on adolescents. With the research going on as well as the emerging of the positive psychology, more and more researchers show interests in the positive effects of prosocial video games on the adolescents. Most of the research is based on the General Learning Model(GLM). According to this model, prosocial video games can influence adolescents' prosocial behavior by affecting a person's internal state, consisting of cognition, affect, and arousal that are related to the prosociety. Existing studies show that playing a prosocial video game increases helping behavior and reduces aggressive behavior. Various methods have been used to explore the psychological mechanism and the results are consistent with the GLM. In the future, it is necessary to examine the influence of several more factors such as gender, age and culture, and explore the mechanism from the cognitive neuroscience perspective.
期刊論文
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研究報告
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