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題名:Pokémon GO的「擴增實境」如何可能?一種科技現象學的詮釋
書刊名:資訊社會研究
作者:曹家榮 引用關係
作者(外文):Tsao, Chia-rong
出版日期:2020
卷期:39
頁次:頁71-98
主題關鍵詞:科技現象學擴增實境遊戲混雜空間位置感知科技Pokémon GOPhenomenology of technologyAugmented-reality gamesThe hybrid spaceLocation-aware technologies
原始連結:連回原系統網址new window
相關次數:
  • 被引用次數被引用次數:期刊(1) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:1
  • 共同引用共同引用:7
  • 點閱點閱:9
期刊論文
1.曹家榮(20130800)。理解技術實作:現象學取徑初探。社會分析,7,1-43。new window  延伸查詢new window
2.Chess, Shira(2014)。Augmented regionalism: Ingress as geomediated gaming narrative。Information, Communication & Society,17(9),1105-1117。  new window
3.Hulsey, Nathan、Reeves, Joshua(2014)。The Gift that Keeps on Giving: Google, Ingress, and the Gift of Surveillance。Surveillance & Society,12(3),389-400。  new window
4.Liao, Tony、Humphreys, Lee(2014)。Layar-ed places: Using mobile augmented reality to tactically reengage, reproduce, and reappropriate public space。New Media & Society,17(9),1418-1435。  new window
5.黃厚銘(20170600)。「真實」的復歸:擴增實境遊戲Ingress社會文化意義之分析。考古人類學刊,86,43-68。new window  延伸查詢new window
6.De Souza e Silva, Adriana(2017)。Pokémon Go as an HRG: Mobility, sociability, and surveillance in hybrid spaces。Mobile Media and Communication,5(1),20-23。  new window
7.曹家榮(20150700)。行動通訊的持續完成:「講手機」的俗民方法學探問。新聞學研究,124,1-37。new window  延伸查詢new window
8.Schwartz, Raz、Halegoua, Germaine R.(2015)。The spatial self: Location-based identity performance on social media。New Media & Society,17(10),1643-1660。  new window
9.Saker, Michael(2017)。Foursquare and identity: Checking-in and presenting the self through location。New Media & Society,19(6),934-949。  new window
10.Richardson, Ingrid(2010)。Ludic mobilities: The corporealities of mobile gaming。Mobilities,5(4),431-447。  new window
11.Licoppe, C.、Inada, Y.(2006)。Emergent uses of a multiplayer location-aware mobile game: The interactional consequences of mediated encounters。Mobilities,1(1),39-61。  new window
12.Hjorth, Larissa、Richardson, Ingrid(2017)。Pokémon GO: Mobile media play, placemaking, and the digital wayfarer。Mobile Media & Communication,5(1),3-14。  new window
13.Firth, Jordan(2013)。Turning life into a game: Foursquare, gamification, and personal mobility。Mobile Media & Communication,1(2),248-262。  new window
14.Evans, Leighton(2015)。Being-towards the social: Mood and orientation to location-based social media, computational things and applications。New media & Society,17(6),845-860。  new window
15.De Souza e Silva, Adriana、Frith, Jordan(2010)。Locative mobile networks: Mapping communication and location in urban spaces。Mobilities,5(4),485-505。  new window
16.De Souza e Silva, Adriana、Sutko, Daniel M.(2011)。Theorizing locative technologies through philosophies of the virtual。Communication Theory,21,23-42。  new window
17.Azuma, Ronald T.(1997)。A Survey of Augmented Reality。Presence: Teleoperators & Virtual Environments,6(4),355-385。  new window
學位論文
1.曹家榮(2012)。理解行動電話:流動的媒介與日常生活(博士論文)。國立政治大學。new window  延伸查詢new window
2.黃厚銘(2001)。虛擬社區中的身分認同與信任(博士論文)。臺灣大學。  延伸查詢new window
圖書
1.Bilton, N.、王惟芬、黃柏恒、楊雅婷(2011)。一位數位移民的告白:Facebook, iPad, iPhone如何翻轉我們的世界。臺北:行人文化實驗室。  延伸查詢new window
2.Levinson, Paul(2004)。Cellphone: The story of the world's most mobile medium and how it has transformed everything。New York, NY:Palgrave Macmillan。  new window
3.Ihde, Don(1979)。Technics and Praxis。Boston, MA:D. Reidel Pub. Co.。  new window
4.McLuhan, M.(1964)。Understanding media: The extension of man。The MIT Press。  new window
5.Heidegger, Martin(1962)。Being and Time。Blackwell。  new window
6.Virilio, Paul、Rose, Julie(1997)。Open Sky。Verso。  new window
7.Ihde, Don(1990)。Technology and the Lifeworld。Indiana University Press。  new window
8.Turkle, Sherry(1995)。Life on the Screen: identity in the age of the Internet。New York, NY:Simon and Schuster。  new window
9.Garfinkel, H.(1967)。Studies in Ethnomethodology。Cambridge:Polity Press。  new window
10.Heim, Michael(1993)。The Metaphysics of virtual reality。Oxford University Press。  new window
11.Rheingold, Howard(2012)。Smart mobs: The next revolution。Cambridge, MA:Basic Books。  new window
12.Farman, Jason(2012)。Mobile interface theory: Embodied space and locative media。Routledge。  new window
圖書論文
1.Verbeek, Peter-Paul(2016)。Toward a theory of technological mediation: A program for postphenomenological research。Technoscience and postphenomenology: The Manhattan Papers。London:Lexington Books。  new window
2.Richardson, Ingrid(2012)。Touching the screen: A phenomenology of mobile gaming and the iPhone。Studying mobile media:Cultural technologies, mobile communication and the iPhone。London:Routledge。  new window
 
 
 
 
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