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題名:網路空間.人際關係--線上線下.生活世界
書刊名:資訊社會研究
作者:陳佳靖
作者(外文):Chen, Jia-jing
出版日期:2003
卷期:4
頁次:頁141-179
主題關鍵詞:網路人際關係認同人際互動自我呈現社交訊息連線遊戲Interpersonal relationship in cyberspaceIdentityInterpersonal interactionSelf presentationSocial informationOnline game
原始連結:連回原系統網址new window
相關次數:
  • 被引用次數被引用次數:期刊(3) 博士論文(0) 專書(1) 專書論文(0)
  • 排除自我引用排除自我引用:3
  • 共同引用共同引用:54
  • 點閱點閱:32
本文的主要目的,是提供一個新的接合點,令現有的網路人際關係理论進行對話。文中探討複製與流動两種觀點,在涉及「線上/線下」的議題時,反應了何種認識觀點、與研究路數可能產生的侷限。 本文將以連線遊戲中的一群玩家為對象,描述在這群人之間的互動狀況,以呈現線上與線下的生活場域如何滲透彼此、相續不分。我會先回顧整理現有網路人際關係的主流理論,再透過深訪與參與觀察材料的呈現,指出人際關係的養成應該是一連續的、動態的過程,線上/線下的區分是一種方便的說法、而非本質上可以二分的場域。最後,我也會嘗試以經驗資料來呈現台灣網路文化的特色,以之與現有的理論進行對話,期盼能使網路`人際關係的論述觀點更加多元。
This paper tries to provide a new perspective to think over interpersonal relationship in cyberspace. By so doing, conversation can be made between today’s mainstream theories. I will focus on two important viewpoints: duplication perspective and fluidity perspective. Both two have certain problems and limits in epistemology and attitude when studying the online/offline issues. I have conducted a one-year ethnography in the online gameLineage”. After analyzing research data, I find that game players never treat online/offline as a separatable dichotomy. There is no essential boundary between these two life worlds. Finally, the features of Taiwan internet culture are considered to strengthen my arguments.
期刊論文
1.Walther, J. B.、Anderson, J. F.、Park, D. W.(1994)。Interpersonal Effects in Computer-mediated Interaction: A Meta Analysis of Social and Antisocial Communication。Communication Research,21(4),460-487。  new window
2.陳怡安(20020700)。線上遊戲的魅力。資訊社會研究,3,183-214。new window  延伸查詢new window
3.王志弘(20020700)。技術中介的人與自我 : 網際空間、分身組態與記憶裝置。資訊社會研究,3,1-24。new window  延伸查詢new window
4.Walther, Joseph B.(1996)。Computer-mediated communication: Impersonal, interpersonal, and hyperpersonal interaction。Communication Research,23(1),3-43。  new window
5.黃厚銘(20000600)。網路人際關係的親疏遠近。國立臺灣大學社會學刊,28,117+119-154。new window  延伸查詢new window
6.Walther, Joseph B.(1992)。Interpersonal effects in computer-mediated interaction: a relational perspective。Communication Research,19(1),52-90。  new window
7.Walther, J. B.、Slovacek, Celeste L.、Tidwell, Lisa C.(2001)。Is a Picture Worth a Thousand Words?。Communication Research,28(1)。  new window
8.陳俞霖(2002)。網路同儕對N世代青少年社會文化影響的探討。資訊社會研究,3,149-181。  延伸查詢new window
9.Bechar-Israeli, H.(1995)。FROM TO : Nicknames, play, and identity on Internet Relay Chat。Journal of Computer-Mediated Communication,1(2)。  new window
10.Danet, B.(1997)。’Hmmm...Where’s that smoke coming from?’ Writing, Play and Performance on Internet Relay Chat。Journal of Computer-Mediated Communication,2(4)。  new window
11.Jacobson, D.(1999)。“Impression Formation in Cyberspace: Online Expectations and Offline Experiences in Text-based Virtual Communities”。Journal of Computer-Mediated Communication,5(1)。  new window
會議論文
1.陳佳靖、賴英豪、林希展(2002)。超越線上/線下二元的思考觀點:一群天堂玩家的生活故事。清華大學2002網路與社會研討會。新竹:清華大學社會所。  延伸查詢new window
2.翟本瑞(2002)。網路文化與虛擬生活世界。新竹。  延伸查詢new window
3.Curtis, p.(1992)。Mudding: Social Phenomena in Text-Based Virtual Realities。Berkeley, Ca。  new window
4.Danet, B.(1996)。Text as Mask: Gender and Identity on the Internet.(vision 1.0)。Venice, Italy。  new window
學位論文
1.黃厚銘(2001)。虛擬社區中的身分認同與信任(博士論文)。國立臺灣大學。  延伸查詢new window
圖書
1.O’Brien, Jodi(1999)。Writing in the body: Gender (re)production in online interaction。Communities in Cyberspace。London:Routledge。  new window
2.Slouka, Mark(1995)。War of the Worlds: Cyberspace and the High-Tech Assault on Reality。New York, NY:Basic Books。  new window
3.Turkle, S.(1995)。Life on the screen: identity in the age of the Internet。New York, NY:London:Touchstone, Simon & Schuster:Weidenfeld & Nicolson。  new window
4.馬克.史洛卡、張義東(1998)。虛擬入侵:網際空間與科技對現實之衝擊。台北:遠流。  延伸查詢new window
5.Curtis, P.、Nichols, D. A.(1993)。MUDs Grow Up: Social Virtual Reality in the Real World。New York:Xerox PARC。  new window
6.Goffman, Ervin(1959)。The Presentation of the Self in Everyday Life。New York:Doubleday Anchor。  new window
7.Sherman, R. C.(2002)。The Mind’s Eye in Cyberspace: Online Perceptions of Self and Others。Towards Cyber Psychology: Mind, Cognitions and Society in the Internet Age, Chap. 4 \\ Giuseppe Riva ; Carlo Galimberti (Eds.)。Amsterdam。  new window
8.Kolko, B.、Reid, E.(1998)。Dissolution and Fragmentation: Problems in On-Line Communities。Cybersociety 2.0: Revisiting Computer-Mediated Communication and Community \\ Jones, S. G. (Ed.)。London。  new window
其他
1.Reid, M. E.(1991)。Electropolis: Communication and Community on Internet Relay Chat。  new window
2.Bruckman, A.(1992)。Identity Workshop: Emergent Social and Psychological Phenomena in Text-Based Virtual。  new window
3.Bruckman, A.(1993)。Gender swapping on the Internet,Reston, VA。  new window
4.Bruckman, A.(1996)。Finding One’s Own in Cyberspace。  new window
圖書論文
1.Danet, B.(1998)。Text as mask: gender, play, and performance on the Internet。Cybersociety 2.0: Revisiting Computer-Mediated Communication and Community。Thousand Oaks, CA:Sage。  new window
2.Donath, Judith S.(1999)。Identity and Deception in the Virtual Community。Communities in Cyberspace。Routledge。  new window
3.Clark, L. S.(1998)。Dating on the Net: Teens and the Rise of "Pure" Relationships。Cybersociety 2.0 : Revisiting Computer- Mediated Communication and Community。Sage。  new window
 
 
 
 
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