Modern life could be better via power of design. Many designers try to modify, or redesign the appearance of a common object to surprise users, and further make users explore curiously more contents of it. Designers can convey their concepts efficiently, and users may get new experience in this way. In this theory, it targets to create a product with surprising effects, and then set design principles according to appropriate methods and elements, and further make a model creating. The main process of experiencing surprise are four steps in the theory, "attract attention", "make curios", "understand", and "impressed". Designers make effort on the first two steps, and the last two steps react by users themselves. "Shi Quan Alive Water", "Music Factory", and "Bamboo Sound" are examples and developed by the first two steps of process of experiencing surprise. The goal of theory is to complete the process of experiencing surprise via verification of competition, public exhibition, and interview with experts.