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W.、De Jong, T.(2005)。Effects of within-class ability grouping on social interaction, achievement, and motivation。Instructional Science,33(2),105-119。 | 25. | Liu, Gi-Zen、Hwang, Gwo-Jen(2010)。A key step to understanding paradigm shifts in e‐learning: towards context‐aware ubiquitous learning。British Journal of Educational Technology,41(2),E1-E9。 | 26. | Prensky, Marc(2003)。Digital game-based learning。Computers in Entertainment,1(1),21-24。 | 會議論文1. | Walther, B. K.(2005)。Notes on the methodology of pervasive gaming。4th International Conference on Entertainment Computing。Sanda。488-495。 | 2. | Groh, F.(2012)。Gamification: State of the art definition and utilization。Ulm。39-46。 | 3. | Shih, J. L.、Chen, C. 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