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題名:以創思設計及製作競賽為例分析工程創造力
書刊名:臺北科技大學學報
作者:黎文龍黃國真
作者(外文):Li, WenlungHuang, K. C.
出版日期:2004
卷期:37:1
頁次:頁1-14
主題關鍵詞:創造力工程創造力實作競賽InnovationEngineering creativityRobot contests
原始連結:連回原系統網址new window
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我國自民國八十六年起,藉由民間企業TDK公司之贊助,每年均針對機、電學系之工程學生舉辦了全國性之「創思設計與製作競賽」,從開始舉辦以來,已經有超過三百個隊伍、近千人次的學生參與該活動。本文研究分析了八十六年起之四屆「創思設計與製作競賽」之超過一百份製作報告與紀錄,從參與學生的角度及其所製成之成品,來回溯分析該活動在增加工程創造力方面之影響。文中首先定義出「工程創造力」之範疇,然後就該範疇進行評估,但與其他創造力分析不同者,本報告並不是以常見的創造力評估方式,本報告採用非常鬆散小組討論與屬性表列之方式來進行。研究的過程中,為了方便整理與查詢大量之資料,本研究也自行以Visual Basic 配合資料庫開發一分析軟體工具程式,將前四屆之資料整理加到資料庫中,以協助分析及查詢。在納入分析之四屆活動中,由隨機分析之結果發現,參與活動之各屆學生在以基本功能之整體的平均表現之創造力方面,並沒有增加或太大不同,這也是可以理解的,畢竟參與活動的是不同的學生,也就不會因參加活動而增加工程之創造力。
The definition for creativity is somehow unclear and depends on the domain knowledge. In general, creativity is much closer to the ‘free-thinking’ view in engineering. Unfortunately, on the other hand, the ‘free-thinking’ view of creativity also means to remove the constraints, which normally exist in all engineering problems. However, it is clear that smartly solving an engineering problem involves engineer’s creativity. More importantly, creativity has become one of the most essential indices for a modern society. Noticing this, a nationwide robot contest, which is sponsored by TDK, mainly for engineering students have been held every year since 1997. The contest provides a chance for the engineering students to show what they can achieve through the carefully designed project. The present report studied the compiled reports from ’97 to 2000 for near 150 teams, and tried to compare the behaviors and performance of before and after the contest. Unlike the previous studies in which the Myers-Briggs Type Indicator or Torrance Tests of Creative Thinking were normally utilized, the present study was carried out in a loose way that an evaluation team was organized. In addition, the assessing process started with reviewing their reports, tapes, and documents by all evaluation members. A grade was then determined by votes from the five persons. In order to systematically evaluate those documents, the cumulated reports were put into a MS ACCESS database. And, a program was coded to accelerate the processing procedures. Through analyzing and grading the technique attributes of robots, the present study found that the results are quite promising. In other words, an event like the robot contest can certainly enhance and integrate the ability and creativity of engineering students. The results are further substantiated by the survey, which was conducted right after a contest. Never- theless, the present study concludes that an appropriate competition event, which more or less similar to computer games, may be a good way to enhance the creative potential of the engineering students now-a-day.
期刊論文
1.Basadur, M.、Graen, G. B.、Green, S. G.(1982)。Training in creative problem solving: Effects on ideation and problem finding and solving in an industrial research organization。Organizational Behavior and Human Performance,30(1),41-70。  new window
2.Eisenberger, R.、Haskins, F.、Gambleton, P.(1999)。Promised reward and creativity: effects of prior experience。Journal of Experimental Social Psychology,35,308-325。  new window
3.森政弘(1997)。The Meaning and wish of the Robot Contest。日本ROBOT學會誌,15,2-5。  new window
4.黎文龍(1997)。首腦並用整合所學--第一屆機器人創思設計與製作競賽後記。機械月刊,23,320-326。  延伸查詢new window
5.劉霆、柴昌維(20010700)。大學機械工程教育創造發明之規劃。Proceedings of the National Science Council. Part C, Humanities and Social Sciences,11(3),282-291。  延伸查詢new window
6.Akin, O.、Akin, C.(1998)。On the process of creativity in puzzles, inventions and designs。Automation in Construction,7,123-138。  new window
7.Cross, N.、Cross, A. C.(1996)。Winning by design: the method of Gordon Murray,racing car designer。Design studies,17,91-107。  new window
8.Geschka, H.。Creativity and innovation management。J. Prod. Inno. Management,4,296-308。  new window
9.Hall, D. J.(1996)。The role of creativity within best practice manufacturing。Technovation,16,115-121。  new window
10.Aguilar-Alonso, A.(1996)。Personality and creativity。Personality and Individual Differences,21(6),959-969。  new window
11.Glynn, M. A.(1996)。Innovative genius: A framework for relating individual and organizational intelligences to innovation。Academy of Management Review,21(4),1081-1111。  new window
12.Amabile, Teresa M.(1996)。Social psychology of creativity: A componential conceptualization。Journal of Personality and Social Psychology,45(2),357-376。  new window
會議論文
1.洪榮昭(1999)。試析科技創造力。國際科技教育整合思考研討會。台東:台東師院。  延伸查詢new window
圖書
1.吳靜吉、高泉豐、王敬仁、丁與祥(1992)。拓弄思圖形創造思考測驗指導及研究手冊。遠流。  延伸查詢new window
2.陳龍安(1992)。資賦優異與創造思考教育圖書論文摘要。台北市立師範學院創造思考教育中心。  延伸查詢new window
3.謝龍昌(2000)。89-創造力與創意設計師資培訓計畫-教材-04。教育部顧問室。  延伸查詢new window
4.中國國際發明人協會(2002)。九十一年全國發明展專刊。中國國際發明得獎協會。  延伸查詢new window
5.黎文龍(2003)。工程設計與分析:創思設計分析與模擬。台北:東華書局。  延伸查詢new window
6.Bennis, W.、Buederman, P. W.(1997)。Organizing Genius: The Secrets of Creative Collaboration。Reading, MA:Addison-Wesley。  new window
7.Gardner, H.、莊安奇(1995)。7種IQ。台北:時報文化。  延伸查詢new window
8.Gardner, M.。Aha! Insight。  new window
9.Gardner, M.、薛美珍(1995)。有趣的推理。台北:天下文化。  延伸查詢new window
10.教育部(2002)。創造力教育白皮書--打造創造力國度。臺北:教育部。  延伸查詢new window
11.Amabile, T. M.(1996)。Creativity in Context。Westview Press。  new window
12.Gardner, Howard(1993)。Frames of mind: The theory of multiple intelligences。London:Fontana Press。  new window
13.Eysenck, H. J.(1995)。Genius: The natural history of creativity。Cambridge University Press。  new window
圖書論文
1.李峰岳、柯敦智(2003)。電腦輔助工程創造力分析系統研發。台北科大機械系專題報告彙集。  延伸查詢new window
 
 
 
 
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