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題名:Animation of Human Walking: A Survey Based on Artistic Expression Control
書刊名:人文研究學報
作者:鐘世凱 引用關係
作者(外文):Chung, Shih-kai
出版日期:2006
卷期:40:2
頁次:頁51-76
主題關鍵詞:電腦動畫人物走路動作動作控制藝術表現控制Computer animationhuman walkingMotion controlArtistic expression control
原始連結:連回原系統網址new window
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  • 點閱點閱:25
期刊論文
1.Perlin, K.(1995)。Real time responsive animation with personality。IEEE Transactions on Visualization and Computer Graphics,1(1),5-15。  new window
2.Armstrong, W. W.、Green, M. W.(1985)。The Dynamics of Articulated Rigid Bodies for Purposes of Animation。The Visual Computer,1(4),231-240。  new window
3.Boulic, N.、Thalmann, M.、Thalmann, D.(1990)。A Global Human Walking Model with Realtime Kinematic Personification。The Visual computer,6,344-358。  new window
4.Bruderlin, A.、William, L.(1995)。Motion Signal Procession。Computer Graphics,29(4),97-104。  new window
5.Cohen, F.(1992)。Interactive Spacetime Control for Animation。Computer Graphics,26(4),293-302。  new window
6.Gritz, L.、Hahn, J.(1995)。Genetic Programming for Articulated Figure Motion。Journal of Visualization and Computer Animation,6,129-142。  new window
7.Issacs, P.、Cohen, R.(1987)。Controlling Dynamic Simulation with Kinematic Constraints, Behavior Functions and Inverse Dynamics。Computer Graphics,21(4),215-224。  new window
8.Liu, C. K.、Hertzmann, A.、Popovic, Z.(2005)。Learning Physics-Based Motion Style With Nonlinear Inverse Optimization。Computer Graphics,39(4)。  new window
9.Lee, J.、Shin, S. Y.(1999)。A Hierarchical Approach to Interactive Motion Editing for Human-Like Figures。Computer Graphics,33(4),39-48。  new window
10.Liu, Z.、Gortler, S. J.、Cohen, M. F.(1994)。Hierarchical Spacetime Control。Computer Graphics,28(4),35-42。  new window
11.Safonova, A.、Hodgins, J. K.、Pollard, N. S.(2004)。Synthesizing Physically Realistic Human Motion in Low-Dimensional Behaviors-Specific Spaces。Computer Graphics,38(4),514-521。  new window
12.Sims, K.(1994)。Evolving Virtual Creatures。Computer Graphics,25(4),15-22。  new window
13.Sims, K.、Zeltzer, D.(1988)。A Figure Editor and Gait Controller for Task Level Animation。SIGGRAPH Course Notes,4,161-181。  new window
14.Van de Panne, M.(1997)。From Footprints to Animation。Computer Graphics Forum,16(4),211-213。  new window
15.Wilhelms, J.(1988)。Dynamics for Computer Graphics: A Tutorial。Computing Systems,1(1),63-93。  new window
16.Witkin, A.、Popovic, Z.(1995)。Motion Warping。Computer Graphics,29(4),105-108。  new window
17.Bruderlin, A.、Calvert, T. W.(1989)。Goal-Directed Dynamic Animation of Human Walking。Computer Graphics,23,233-242。  new window
18.Calvert, T. W.、Chapman, J.(198211)。Aspects of the Kinematic Simulation of Human Movement。IEEE Computer Graphics and Applications,41-50。  new window
19.Denavit, J.、Hartenberg, R. S.(1955)。A Kinematic Notation for Lower-Pair Mechanism Based on Matrices。ASME Journal of Applied Mechanics,23,215-221。  new window
20.Girard, M.、Maciejewski, A. A.(1985)。Computational Modeling for the Computer Animation of Legged Figured。Computer Graphics,19(3),263-270。  new window
21.Gleicher, M.(1998)。Retargetting Motion to New Characters。Computer Graphics,32(4),33-42。  new window
22.Grochow, K.、Martin, S. L.、Hertzmann, A.、Popovis, Z.(2004)。Style-Based Inverse Kinematics。Computer Graphics,38(4),522-531。  new window
23.Hodgins, J. K.、Wooten, W. L.、Brogan, A. C.、O'Brien, J. F.(1995)。Animating Human Athletics。Computer Graphics,29(4),71-78。  new window
24.Hodgins, J. K.、Pollard, N. S.(1997)。Adapting Simulated Behaviors for New Characters。Computer Graphics,31(4),153-162。  new window
25.Ko, H.、Badler, N. I.(1996)。Animating Human Locomotion with Inverse Dynamics。IEEE Computer Graphics and Applications,16(2),50-59。  new window
26.Koga, Y.、Kondo, K.、Kuffner, J.、Latombe, J.(1994)。Planning Motions with Intentions。Computer Graphics,28(4),395-408。  new window
27.Laszlo, J.、van de Panne, M.、Fiume, E.(1996)。Limit Cycle Control and Its Application to the Animation of Balancing and Walking。Computer Graphics,30(4),155-162。  new window
28.Murray, M. P.、Drought, A. B.、Kory, R. C.(1964)。Walking Patterns of Normal Men。Journal of Bone and Joint Surgery,46A,335-359。  new window
29.McKenna, M.、Zeltzer, D.(1990)。Dynamic Simulation of Autonomous Legged Locomotion。Computer Graphics,22(4),29-38。  new window
30.Phillips, C. B.、Badler, N. I.(1991)。Interactive Behaviors for Bipedal Articulated Figures。Computer Graphics,25(4),359-362。  new window
31.Popvic, Z.、Witkin, A.(1999)。Physically Based Motion Transformation。Computer Graphics,33(4),11-20。  new window
32.Raibert, M. H.、Hodgins, J. K.(1991)。Animation of Dynamic Legged Locomotion。Computer Graphics,25(4),349-358。  new window
33.Rose, C. F.、Guenter, B.、Bodenheimer, B.、Cohen, M. F.(1996)。Efficient Generation of Motion Transition Using Spacetime Constraints。Computer Graphics,30(4),147-154。  new window
34.Rose, C.、Cohen, M.、Bodenheimer, B.(1998)。Verbs and adverbs: Multidimensional motion interpolation。IEEE Computer Graphics and Application,18(5),32-40。  new window
35.Unuma, M.、Anjyo, K.、Tekeuchi, R.(1995)。Fourier Principles for Emotion-Based Human Figure Animation。Computer Graphics,29(4),91-96。  new window
36.Witkin, A.、Kass, M.(1988)。Spacetime Constraints。Computer Graphics,22(4),159-168。  new window
37.Zelter, D.(1982)。Motor Control Techniques for Figure Animation。IEEE Computer Graphics and Applications,2(9),53-59。  new window
38.Zordan, V. B.、Majkowska, A.、Chiu, B.、Fast, M.(2005)。Dynamic Response for Motion Capture Animation。Computer Graphics,39(4)。  new window
會議論文
1.Bruderlin, A.、Calvert, T. W.(1993)。Interactive Animation of Personalized Human Locomotion。Graphics Interface '93,17-23。  new window
2.Bruderlin, A.、Calvert, T. W.(1996)。Knowledge-Driven, Interactive Animation of Human Running。The 1996 Conference on Graphics Interface,213-221。  new window
3.Chung, S.、Hahn, J.(1999)。Animation of Human Walking in Virtual Environments。Computer Animation 1999,4-15。  new window
4.Ko, H.、Badler, N. I.(1993)。Straight-line Walking Animation based on Kinematic Generalization that Preserves the Original Characteristics。Graphics Interface '93,9-16。  new window
5.Shapiro, A.、Pighin, F.、Faloustsos, P.(2003)。Hybrid Control for Interactive Character Animation。11th Pacific Conference on Computer Graphics and Applications,455-461。  new window
6.Sturman, D.(1986)。Interactive Keyframing Animation of 3-D Articulated Models。Graphics Interface '86, Tutorial on Computer Animation。  new window
7.Westenhofer, B.、Hahn, J. K.(1996)。Using Kinematic Clones to Control the Dynamic Simulation of Articulated Figures。Computer Graphics International,26-35。  new window
8.Wiley, J.、Hahn, J. K.(1997)。Interpolation Synthesis for Articulated Figure Motion。Virtual Reality Annual Int'l Symp.。IEEE CS Press。156-160。  new window
9.Van de Panne, M.、Kim, R.、Fiume, E.(1994)。Virtual Wind-up Toys for Animation。Graphics Interface '94。Banff, Alberta。208-215。  new window
10.Gleicher, M.(1997)。Motion Edition with Spacetime Constraints。1997 Symposium on Interactive 3D Graphics,139-148。  new window
11.Komura, T.、Leung, H.、Kuffner, J.(2004)。Animating Reactive Motions for Biped Locomotion。The ACM Symposium on Virtual Reality Software and Technology,32-40。  new window
圖書
1.Winter, D. A.(1987)。The Biomechanics and Motor Control of Human Gait。Waterloo:University of Waterloo Press。  new window
2.Badler, N. I.、Barsky, B. A.、Zeltzer, D.(1991)。Making Them Move: Mechanics, Control, and Animation of Articulated Figures。CA:Morgan Kaufmann Publishers, Inc。  new window
3.Featherstone, R.(1988)。Robot Dynamics Algorithms。Norwell, MA:Kluwer Academic Publishers。  new window
4.Phillips, C. B.、Badler, N. I.、Webber, B. L.(1993)。Simulating Humans。Oxford University Press。  new window
5.Thalmann, N. M.、Thalmann, D.(1990)。Computer Animation: Theory and Practice。New York:Springer-Verlag。  new window
6.Thomas, F. W.、Johnston, O.(1981)。The Illusion of Life。New York:Abbeville Press。  new window
 
 
 
 
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