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題名:中華電信MOD使用者接受度之實證研究
書刊名:資訊傳播與圖書館學
作者:張裕幸楊明軒
作者(外文):Chang, Yuh-shihngYang, Min-hsuan
出版日期:2006
卷期:12:1-4
頁次:頁93-117
主題關鍵詞:多媒體隨選系統科技接受模型心流經驗顧客滿意度數位匯流Multimedia on demandMoDTechnology acceptance modelTAMFlow experienceCustomer satisfactionDigital convergence
原始連結:連回原系統網址new window
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  • 被引用次數被引用次數:期刊(1) 博士論文(1) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:1
  • 共同引用共同引用:1
  • 點閱點閱:45
資訊科技之發展與進步,迅速地改變人類的傳播與溝通方式,隨著資訊家電化、家電資訊化之匯流,數位家庭的普及將會議娛樂生活更加多元化。數位匯流的大趨勢下,資訊、通訊與消費性電子產業之界限延逐漸模糊,多媒體隨選系統的普及具有未來3C產業發展的關鍵先導指標意義。本文主要目的在於探討影響使用者採用中華電信多媒體隨選系統之因素。首先,以「科技接受模式(TAM)」為理論基礎,融入「必流經驗」、「顧客滿意」等心理內化因素以及使用者個人「認知社會因素」、「認知個體因素」,解釋使用者對於中華電信多媒體隨選系統之接受度。由消費者的認知需求因素切入探討採用MOD產品之消費觀點,試圖找出提高MOD產品接受度之關鍵構面,以利數位家庭之推廣。本研究以中華電信MOD用戶為研究對象,共計取得392份有效問卷,有效回收率為89.91%。針對使用中華電信MOD的態度部分,本研究所提出之延伸性TAM模式模型解釋力達69.3%。研究結果顯示加入「認知社會需求」、「認知個體需求」以及「定價策略」等因素考量後,提高了消費者對MOD接受度之解釋能力。
The progress the information science and technology, rapidly change humanity’s communication way. Along with digital convergence of the information and the electrical appliance, the entertainment life is richer. Under the 3C afflux major tendency, the boundary of the information, the communication and the electronic industry gradually vanishes. The popularization of Multimedia on Demand system (MoD) can be regarded as the milestone of the future 3C industry development. This paper is aimed at exploring which factors can influence the users adopt the Multimedia on Demand system. The research method is based on the Technology Acceptance Model (TAM), melts into the psychology factors such as “Flow Experience”, “Customer Satisfaction” and the user’s cognition society faction, “Individual Cognition Factor”, to explain why the user chooses MOD. Our research takes the MOD consumers of Chunghwa Telecom Corporation as the research object, this research total obtains 392 effectively questionnaires, the effective returns-ratio is up to 89.91%. The explanation strength of research model reaches 69.3%. It shows the explanation of our research model regarding uses the MOD manner is stronger then previously works.
期刊論文
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學位論文
1.羅亦斯(2002)。網路環境與網路使用者的身份對個人隱私權動機的影響性之研究(碩士論文)。國立中正大學,嘉義縣。  延伸查詢new window
2.許晉龍(2003)。線上遊戲使用者行為研究(博士論文)。國立台灣科技大學。  延伸查詢new window
3.Davis, Fred D.(1986)。A technology acceptance model for empirically testing new end-user information systems: Theory and result(博士論文)。Massachusetts Institute of Technology。  new window
4.許明風(2001)。個人化行銷決策系統之研究(碩士論文)。朝陽科技大學。  延伸查詢new window
圖書
1.Zaltman, Gerald、Wallendorf, Melanie(1983)。Consumer behavior: basic findings and management implications。John Wiley & Sons, Inc.。  new window
2.Moschis, G. P.(1987)。Consumer Socialization: A Life-Cycle Perspection。Lexington:Massachusetts:Toronto:Lexington Books。  new window
3.Altman, Irwan(1975)。The Environment and Social Behavior: Privacy, Personal Space, Territory, Crowding。CA。  new window
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5.Fishbein, M.、Ajzen, I.(1980)。Belief, Attitude, Intention, and Behavior: An Introduction to Theory and Research。Addison-Wesley。  new window
6.Maslow, Abraham H.、Frager, Robert、Fadiman, James、McReynolds, C.(1970)。Motivation and Personality。Harper。  new window
7.Csikszentmihalyi, Mihaly(1975)。Beyond Boredom and Anxiety: The Experience of Play in Work and Games。Jossey-Bass。  new window
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9.Schultz, Don E.、Tannenbaum, Stanley I.、Lauterborn, Robert F.(1997)。整合行銷傳播:21世紀企業決勝關鍵。整合行銷傳播:21世紀企業決勝關鍵。臺北。  延伸查詢new window
其他
1.Csikszentmihalyi, Mihaly(1992)。Flow: The Psychology of Optimal Experience. New York, NY:。  new window
2.Wachob, Carrie(2003)。What are Personalization and Customization?。  new window
3.黃曉玲(2004)。數位電視之Kill Application是否浮出檯面。  延伸查詢new window
圖書論文
1.Markus, M. J.(1990)。Toward a "critical mass" theory of interactive media。Organizations and Communication Technology。Newbury Park, CA:Sage。  new window
2.Ajzen, I.(1985)。From intentions to actins: A theory of planned behavior。Action-control: From cognition to behavior。Springer-Verlag。  new window
3.Massimini, Fausto、Carli, Massimo(1988)。The systematic assessment of flow in daily experience。Optimal experience: psychological studies of flow in consciousness。Cambridge University Press。  new window
 
 
 
 
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