With viewers pursuing the reality of image information, 3Dstereographics has become the trend of development in digital graphics. Nowadays, as technologies have been persistently improved, the cost of producing 3D animation has dropped down dramatically. Many artists have created their works using this new technology. However, most of the animators rather put their efforts on layout and camera movement, and this certainly limits the stereoscopic visual effect of the scene. As depth information is added in the scenes, shooting script and layout would change also. Presently, the way to create stereoscopic images still lacks of systematic research. This research studies "layout" and "camera movement" in the visual effect on stereoscopic animation. It first investigates their essences in 3D animation, then extends the research on the spatial visual effects of stereoscopic animation. The goal of this research is to provide animators a practical reference on "layout" and "camera movement" designing and planning. Therefore, the animators can put their efforts on the animation itself, and create their animation works with better stereoscopic effects.