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題名:以Kinect為基礎之遠距虛擬替身互動技術開發高齡者關懷平臺
書刊名:福祉科技與服務管理學刊
作者:劉品如裴駿 引用關係孫天龍
作者(外文):Liu, P.-J.Pei, C.Sun, T.-L.
出版日期:2013
卷期:1:2
頁次:頁57-70
主題關鍵詞:遠距虛擬替身互動技術高齡者遠距關懷KinectLong-distance avatar interactionElderly care
原始連結:連回原系統網址new window
相關次數:
  • 被引用次數被引用次數:期刊(1) 博士論文(0) 專書(0) 專書論文(0)
  • 排除自我引用排除自我引用:1
  • 共同引用共同引用:0
  • 點閱點閱:3
本研究擴充微軟發展的Avatar Kinect^TM遠距互動技術,以Kinect結合Unity 3D電玩引擎開發一遠距虛擬替身互動高齡關懷平台,讓年輕學生志工更容易帶領照護中心的長者做運動來促進健康。本文首先介紹遠距虛擬替身互動平台之開發,包含Kinect原理與應用,Kinect與3D電玩引擎Unity 3D整合,即時操控3D場景裡的虛擬替身(Avatar),以及讓Kinect透過網路連線操控遠端Unity場景中的虛擬替身。為了驗證此平台之效能,本研究與南投某日間照護中心合作,將本研究開發之遠距關懷平台安裝在日照中心與附近的科技大學,讓學生與日照中心的高齡者進行遠距虛擬替身互動,並進行使用者經驗評估實驗。結果發現單純使用Skype時,高齡者主要都與學生志工談話聊天,學生志工無法帶領高齡者運動;而同時使用Skype與Kinect虛擬替身互動平台時,高齡者會專心看著學生志工的虛擬替身學習他們的動作,確實能讓學生志工更容易帶領高齡者做運動,特別是對男性高齡者效果更為顯著。
This study augmented Microsoft's Avatar KinectTM technology to develop a long-distance elderly-care platform. The platform allowed a person at a remote location to motivate an elderly person to do exercises through avatar interaction. This paper first introduced the development of a long-distance avatar interaction platform using the depth camera Kinect and a game-authoring tool called Unity3D. We discussed Kinect, the integration of Kinect with Unity3D to manipulate a 3D avatar in the game scene, and the connection and synchronization of two Unity 3D scenes at geographically remote sites. A preliminary user experience evaluation experiment was conducted by introducing the developed platform to an elderly day care center in central Taiwan. Volunteer students from nearby universities used Skype and the Kinect avatar interaction platform to motivate the elderly to exercise. The experiment results showed that when only Skype-based long-distance voice and video communication is used, the elderly tended to talk to the students and did not want to exercise. But when Skype is used together with our Kinect-based avatar interaction platform, the elderly will shift their focus to the student's avatar to follow the avatar's movement. As such, the student volunteer can easily motivate the elderly to exercise. This effect is more pronounced for male elderly.
期刊論文
1.Bachman, D. L.、Wolf, P. A.、Linn, R. T.、Knoefel, J. E.、Cobb, J. L.、Belanger, A. J.、White, L. R.、D'Agostino, R. B.(1993)。Incidence of dementia and probable Alzheimer's disease in a general population: the Framingham study。Neurology,43(3),515-519。  new window
2.Ferri, C. P.、Prince, M.、Brayne, C.、Brodaty, H.、Fratiglioni, L.、Ganguli, M.、Hall, K.、Hasegawa, K.、Hendrie, H.、Huang, Y.、Jorm, A.、Mathers, C.、Menezes, P. R.、Rimmer, E.、Scazufca, M.(2005)。Global prevalence of dementia: a Delphi consensus study。The Lancet,366(9503),2112-2117。  new window
3.Forbes, A.(1996)。Caring for older people: loneliness。British Medical Journal,313(7053),352-354。  new window
4.Khoo, E. T.、Cheok, A. D.、Nguyen, T. H. D.、Pan, Z.(2008)。Age invaders: social and physical inter-generational mixed reality family entertainment。Journal Virtual Reality,12(1),3-16。  new window
5.Mahmud, A. A.、Mubin, O.、Shahid, S.、Martens, J. B.(2010)。Designing social games for children and older adults: Two related case studies。Entertainment Computing,1(3/4),147-156。  new window
6.Rodriguez, M. D.、Aguirre, A.、Moran, A. L.、Mayora-Ibarra, O.(2007)。Dealing with computer literacy and age differences in the design of a ubicomp system to cope with cognitive decline in lonely elders。Lecture Notes in Computer Science,4560(2),451-459。  new window
7.林佩儀、陳筱瑀(20081000)。孤寂感的概念分析。澄清醫護管理雜誌,4(4),45-50。  延伸查詢new window
會議論文
1.Chen, S. T.、Huang, Y. G. L.、Chiang, I. T.(2012)。Using somatosensory video games to promote quality of life for the elderly with disabilities。The 2012 IEEE Fourth International Conference on Digital Game and Intelligent Toy Enhanced Learning。Takamatsu, Japan。  new window
2.Gajadhar, B. J.、Nap, H. H.(2010)。Out of sight, out of mind: co-player effects on seniors' player experience。The 3rd International Conference on Fun and Games。New York。  new window
圖書
1.Melgar, E. R.、Castro Díez, C.(2012)。Arduino and Kinect projects-design, build, blow their minds。Apress。  new window
其他
1.台灣臨床失智症學會(2010)。失智人口數,http: //www. tada200 org. tw/tada_know_0 html。  延伸查詢new window
 
 
 
 
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